6410C20 SHSpec-43 Levels -- The Reasons for Them LRH had a cognition: Khrushchev was overthrown because Russia went into a "compulsive duplication of Great Britain and the U.S. and tried to hold an election." The term "raw meat" applies to: 1. Lack of processing. 2. The PC's opinion of what he is. Someone who has actually started on R6 must not be returned to clearing or getting definitions audited, etc. He is sitting in an item and could pick up some other item out of sequence -- some end-word that is out of sequence. This could give him nasty somatics. So there are solid technical reasons why PCs progress up the levels. The original reason for levels was to stretch auditors out to what they were capable of. It became obvious that PCs didn't gain well when run above their level, despite their eagerness to be run on R6. The reason why John Campbell parted company with LRH was his devotion to the machine. He thought the ideal civilization was machines tending machines. People who consider that they can formulate infallible plans for a Utopia don't think that people should have power of choice, since it disrupts the utopian plans. But the ideal plan has hardly been found, on the political front, as one can see in any newspaper. Furthermore, since absolutes are unobtainable, the ideal state will never be achieved. Beings are not all alike, so who could judge when perfection had been attained? You would never get complete agreement. Man is capable of his own judgment. This alone keeps the absolute from being attained. For instance, what is the "perfect" piece of music? All the way down the line, the individual never completely loses his individuality. Integrity to himself is the last resort of a thetan. The individual can only be pushed so far. Richmond Kelly Turner commanded the USS Astoria cruiser, in World War II. He was a Captain Bligh-type guy. Very grim. LRH knew him. [Maybe the source of Mr. Roberts.] Nothing on the Astoria worked. The crew was on a "white mutiny", in which the crew acts only under direct orders, takes no initiative, and executes nothing that is needed unless directly ordered to do exactly that. That was their way of getting even. "A thetan never gives up." Russia is one big white mutiny. It is not that there is anything wrong with having rules and having people comply with them. What is wrong is using duress continually to deny people any judgment or initiative with regard to the rules. The gradient of ability, relative to rules, is: 1. Doesn't obey rules because he doesn't know them. 2. Total adherence to rules, based on understanding of them. 3. Varying the rules, based on a higher understanding. What gets interesting and can get troublesome, is when you follow the rules with variations. If you are trying to learn some subject, follow a plan, or something. There are two conditions that are a variation from the "must do it": 1. Total ignorance and rebellion, based on aberration. 2. Skill and judgment enough to know which rules can be varied and how. This latter condition is reached when you know the game all the way around. The amateur tries to find the perfect instrument to do it. The pro knows how to make use of what he's got and the rules. In order to vary the rules successfully, you have to know the rules cold. Otherwise you will fail, because you are operating out of ignorance and rebellion. [LRH tells an anecdote about an old Chinese carpenter who resists using a guard on his band saw. He knows what he is doing.] You've got to earn the right to vary the rules, in life or in auditing. In confronting variation from the rules, the manager, supervisor, or whoever, has to be able to differentiate between the two sources of variation: ignorance or familiarity. If he doesn't, "judgment is denied the individual [who could exercise it]," and the supervisor gets into trouble. Are you dealing with ignorance or virtuosity? You can enforce the rule against the person who varies it for the first reason, with impunity, because life is assisting you by punishing stupidity and ignorance anyway. But don't shoot the second type of variation down. This person has earned the right to vary the rule. Whether the person knows his business or not can be seen from his results. If he is consistently getting results and protests the rules, we can see that he is a virtuoso. If he is consistently unable to get results, he needs more rules, not less, since his departure from the rules doesn't get good results. The only way you will progress is over his dead body. But he never dies, so you can't win using force and duress against ignorance. You must educate. On the other hand, if you combat virtuosity instead of ignorance, and you create leaders for a revolution that will unseat you. The people who have been exported to this planet all fall into two and only two classes: 1. Rebellious geniuses. 2. Stupid criminals. There is no in-between. The latter rebel destructively and stupidly; the former rebel intelligently. They give trouble to the stupid state, which thinks that it has the perfect answer. One gives reactive trouble, and the other gives intelligent, self-determined trouble. You had better recognize the difference between the two. When you try to handle self-determined, intelligent trouble with force, this is handling thought with mass, and it doesn't handle well, since power of choice is the main power the person has. So use duress on the former, but never on the latter. All protest is not the former, exclusively. Our question in scientology is, "Why should some people stay debased, stupid, and protesting?" Becoming an OT has to do with power of choice and power of observation. Therefore, no wave of a magic wand will produce an OT, since it would just be another effect on the person. Buddha tried to wave a magic wand and produces slaves -- a horrible example of a postulate gone wrong. The Asia Minor OT [J.C.] who turned leaves into loaves and fishes, or whatever, just impressed everyone to the point that they are still overwhumped. This is probably not what he intended. The unpopularity of scientology levels comes from an unfamiliarity with the road to be walked. You've got to get the guy to where he can talk to an auditor enough and tolerate control enough and be keyed out enough from the mass that he is sitting in, and under enough discipline to confront the objects in the bank necessary to run out to resolve his case. That may take quite awhile. The easiest thing to do is to unburden the case by getting locks off. You do this by: 1. Handling the auditing environment. First you unburden the session. Then get the PC educated into what he is supposed to do and willing to talk to the auditor. You have to explain this to him and show him the auditing comm cycle. Get what auditing is over to the PC. This is getting the PC "sessionable". [LRH invents the term "sessionable".] 2. Handling the between-sessions environment. a. Preparation. Handle PTP's at first just by finding out what they are, before actually auditing them. We can ask the PC what the parts of his environment are [Cf. expanded dianetics]. This alone helps him to sort out his problems. It gives some gain. Get the PC to straighten out his environment so he is not sitting in his office with his house right outside the window, while he is in the auditing room. This is not auditing the environment. It is just getting the PC to identify its parts. At this point, you don't want his problems with his job. You just want his job named as a part of his environment. You are getting him sessionable, which might take several sessions. b. Auditing. Then you ask the PC for problems with the parts of the environment mentioned above. Find one that his attention is stuck on. Ask him what communication he hasn't completed to those terminals. You handle problems very lightly, but wind up with the period between sessions being clean enough so that it doesn't keep coming up at the start of each new session. Again, this may take several sessions. 3. Beginning, approach to the bank. Now we are going into the PC's past and future. In (1) and (2), above, we were broadening the perimeters of the PC. We continue this now by beginning to handle the PC's past and future, helping him to orient himself better. We could run, "Give me something that happened in the past, with date and place." This does the same for the PC's past environment that you have done for his present environment. At what is now Level I, you begin ARC straightwire: orienting the PC to his past -- repetitive processes. If the PC gets to this point, he can be audited easily. 4. Clay table healing. Using this, you can straighten out the concern that the PC has about the body. 5. On up the levels. In completing the levels, you are handling locks on GPM's, so they get all straightened out, ready for R6. Someone who hasn't been brought up through the levels isn't ready for R6 and will get into trouble.