De: "Clearing Archive Roboposter" Assunto: helatrobus.memo Data: segunda-feira, 20 de Novembro de 2000 0:13 While we are into the subject of GPMs I should throw in the data relating to some work I have done. Actual GPMs are more forceful that implant GPMs but in searching for the actual ones one often runs into the implants. I ran the Helatrobus series myself and several others have found it pulls off heavy charge. Here's what I wrote up at the time (some years back): The Helatrobus and other implant GPMs were researched by LRH in 1963. They were later abandoned for reasons I have not discovered. LRH later returned to the running of implant GPMs in 1966 with the development of OT2 using a simplified style of running. Then he went on to OT3 and discovered that the implant GPMs of OT2 were all implanted at one date 75 million years ago. The only later running of such implants is by D/L on later levels or by inspection at OT8. After several thousand hours of solo nots and completing OT8 my exploration of the whole track led me into Helatrobus. I discovered this series to be heavily rocket reading and over the course of several months discovered 133 goals on my own case composed of 34,358 reliable items. The complete data on how to run these would involve study of the SHSBC lectures. The tech is however sufficiently covered in the newer tech volume VII. The technique involves a style of listing called "Directive listing" or R3N. I tried running using OT2 style but found R3N faster and smoother to run. The technique is more complex but well worth learning. Its immediate precursor is R3M2, a more complex procedure developed for Actual GPMs, wherein each item in the GPM is obtained by L&N from the one before. R3N was developed by LRH because it speeded up running and worked more reliably on cases with fragile RRs. The technique, which runs very well solo, is to ask oneself the listing question for the next item then look at the printed line plot for the next item. If the item RRs then it is discharged by repeating it as in OT2. If it does not then the listing question is randomly listed, as in standard L&N to discharge locks until the given item RRs and can be discharged. The items are set out in opposing pairs. The first item in the line plot for each goal is the Top Opterm or Top Opposing Terminal. It briefly states the attainment of the goal. When LRH was researching what he believed to be Actual GPMs (The sequence through which a thetan's own goals were lived and lost) he found that goals started with the goal itself as an item and ended with the attainment of the goal being opposed as an item. He discovered that this sequence was reversed in many implants with the Top Opterm being implanted first. I personally made the later discovery that in the implant the goal itself, which is implanted last, contains an alter-is which links it to the next goal. The final goal is linked back into the first to confuse and bring about a repetitive dramatization. I have discovered 8 series of 133 goals total. The next goal is found by listing "What goal would (last goal) oppose?". If you work with the goals lists provided then this can be done by directive listing. I would not be surprised if there are individual variations from my listed pattern. There could also be additional series. My line plot listing contains 6 variables numbered *1 to *6. I have given an example for each. They are:1. The attainment of the goal - caught.2. The goal - to catch.3. Imperative form of goal - catch.4. Effect terminal of goal - catchable.5. Present participle form - catching.6. Terminal who would work toward the goal - catcher. The plot can be roughly split into 6 blocks according to which variable the item contains. Some items contain both *5 and *6. I did not find any of the items containg *4 to be present in the first 2 series. Once the goal has been obtained from my lists or by L&N then the remaining variables should be checked for the form which gives the best RR. Some will be found to have very un-english forms. The implants have reading dates from 45,000,000,000 to 256,000,000,000 which, despite the strangeness of an implant being the same for 200 billion years, continue to read as such. All of the implants read as being in the universe immediately prior to this. I suspect they are all one date but have no metered confirmation. USE OF HELATROBUS PLOT In the general plot which follows there are seven parameters which are used when running the line plot. These are numbered *1 to *7. The blocks are numbered according to which of these parameters they use. These parameters are derived from the goal as follows: Examples are given for the goal TO FORGET *1. The final achievement of the goal - FORGOTTEN *2. The goal itself - TO FORGET *3. Imperative form of the goal - FORGET *4. Goal minus To + able - FORGETTABLE *5. Present participle - FORGETTING *6. -er form of goal - FORGETTER *7. The next goal in the series or, for the final goal, the first goal in the series. If the goal is an effect goal e.g. TO BE SAT ON then other parameters would likewise be effect e.g. *1. The final achievement of the goal - SAT ON *2. The goal itself - TO BE SAT ON *3. Imperative form of the goal - BE SAT ON *4. Goal minus To + able - SIT ON-ABLE *5. Present participle - BEING SAT ON *6. -er form of goal - BE SAT ON-ER HELATROBUS SERIES: GOAL no. __________ : *2 BLOCK ONE 1. *1 2. NIX *1 3. ABSOLUTABLY *1 4. NIX ABSOLUTABLY *1 5. PERFECTABLY *1 6. NIX PERFECTABLY *1 7. SUPERIORABLY *1 8. NIX SUPERIORABLY *1 9. INCOMPARABLY *1 10. NIX INCOMPARABLY *1 11. FASCINATABLY *1 12. NIX FASCINATABLY *1 13. HIGHLY ACCEPTABLY *1 14. NIX HIGHLY ACCEPTABLY *1 15. RECOMMENDABLY *1 16. NIX RECOMMENDABLY *1 17. ACCEPTABLY *1 18. NIX ACCEPTABLY *1 19. ENGROSSABLY *1 20. NIX ENGROSSABLY *1 21. VITALABLY *1 22. NIX VITALABLY *1 23. EAGERABLY *1 24. NIX EAGERABLY *1 25. ENTHUSIASTICABLY *1 26. NIX ENTHUSIASTICABLY *1 27. ENJOYABLY *1 28. NIX ENJOYABLY *1 29. PLEASUREABLY *1 30. NIX PLEASUREABLY *1 31. AGREEABLY *1 32. NIX AGREEABLY *1 33. DEDICATEABLY *1 34. NIX DEDICATEABLY *1 35. COMMENDABLY *1 36. NIX COMMENDABLY *1 37. DESIREABLY *1 38. NIX DESIREABLY *1 39. WANTABLY *1 40. NIX WANTABLY *1 41. COVETABLY *1 42. NIX COVETABLY *1 43. HOPEABLY *1 44. NIX HOPEABLY *1 45. DECIDABLY *1 46. NIX DECIDABLY *1 47. CREDITABLY *1 48. NIX CREDITABLY *1 49. DEMANDABLY *1 50. NIX DEMANDABLY *1 51. BOREABLY *1 52. NIX BOREABLY *1 53. DEJECTABLY *1 54. NIX DEJECTABLY *1 55. DEGRADEABLY *1 56. NIX DEGRADEABLY *1 57. IDIOTABLY *1 58. NIX IDIOTABLY *1 59. LOSEABLY *1 60. NIX LOSEABLY *1 61. BADABLY *1 62. NIX BADABLY *1 63. UNWANTABLY *1 64. NIX UNWANTABLY *1 65. PLAYABLY *1 66. NIX PLAYABLY *1 67. ABANDONABLY *1 68. NIX ABANDONABLY *1 69. TOP OPPTERM-ING *1 70. NIX TOP OPPTERM-ING *1 71. *1-ERS 72. NIX *1-ERS 73. *1-INGNESS 74. NIX *1-INGNESS 75. *1-ISHNESS 76. NIX *1-ISHNESS 77. *1-ATIVES 78. NIX *1-ATIVES 79. *1-IVITY 80. NIX *1-IVITY BLOCK TWO 81. *2 82. NIX *2 83. ABSOLUTEABLE *2 84. NIX ABSOLUTEABLE *2 85. PERFECTABLE *2 86. NIX PERFECTABLE *2 87. SUPERIORABLE *2 88. NIX SUPERIORABLE *2 89. INCOMPARABLE *2 90. NIX INCOMPARABLE *2 91. FASCINATABLE *2 92. NIX FASCINATABLE *2 93. HIGHLY ACCEPTABLE *2 94. NIX HIGHLY ACCEPTABLE *2 95. RECOMMENDABLE *2 96. NIX RECOMMENDABLE *2 97. ACCEPTABLE *2 98. NIX ACCEPTABLE *2 99. ENGROSSABLE *2 100. NIX ENGROSSABLE *2 101. VITALABLE *2 102. NIX VITALABLE *2 103. EAGERABLE *2 104. NIX EAGERABLE *2 105. ENTHUSEABLE *2 106. NIX ENTHUSEABLE *2 107. ENJOYABLE *2 108. NIX ENJOYABLE *2 109. PLEASUREABLE *2 110. NIX PLEASUREABLE *2 111. AGREEABLE *2 112. NIX AGREEABLE *2 113. DEDICATEABLE *2 114. NIX DEDICATEABLE *2 115. COMMENDABLE *2 116. NIX COMMENDABLE *2 117. DESIREABLE *2 118. NIX DESIREABLE *2 119. WANTABLE *2 120. NIX WANTABLE *2 121. COVETABLE *2 122. NIX COVETABLE *2 123. HOPEABLE *2 124. NIX HOPEABLE *2 125. DECIDABLE *2 126. NIX DECIDABLE *2 127. CREDITABLE *2 128. NIX CREDITABLE *2 129. DEMANDABLE *2 130. NIX DEMANDABLE *2 131. BOREABLE *2 132. NIX BOREABLE *2 133. DEJECTABLE *2 134. NIX DEJECTABLE *2 135. DEGRADABLE *2 136. NIX DEGRADABLE *2 137. IDIOTABLE *2 138. NIX IDIOTABLE *2 139. LOSEABLE *2 140. NIX LOSEABLE *2 141. BADABLE *2 142. NIX BADABLE *2 143. UNWANTABLE *2 144. NIX UNWANTABLE *2 145. PLAYABLE *2 146. NIX PLAYABLE *2 147. ABANDONABLE *2 148. NIX ABANDONABLE *2 149. GOAL-ING *2 150. NIX GOAL-ING *2 151. *2-ERS 152. NIX *2-ERS 153. *2-INGNESS 154. NIX *2-INGNESS 155. *2-ISHNESS 156. NIX *2-ISHNESS 157. *2-ATIVES 158. NIX *2-ATIVES 159. *2-IVITY 160. NIX *2-IVITY BLOCK THREE 161. *3 162. NIX *3 163. *3-ING 164. NIX *3-ING 165. *3-ERS 166. NIX *3-ERS 167. *3-INGNESS 168. NIX *3-INGNESS 169. *3-ISHNESS 170. NIX *3-ISHNESS 171. *3-ATIVES 172. NIX *3-ATIVES 173. *3-IVITY 174. NIX *3-IVITY BLOCK FOUR X1. *4-ABLE X2. NIX *4-ABLE X3. ABSOLUTABLY *4 X4. NIX ABSOLUTABLY *4 X5. PERFECTABLY *4 X6. NIX PERFECTABLY *4 X7. PECULIARABLY *4 X8. NIX PECULIARABLY *4 X9. UNBELIEVABLY *4 X10. NIX UNBELIEVABLY *4 X11. INTOLERATABLY *4 X12. NIX INTOLERATABLY *4 X13. CONDESCENDINGABLY *4 X14. NIX CONDESCENDINGABLY *4 X15. PLACATABLY *4 X16. NIX PLACATABLY *4 X17. DISDAINABLY *4 X18. NIX DISDAINABLY *4 X19. INCOHERENTABLY *4 X20. NIX INCOHERENTABLY *4 X21. DEVASTATABLY *4 X22. NIX DEVASTATABLY *4 X23. ABHORABLY *4 X24. NIX ABHORABLY *4 X25. ABANDONABLY *4 X26. NIX ABANDONABLY *4 X27. *4-ERS X28. NIX *4-ERS X29. *4-INGNESS X30. NIX *4-INGNESS X31. *4-ISHNESS X32. NIX *4-ISHNESS X33. *4-ATIVES X34. NIX *4-ATIVES X35. *4-IVITY X36. NIX *4-IVITY BLOCK FIVE 175. THOSE WHO ARE *5 176. SOMEONE WHO ISN'T EVER *5 177. *5 FORM OF GOALS 178. SOMEONE WHO HATES *5 179. ACTIVE-ING *5 180. SOMEONE WHO DOESN'T WANT *5 181. ANY NECESSITY FOR *5 182. SOMEONE WHO SEES NO NECESSITY FOR *5 183. ANY ACTIONS OF *5 184. NIX ANY ACTIONS OF *5 185. A BELIEF IN *5 186. NIX A BELIEF IN *5 187. THE PROPONENTS OF *5 188. NIX THE PROPONENTS OF *5 189. THE FANTASTIC IMPORTANCES OF *5 190. THE UNIMPORTANCES OF *5 191. THE OBSESSIONS OF *5 192. NIX THE OBSESSIONS OF *5 193. THE INTERESTINGNESS OF *5 194. NIX THE INTERESTINGNESS OF *5 195. THE CONCERNS OF *5 196. NIX THE CONCERNS OF *5 197. THE UPSETS ABOUT *5 198. NIX THE UPSETS ABOUT *5 199. THE DESPERATIONS OF *5 200. NIX THE DESPERATIONS OF *5 201. THE FRENZIEDNESS OF *5 202. NIX THE FRENZIEDNESS OF *5 203. THE HOPELESSNESS OF *5 204. NIX THE HOPELESSNESS OF *5 BLOCK FIVE/SIX 205. THE EXHAUSTION OF *5 206. AN EXHAUSTED *6 207. THE STUPIDITY OF *5 208. A STUPIDIFIED *6 209. THE EFFORTS OF *5 210. AN UNEFFORTIZED *6 211. THE UNREWARDINGNESS OF *5 212. AN UNREWARDED *6 213. THE COMPLICATIONS OF *5 214. A COMPLICATED *6 215. THE DEMANDS OF *5 216. A DEMANDING *6 217. THE DETERMINATIONS OF *5 218. A DETERMINED *6 219. THE LIMITATIONS OF *5 220. A *5 *6 221. THE OPPONENTS OF *5 222. A *6 223. A HATRED OF *5 224. *5 225. STOPPED *5 226. SOMEBODY WITH THE GOAL *2 227. ANY IMPOSSIBILITY OF *5 228. SOMEBODY OR SOMETHING WITH THE GOAL *2 229. THE NONEXISTENCE OF *5 230. THE GOAL *2 BLOCK SEVEN 231. *7 *2 232. *2 *7 HELATROBUS IMPLANT GOALS SERIES A 1. To forget 2. To remember 3. To go away 4. To love 5. To conquer 6. To be big 7. To obliterate 8. To be God 9. To be on Earth 10. To be in Heaven HELATROBUS IMPLANT GOALS SERIES B 1. To be dead 2. To be hurt 3. To experience nothing 4. To be unbalanced 5. To be unconscious 6. To be electric 7. To be radiation 8. To disappear 9. To be guilty 10. To be acceptable 11. To be laughable 12. To be desirable 13. To be unreasonable 14. To be pleasant 15. To be OT 16. To be sexual 17. To be scientific 18. To be free 19. To be safe 20. To be alive HELATROBUS IMPLANT GOALS SERIES C 1. To be serious 2. To be psychic 3. To cosexualize 4. To be pain 5. To perceive 6. To be timeless 7. To be now 8. To hallucinate 9. To respond 10. To be barbarian 11. To be charismatic 12. To implant 13. To have entities 14. To have a vacuum 15. To have pictures 16. To be immobile 17. To be carefree HELATROBUS IMPLANT GOALS SERIES D 1. To be corrected 2. To report 3. To be on probation 4. To be domesticated 5. To be vile 6. To be human 7. To be a robot 8. To be weak 9. To be zealous 10. To be tired 11. To be sensitive 12. To be undiscovered 13. To attack 14. To be scared 15. To postulate 16. To be invisible 17. To be obscene 18. To be alcohol HELATROBUS IMPLANT GOALS SERIES E (39.6*10e9) 1. To be overwhelmed 2. To relax 3. To ignore 4. To believe 5. To be a vampire 6. To be discontinuous 7. To be predicted 8. To be lost 9. To be blinded 10. To be a body 11. To be power 12. To be never 13. To be seduced 14. To be hateful 15. To dream the world 16. To fail 17. To be exterior SERIES F (87.4*10e9) 1. To dwell in darkness 2. To be seen 3. To lose my universe 4. To command 5. To counter-create 6. To shine 7. To solidify 8. To pervade 9. To know 10. To be entertained 11. To be one 12. To neglect 13. To be fastidious 14. To escape 15. To be isolated 16. To spy 17. To enslave HELATROBUS IMPLANT GOALS SERIES G (123*10e9) 1. To be reborn 2. To be mortal 3. To be new 4. To be mature 5. To be competent 6. To be omniscient 7. To fight 8. To be enjoyed 9. To hypnotize 10. To be telepathic 11. To agonize 12. To levitate 13. To persist 14. To control 15. To fall 16. To worship 17. To blank HELATROBUS IMPLANT GOALS SERIES H (156*10e9) 1. To prevent 2. To create 3. To think 4. To emote 5. To declare 6. To be surprised 7. To manifest 8. To hide 9. To extrovert 10. To normalize 11. To be certain 12. To intend 13. To coerce 14. To unexist 15. To abase 16. To succeed 17. To transcend -- Ralph Hilton ================ http://www.clearing.org ==================== Sun Nov 19 18:13:05 EST 2000 ftp://ftp.lightlink.com/pub/archive/hilton/helatrobus.memo Send mail to archive@lightlink.com saying help -- ------------------------------------------------------------------------ Homer Wilson Smith The paths of lovers Art Matrix - Lightlink (607) 277-0959 cross in Internet Access, Ithaca NY homer@lightlink.com the line of duty. http://www.lightlink.com