Here Prof. Dixit explains game theory and its impact on
situations we encounter every day. "If Nash got a dollar for every
time someone wrote or said 'Nash equilibrium,'" Dixit has said, "he
would be a rich man."
Game theory studies interactive decision-making, where the
outcome for each participant or "player" depends on the actions of
all. If you are a player in such a game, when choosing your course
of action or "strategy" you must take into account the choices of
others. But in thinking about their choices, you must recognize
that they are thinking about yours, and in turn trying to take
into account your thinking about their thinking, and so on.
It would seem that such thinking about thinking must be so
complex and subtle that its successful practice must remain an
arcane art. Indeed, some aspects such as figuring out the true
motives of rivals and recognizing complex patterns do often resist
logical analysis. But many aspects of strategy can be studied and
systematized into a science -- game theory.
A Theory is Born
This science is unusual in the
breadth of its potential applications. Unlike physics or
chemistry, which have a clearly defined and narrow scope, the
precepts of game theory are useful in a whole range of activities,
from everyday social interactions and sports to business and
economics, politics, law, diplomacy and war. Biologists have
recognized that the Darwinian struggle for survival involves
strategic interactions, and modern evolutionary theory has close
links with game theory.
Game theory got its start with the work of John von Neumann in
the 1920s, which culminated in his book with Oskar Morgenstern.
They studied "zero-sum" games where the interests of two players
were strictly opposed. John Nash treated the more general and
realistic case of a mixture of common interests and rivalry and
any number of players. Other theorists, most notably Reinhard
Selten and John Harsanyi who shared the 1994
Nobel Memorial Prize with Nash, studied even more complex
games with sequences of moves, and games where one player has more
information than others.
The Nash Equilibrium
The theory constructs a notion
of "equilibrium," to which the complex chain of thinking about
thinking could converge. Then the strategies of all players would
be mutually consistent in the sense that each would be choosing
his or her best response to the choices of the others. For such a
theory to be useful, the equilibrium it posits should exist. Nash
used novel mathematical techniques to prove the existence of
equilibrium in a very general class of games. This paved the way
for applications. Biologists have even used the notion of Nash
equilibrium to formulate the idea of evolutionary stability. Here
are a few examples to convey some ideas of game theory and the
breadth of its scope.
The Prisoner's Dilemma
In Joseph Heller's novel
Catch-22, allied victory in World War II is a foregone
conclusion, and Yossarian does not want to be among the last ones
to die. His commanding officer points out, "But suppose everyone
on our side felt that way?" Yossarian replies, "Then I'd certainly
be a damned fool to feel any other way, wouldn't I?"
Every general reader has heard of the prisoner's dilemma. The
police interrogate two suspects separately, and suggest to each
that he or she should fink on the other and turn state's evidence.
"If the other does not fink, then you can cut a good deal for
yourself by giving evidence against the other; if the other finks
and you hold out, the court will treat you especially harshly.
Thus no matter what the other does, it is better for you to fink
than not to fink -- finking is your uniformly best or 'dominant'
strategy." This is the case whether the two are actually guilty,
as in some episodes of NYPD Blue, or innocent, as in the
film LA Confidential. Of course, when both fink, they both
fare worse than they would have if both had held out; but that
outcome, though jointly desirable for them, collapses in the face
of their separate temptations to fink.
Yossarian's dilemma is just a multi-person version of this. His
death is not going to make any significant difference to the
prospects of victory, and he is personally better off alive than
dead. So avoiding death is his dominant strategy.
John Nash played an important role in interpreting the first
experimental study of the prisoner's dilemma, which was conducted
at the Rand
Corporation in 1950.
Real-World Dilemmas
Once you recognize the general
idea, you will see such dilemmas everywhere. Competing stores who
undercut each other's prices when both would have done better if
both had kept their prices high are victims of the dilemma. (But
in this instance, consumers benefit from the lower prices when the
sellers fink on each other.) The same concept explains why it is
difficult to raise voluntary contributions, or to get people to
volunteer enough time, for worthwhile public causes.
How might such dilemmas be resolved? If the relationship of the
players is repeated over a long time horizon, then the prospect of
future cooperation may keep them from finking; this is the
well-known tit-for-tat strategy. A "large" player who suffers
disproportionately more from complete finking may act
cooperatively even when the small fry are finking. Thus Saudi
Arabia acts as a swing producer in OPEC, cutting its output to
keep prices high when others produce more; and the United States
bears a disproportionate share of the costs of its military
alliances. Finally, if the group as a whole will do better in its
external relations if it enjoys internal cooperation, then the
process of biological or social selection may generate instincts
or social norms that support cooperation and punish cheating. The
innate sense of fairness and justice that is observed among human
subjects in many laboratory experiments on game theory may have
such an origin.
Mixing Moves
In football, when an offense faces a
third down with a yard to go, a run up the middle is the usual or
"percentage" play. But an occasional long pass in such a situation
is important to keep the defense honest. Similarly, a penalty
kicker in soccer who kicks exclusively to the goalie's right, or a
server in tennis who goes exclusively to the receiver's forehand,
will fare poorly because the opponent will anticipate and counter
the action. In such situations it is essential to mix one's moves
randomly, so that on any one occasion the action is
unpredictable.
Mixing is most important in games where the players' interests
are strictly opposed, and this happens most frequently in sports.
Indeed, recent empirical studies of serving in tennis grand slam
finals, and penalty kicks in European soccer leagues, have found
the behavior consistent with the theory.
Commitments
Greater freedom of action seems obviously
desirable. But in games of bargaining that need not be true,
because freedom to act can simply become freedom to concede to the
other's demands. Committing yourself to a firm final offer leaves
the other party the last chance to avoid a mutually disastrous
breakdown, and this can get you a better deal. But a mere verbal
declaration of firmness may not be credible. Devising actions to
make one's commitments credible is one of the finer arts in the
realm of strategic games. Members of a labor union send their
leaders into wage bargaining with firm instructions or mandates
that tie their hands, thereby making it credible that they will
not accept a lower offer. The executive branch of the U.S.
government engaged in international negotiations on trade or
related matters can credibly take a firm stance by pointing out
that the Congress would not ratify anything less. And a child is
more likely to get the sweet or toy it wants if it is crying too
loudly to hear your reasoned explanations of why it should not
have it.
Thomas Schelling pioneered the study of credible commitments,
and other more complex "strategic moves" like threats and
promises. This has found many applications in diplomacy and war,
which, as military strategist Karl von Clausewitz told us long
ago, are two sides of the same strategic coin.
Information and Incentives
Suppose you have just
graduated with a major in computer science, and have an idea for a
totally new "killer app" that will integrate PCs, cell phones, and
TV sets to create a new medium. The profit potential is immense.
You go to venture capitalists for finance to develop and market
your idea. How do they know that the potential is as high as you
claim it to be? The idea is too new for them to judge it
independently. You have no track record, and might be a complete
charlatan who will use the money to live high for a few years and
then disappear. One way for them to test your own belief in your
idea is to see how much of your own money you are willing to risk
in the project. Anyone can talk a good game; if you are willing to
put enough of your money where your mouth is, that is a credible
signal of your own true valuation of your idea.
This is a game where the players have different information;
you know the true potential of your idea much better than does
your prospective financier. In such games, actions that reveal or
conceal information play crucial roles. The field of "information
economics" has clarified many previously puzzling features of
corporate governance and industrial organization, and has proved
equally useful in political science, studies of contract and tort
law, and even biology. The award of the Nobel
Memorial Prize in 2001 to its pioneers, George Akerlof,
Michael Spence, and Joseph Stiglitz, testifies to its importance.
What has enabled information economics to burgeon in the last
twenty years is the parallel development of concepts and
techniques in game theory.
Aligning Interests, Avoiding Enrons
A related
application in business economics is the design of incentive
schemes. Modern corporations are owned by numerous shareholders,
who do not personally supervise the operations of the companies.
How can they make sure that the workers and managers will make the
appropriate efforts to maximize shareholder value? They can hire
supervisors to watch over workers, and managers to watch over
supervisors. But all such monitoring is imperfect: the time on the
job is easily monitored, but the quality of effort is very
difficult to observe and judge. And there remains the problem of
who will watch over the upper-level management. Hence the
importance of compensation schemes that align the interests of the
workers and managers with those of the shareholders. Game theory
and information economics have given us valuable insights into
these issues. Of course we do not have perfect solutions; for
example, we are just discovering how top management can manipulate
and distort the performance measures to increase their own
compensation while hurting shareholders and workers alike. This is
a game where shareholders and the government need to find and use
better counterstrategies.
From Intuition to Prediction
While reading these
examples, you probably thought that many of the lessons of game
theory are obvious. If you have had some experience of playing
similar games, you have probably intuited good strategies for
them. What game theory does is to unify and systematize such
intuitions. Then the general principles extend the intuitions
across many related situations, and the calculation of good
strategies for new games is simplified. It is no bad thing if an
idea seems obvious when it is properly formulated and explained;
on the contrary, a science or theory that takes simple ideas and
brings out their full power and scope is all the more valuable for
that.
In conclusion, I offer some suggestions for further reading to
those whose appetites are whetted by my sampler of examples. (This
site's bibliography
includes some Web sites of interest.)
General interest:
Dixit,
Avinash, and Barry Nalebuff. Thinking Strategically: the
Competitive Edge in Business, Politics, and Everyday Life. New
York: W.W. Norton, 1991.
Schelling, Thomas. The Strategy of
Conflict. Revised edition. Cambridge: Harvard University
Press, 1980.
Elementary textbook:
Dixit,
Avinash, and Susan Skeath. Games of Strategy. New York:
W.W. Norton, 1999.
Advanced textbooks:
Fudenberg, Drew, and Jean Tirole. Game
Theory. Cambridge, Massachusetts: MIT Press, 1991.
Myerson, Roger . Game Theory:
Analysis of Conflict. Cambridge, Massachusetts: Harvard
University Press, 1991.
Business applications:
Brandenberger, Adam, and Barry Nalebuff.
Co-opetition. New York: Doubleday, 1996.
McMillan, John. Games, Strategies,
and Managers. Reprint. New York: Oxford University Press,
1996.
Political science applications:
Brams, Steven. Rational Politics: Decisions,
Games, and Strategy. Reprint. Boston: Academic Press,
1989.
Ordeshook, Peter, A Political Theory
Primer. New York: Routledge, 1992.
Applications to law:
Baird,
Douglas, Gertner, Robert, and Randal Picker. Game Theory and
the Law. Cambridge, Massachusetts: Harvard University Press,
1994.
Biology:
Maynard Smith, John.
Evolution and the Theory of Games. Cambridge, England:
Cambridge University Press, 1982.
Classic books about game theory:
Luce, R. Duncan, and Howard Raiffa. Games and
Decisions: Introduction and Critical Survey. New York: Wiley,
1957.
von Neumann, John, and Oskar
Morgenstern. Theory of Games and Economic Behavior. Second
edition. Princeton, New Jersey: Princeton University Press,
1947.