ELEMENTS OF A GAME The aberration above time is "There Must Be A Game", a postulate. Highest dichotomy- There must be a Game/There must not be a Game. Therefore the Unmaker is quite as important as the Maker of Games. Rule of Games Agreements to rules and penalties as necessary to continue Game. Limitations on self and others. Affinity-Reality-Communication with others to play. Pain as penalty which will be obeyed. You have to have a penalty which will be obeyed, otherwise nobody will stick to the rules. Unconsciousness of rules to add reality. Game may have complexity and levels. The tone scale is a map of MEST universe games. Games contain trickery and misdirection to win. Prize of winning is to make new Came, or make it possible. Necessary to have a new Game coded before one ends old Game, otherwise everyone becomes a Maker of Games with No Game. Peculiarities of liabilities of a Maker of Games People attempting to play the Game of Maker of Games. Ex. capitalists and commissars. Deterioration of Game until No Game. Cycle of action shows the whole Game as an object with no action. Game called Maker of Games results in No Came. And Game called Unmaking Game results in a Game. Caste system of Games Maker of Game. No rules. Player of Game. Rules known but obeyed. Assistant player: Obeys players. Piece. Obeys rules as dictated by players, doesn't know rules. Broken piece. Not even in the game, but still there. Elements of a Game pg. 2/2 How to make pieces Deny there is a game. Hide the rules from them. Give them all penalties and no wins. Remove all goals. Enforce their playing. Inhibit their enjoying. Make them look like but forbid their being players - in God's image but can't be God. To make a piece continue to be a piece permit it to associate only with pieces and deny the existence of players.