The words "reach" and "withdraw"
are defined for the person using the definitions in the Overview.
Do Reach and Withdraw on the following:
A. The outdoor environment.
B. The person's personal living area and belongings.
C. The person's working area.
The commands for Reach and Withdraw are:
- "Reach that ______."
- "Withdraw from that ______."
The following commands may be
substituted if the wording is more appropriate to the particular person,
place or thing being addressed:
"Touch that ______."
- "Let go of that ______."
A person, place or thing is named
in the blank and the commands are given alternately (1,2, 1,2, 1,2, and
so on) repetitively, with an acknowledgement given after the execution
of each command.
It is done on that one thing until the person has a minor win or
three consecutive sets of commands with no change in the person's
motions or attitude. Then another person, place or thing is chosen and
the commands are taken to a win on that item, and so on.
The person running Reach and Withdraw on another always
points to the object or person, space, etc. each time she gives a
command so there will be no mistake made by the person doing it.
When being run as a drill on work on study areas, different items are
chosen and the action is done on each one until the person is in good
communication with his general environment or specific area that is
being addressed. In choosing objects, one usually progresses from the
smaller to the larger objects available, touching different part of each
one in turn to a minor win of some sort on that object or three sets of
commands with no change. One can also include walls, floors, and other
parts of the environment.
One doesn't keep the person reaching and withdrawing endlessly from
the same part of anything that is being used but goes to
different points and parts of an object being touched. If you keep him
reaching for the same point on an object or just the general object time
after time, you are actually running a duplication process, not
Reach and Withdraw. Reach and Withdraw is not to be
confused with Op Pro by Dup.
The person would be taken to a win or three sets of command with no
change on that one object or space (not on each different part of it
that he is reaching and withdrawing from).
The reason why we have to have the three sets of command with no
change rule is that the person is not on a biomonitoring device and we
have to depend on the person running the action to know when she hits a
no-change. The object being used at the moment may not be of interest to
the person or he may have no aberration on it. Yet he is working right
there next to something that is extremely restimulative to him and his
attention keeps being pulled onto it. So he can actually be quite
distracted if Reach and Withdraw isn't run on the three sets of
commands of no change rule. It also prevents an endless grind on
Reach and Withdraw.
So when the person has a minor win or does three sets of commands
with no change, go onto the next object or space.
The processor walks around with the person, ensuring that he actually
does get in physical contact with the points or areas of objects,
spaces, and boundaries.
We used to run Reach and Withdraw on ship stewards by having
them walk into the dining room and walk out of the dining room over and
over. This is used when you're running the processes on a room or space
rather than an object. Of course, we also ran them on the other objects
connected with their duties.
Obviously, anyone running Reach
and Withdraw must stay in excellent communication with and be aware
of the person he is running it on, so as not to miss a win or three sets
of no-change commands. The person might not voice the win if he isn't in
sufficient communication with the person doing the action on him. One
must take care not to overrun a person on Reach and Withdraw.
Sometimes the person doing the action will try to take over control
of the action and choose what he will be run on and for how long. This
is an indicator that the person running it is not controlling him well
enough.
Some people like to touch and feel the thing when they reach for it,
not just give it a light tap. One must be alert to this and not
prematurely acknowledge as it may cause an upset.
Overrunning this action will cause difficulty. This has been a
problem particularly when the person is supposed to run Reach and
Withdraw on a series of items. The person may hit the end point of
the whole action on the second item, yet it is continued to be run on
others items past the end point. One runs to the stated end point and
that's the end of it. Going rote will plow the person in. When he's had
his win and is brightly in present time and feels good about the
environment, end off.
Grogginess and anaten may turn on, but actually this is perfect fine
and the person would simply be continued on the action and he'll come
out of it.