Subject: SUPER SCIO ARCHIVE 67 - OCT 1, 99 PILOT POSTS TO ACT Date: 1 Oct 1999 04:00:22 From: pilot@scientology.at (The Pilot) Newsgroups: alt.clearing.technology POST67.txt SUPER SCIO ARCHIVE 67 - OCT 1, 99 PILOT POSTS TO ACT See post66.txt for the posts to ARS/ACT Best, The Pilot (aka Ken Ogger) ========================================== Contents: subj : Super Scio - On the 4th ACC & Group Processing (Attn Rogers) subj : Super Scio - The Hollow Earth Theory (Attn RDucarme) subj : Super Scio - To Homer on Fear and Ext/Int subj : Super Scio - To Bryan on Symbol Processing subj : Super Scio - To Jazzman on Recalling Past Lives subj : Super Scio - A BASIC OVERT subj : Super Scio - SIGNIFICANCE subj : Super Scio - SPACE OPERA subj : Super Scio - RANDOMITY AND CREATION ========================================== subj : Super Scio - On the 4th ACC & Group Processing (Attn Rogers) ON THE 4TH ACC AND GROUP PROCESSING (Attn Rogers) On 31 Aug 99, "Rogers" responded to the post on "FZ Bible SOME 4TH ACC TAPES 5/6" > Secret Squirrel wrote in message ... > >FREEZONE BIBLE ASSOCIATION TECH POST > > > >SOME 4TH ACC TAPES 5/6 > > >Now, there's an old process that runs this way: You have the > >preclear look around and look at all the objects in present time > >and say, "Well, I'm going to lose all these things now," and have > >him close his eyes and say, "I've lost them now." Then have him > >decide, with his eyes closed, that he's going to get a lot of > >havingness. Have him open his eyes and look around with > >everything new. Then have him decide he's going to lose all that > >now and close his eyes, and he'll lose it. You know, you'll > >bring him up to present time that way because it is the mechanic > >of time anyhow, except you're permitting him to put wide spaces > >between the changing particles instead of little tiny narrow > >spaces of one over three. Alright. That's a process, it's a > >workable process. > > > The above paragraph is approximately 2/3rds of the way through the > transcript. Just thought I'd point out that "one over three" should almost > certainly be "one over c." > "c" of course representing the speed of light. > > BTW. What a super little process. > > Les. Yes, this is a fantastic process, one of the best in the entire ACC and I thank you for calling our attention to it. As long as we're on the 4th ACC, I'd like to point out something else, which is the one session which goes bad. It is 4ACC-2 "Ownership", and if you will take a look at it, it is too far out of ARC and has too much push on other's owning things. You could get away with this if you alternated with something positive for the pc, but you just can't kick that hard on "have for others" instead of "have for self". Ron knew this in 55-6, but he hadn't realized it yet in early '54. And so he makes a mistake and the class starts to go unconsious. I am not pointing this out to be critical. The important point is that when the class does start to spin in, he performs a brilliant recovery. That is the thing to learn from this session. Anyone who is going to do intensive group processing should study this one carefully. He sees the class going unconsious and so he drops the messed up process and starts having them put unconsiousness into the walls and all sorts of wonderful things to get them back on their feet. The recovery is sheer brilliance. Best, The Pilot ========================================== subj : Super Scio - The Hollow Earth Theory (Attn RDucarme) THE HOLLOW EARTH THEORY (Attn RDucarme) On 16 Sep 99, VoltR@ctinet.net (RDucharme) posted on topic "On the hollow Earth theory" > Hey, don't blame me, I'm just a messenger. It's no more specious than the > stuff Arnie wants us to swallow (about killer E-meters and the bad actor who > claims to be behind Hubbard's discoveries). > > I picked this up on A.R.S. and found it interesting, as specious as it is. > I even believed in it at one time myself for a short while. I haven't > dismissed the possibility 100% yet. It's as hard for me to dismiss it > completely as it is to swallow it because I haven't seen any absolute proof > or anything near that either way. There's plenty of pooh-poohing of this on > a.r.s. Pooh-poohing does not constitute proof. > > Robert > > > > > The HOLLOW Earth ! > > > > On January 6, 1967, the satellite ESSA-3, in very high > > polar orbit around the Earth, took a remarkable photograph, > > from straight above the North Polar area, showing a huge > > HOLE, about 1400 MILES in diameter, centered where the North > > Pole should be! > > The ESSA-7 satellite took an even better quality photo > > of this HOLE on November 23, 1968. > > Both photos were published in the book "Secret of the > > Ages--UFO's From Inside the Earth", by Brinsley Le Poer > > Trench, 1977. > > > > In 1947, Admiral Richard E. Byrd flew an airplane 1700 > > miles into the North Polar ENTRANCE HOLE, where he saw > > forests, lakes, and herds of LIVE MAMMOTHS! In 1956, he flew > > 2300 miles into the South Polar ENTRANCE HOLE and saw the > > SAME kinds of things. > > > > The book "THE HOLLOW EARTH", by Dr. Raymond Bernard, > > Ph.D., quotes several statements made by Admiral Byrd before, > > during, and after these expeditions, including: > > "I'd like to see that land beyond the Pole. That area > > beyond the Pole is the center of the great unknown.", > > February 1947. > > "On January 13, members of the United States expedition > > accomplished a flight of 2700 miles from the base at McMurdo > > Sound, which is 400 miles west of the South Pole, and > > penetrated a land extent of 2300 miles beyond the Pole.", > > January 13, 1956 radio transmission. > > "The present expedition has opened a vast new land.", > > March 13, 1956. > > "...that enchanted continent in the sky, land of > > everlasting mystery.", 1957. > > > > In 1828, Jens and Olaf Jansen, a father and son team of > > Norwegian fishermen, sailed their fishing boat into the North > > Polar ENTRANCE HOLE, and spent two years living with the > > friendly giants who live down there. Their experiences are > > described in the book "The Smoky God", (referring to the > > Earth's CENTRAL SUN), by Willis George Emerson, 1908, > > reprinted in 1965 by Health Research, (a rare-book dealer, > > publisher, and republisher), 8349 Lafayette St., P.O. Box 70, > > Mokelumne Hill, CA 95245. Other editions of this book might > > be available elsewhere. > > > > The Earth is HOLLOW! Its hollow shell is about 1500 > > miles thick at the equator, and about 500 miles thick near > > the polar ENTRANCE HOLES. The North Polar ENTRANCE HOLE is > > about 1400 miles in diameter and centered close to the > > Earth's axis of rotation, while the South Polar ENTRANCE HOLE > > is slightly smaller, perhaps 1300 miles in diameter, and > > somewhat off-center. The ENTRANCE HOLES are usually filled > > up with some kind of fog. At the geometric center of the > > Earth is a glowing ball of plasma, about 600 miles in > > diameter, which serves as the CENTRAL SUN that warms and > > illuminates the Earth's inner surface. The HOLLOW Earth's > > shell also includes numerous HUGE ELECTRO-LUMINATED INHABITED > > CAVERNS like the one described in Jules Verne's 1864 novel > > "Journey to the Center of the Earth". (See also the book > > "The Under-People", by Eric Norman, 1969.) These locations, > > including the Earth's inner surface, are home to 25 MILLION > > PEOPLE! > > > > The "Laws" of physics and gravitation NOTWITHSTANDING, > > People CAN and DO walk on the Earth's INNER surface, just as > > easily as on the outer surface. They might weigh less down > > there, but they are NOT weightless as orthodox physicists > > think they would be. For one thing, the HOLLOW Earth's shell > > is NEITHER uniformly thick NOR uniformly dense. In general, > > geophysicists are MIS-INTERPRETING their seismic data. > > > > For more information, answers to your questions, etc., > > please consult my CITED SOURCES. > > > > Robert E. McElwaine > > B.S., Physics and Astronomy, UW-EC > > http://www.angelfire.com/wi/mcelwaine > > > > P.S.: PASS IT ON! > > > >Sent via Deja.com http://www.deja.com/ > >Share what you know. Learn what you don't. Thank you. No, I wouldn't shoot the messenger. The Hollow Earth theory is so wonderful because it is easily proved false by physics but is so well presented that it really strings you on. I read Bernard's Hollow Earth book back in the sixties and I just loved it, and it taught me things that it is quite worthwile to learn about evaluating theories. First, as to why it can't be true - Imagine standing inside, on the inner surface of a great hollow sphere. The bulk of the mass of the sphere is above you. The far side is further, but there is a hell of a lot of it. You would approach weightlessness. At the center of the hollow sphere, you would obviously be weightless. Draw a line between two sides of the sphere passing through the center. Select a point one third of the way down the line, so that there is one unit of distance to the edge below you and two units of distance to the edge above you. Use this as a pivot point and swing a rod back and forth. When it swings by one unit of distance along the near side, it swings two units along the far side because you are using the 1:2 point along the length of the rod. The gravity falls off by the square of the distance. If we were dealing with a circle, you would have 1 unit of distance to the near side with 1 unit of mass there compared to having two units of distance to the far side where you encompassed two units of mass, and so there would be a positive pull to the near side. But it is not a simple circle, it is a sphere, and the area gains in two dimensions instead of one. Now we need something more sophisticated than a simple rod to actually demo this, but it should be obvious that the area encompassed on the far side is gaining by the square of the distance. And so we have gravity falling off by the square and the mass above you increasing by the square and the two factors offset each other. So you are weightless at a point one third of the way across the center line. If you are weightless at the center and at the one third point, you are probably weightless along the entire line except for a potential slight anomaly right at the edge. In other words, you could have a trivial amount of weight (maybe) based on shell thickness etc. standing on the edge, but it would at least be nearly weightness. Out of generosity, we could grant that irregularities and mass distribution and a thick shell might allow for a tenth or a twentieth of a gee of pull when standing on the inner surface (and even that is a big concession). That is without a central sun or any mass in the center. But Hollow Earth supposes a center sun, and we could assume that such a thing must have significant mass, probably half the mass attributed to the earth from the outside (because we couldn't tell the difference, we just know the sum of the mass from out here). Even that is really too little mass for a "sun", but we will give the theory the benifit of the doubt and allow for some crazy mechanism that would give us a nuclear furnace with such low mass and distance. Now this center sun is at the weightless point in the middle of the sphere and would bang around inside (drifting in zero gee) and working havoc except for the fact that it would, itself, have significant gravity which would tend to attract the sphere uniformly in all directions. So the center sun is probably exerting a significant pull. If it represents half the mass of the Earth, then half of the G force that we feel at the surface is due to that center sun, and that gravity pull would be pretty much the same on the inner side of the earth's crust as the outer. Even if it is less than half the mass, it would still have to be much greater than any pull at the inner shell or else it would drift around and the whole dam planet would probably shatter fairly quickly. In conclusion, anybody standing on the inner side of the hollow earth would be pulled into the center sun by about half a gee of gravity. And yet I really enjoyed the hollow earth book. It was nicely put together and worth some fanciful idle speculation. And there are quite a few accurate bits of data in the book. And this, perhaps, was its greatest value because it was looking at this book which showed me how easy it is to "prove" a wrong theory with good data. Theory - The Martians are among us and control the street lights. Proof - look at any street light - it has a red aspect just like Mars. The book catches people because the semi accurate data in it is fringe type stuff that most people don't know and which the average scientist will dismiss as bullshit due to prejudice, but which is often correct or at least half correct. If I remember right, a good bit of it came from Donnaly's Antedeluvian World which was his proof for the existance of Atlantis (and that is a book worthy of resepect), and some more of it was from the popular UFO books and magazines of the times. Neither of those were aimed at proving a hollow earth. When you subtract all of that, all you are left with is that oddball story about Admiral Byrd, and I have yet to see any verification of that. And of course you have all the speculations of a century ago about the Northern Lights being the shining of an inner earth sun. That gave us a bunch of fun stories, of which Tarzan At The Earth's Core was probably the best (Tarzan riding through the hole in the North Pole in a zepplin to go hunting dinosaurs). Note that Verne's famous story downplays the hollow earth aspects, whereas Burroughs' punches it up. Best, The Pilot ========================================== subj : Super Scio - To Homer on Fear and Ext/Int TO HOMER ON FEAR AND EXT/INT On 26 Sep, Homer Wilson Smith responded to the post on "Direct questions for Heidrun" > Christine (xine@altavista.net) wrote: > > >Why, after all that auditing > >can't Homer breathe? > > Fear. > > Chronic anxiety, flight or fight is meant to last only > a short while. If it lasts forever, it becomes submerged, and > is replaced with chronic tension and 'no feeling'. > > It's as good a guess as any. Spot things that you are not afraid of. After it really turns off, you need to drill mocking up and unmocking fear to make the gain stable. Best might be to mockup a cloud of fear permeating a city and making everyone afraid alternated with making everybody in the city feeling and being safe. But this is a high gradient process, so you need to turn off the fear first and feel good about it. > Still *TERRIFIED* out of my wits about going exterior, > but being interior is killing the body. Pick a nearby mountain or other large thing that feels nice and visualize going into it and exteriorizing from it as described in Self Clearing 11.1. Note that you don't try to exteriorize to do this, you just drill interiorizing and exteriorizing. That flattens the ext/int effects without the heavier reactions of most exteriorization processes. This is slower at exteriorizing people than the spectacular processes, but it gives a gentle and more stable exteriorization. This is the safe one to use. It is based on stuff in the 3rd ACC and it is too bad that it was bypassed in favor of putting more dramatic ext. processes in Route 1. > >Why does Alan's golden heart beat in the body of > >Jabba the Hutt? Why do I have depressions that last years? Why are so > >many brilliant people here (and I mean that sincerely) unable to pay the > >rent? Why are you, well, you know. > > >Are we all out-ethics? Is it our fault that it only sorta works? > > Yes, yes. No. It's not ethics. Or rather, it is not ethics if you are using tech. If you aren't doing any tech, then maybe you are letting yourself be stopped and that is ethics, but if you are working at it, then the why is not ethics, it is the tech itself. You could say its our fault because we haven't researched enough yet to make it all the way. Might as well blame Da Vinci for having failed to invent jet planes during the rennisance. > >Or was it just that Scientology (as written) is only somewhat workable? > > Yes. This is the real problem. Some things yield easily. I have had fantastic gains. Some just don't budge. They are rooted in areas we haven't researched yet or they are simply too deep and can't yet be run even though they might yield to familiar techniques once they move up into the band of accessibility. So you just run whatever you can get at and make gains on. And you can always find something else beyond the one that is now out of your way. Theoretically, this should go all the way. But you have to drop all the hidden standards because the arrangement of what is shallow and what is deep is random from person to person. > >That it cannot, without major changes, create the new civilization, that > >many of the things in it that are workable are common to the cultures in > >western civilization and that the heartless "process" approach of an > >industrialized society cannot "engineer" human freedom. > > Yes. > > Homer ARC is needed to process successfully. Given that that is present, one should theoretically be able to handle the mechanics involved with good engineering. Sometimes the orgs have been high ARC, or at least some of the auditors were. And there are many independants processing with high ARC. But even with high ARC, the engineering falls short of the mark. And so we have sporatic results. But even sporatic results can be spectacular. On the other hand, if you drop out the ARC and try to handle people robotically, you get nowhere. Best, The Pilot ========================================== subj : Super Scio - To Bryan on Symbol Processing TO BRYAN ON SYMBOL PROCESSING On 31 Aug 99, anonymous@electra.lightlink.com responded to my post on "Super Scio Tech - Running Out Symbol Orientation" > The Pilot wrote: > ... > > This incident occurs on many polarized items. I ran > > it on male/female. > > > > It is seen first as a sphere, which then becomes like yin/yang > > and then the two separate out and one orbits the other. > > > > One side is the orientation point (in the center) and the > > other symbol circles it. It is your choice which goes in > > the center and which orbits. The incident actually pushes > > you to make a choice, and it can be either way. That sticks > > it because it is partially your causation. > > > > Let us call these two sides A and B, one selected to be > > in the center and the other selected to orbit. > ... > > Pilot. :) > > This is fascinating. Yet, unreal for me to run. I'm comfortable > processing incidents that come up when tracking down where charge came > from. e.g. OT2 GPMs and OT3 Xenu just wouldn't bite for me, most > probably because of a huge protest on someone else describing what I > should expect in the incidents. > > How does one run incidents as described by someone else? You don't unless something of your own shows up to run. Or you mock it up a few times a few different ways (changing things around causatively) and see if something shows up. Or you notice that you have no flinch at it and it doesn't indicate, so its not something you need to run. But most likely, you just say "that's interesting" and file it away just in case you bump into something like that somewhere down the line. > A different question; is this symbol processing somehow related to the > seemingly out of place symbol processing bulletin in Tech Vol 1 ? Uncertain. My feeling is that Ron wanted to do some kind of processing with symbols, but he really didn't have the area mapped out. So he took a stab at it with that symbological processing. Note that there is some material in the lectures of 1952, so there is a bit more than just the bulletin (I think it was the tech 88 lectures where it was discussed). But other things get carried forward, and that one seems to have been dropped like a hot potato, so I suspect that it did not work well. My thought on the matter is that the symbological processing tended to stir up late stuff without getting to basics in the area. > Affinity, > ..Bryan I've also had trouble mapping out basics on symbols and I think there is more to be learned in the area. I'm quite pleased when I get something in this area straightened out like the stuff I wrote up in the earlier post because it is another piece of the puzzel that might help in resoliving this part of the case. The gradient approach, actually, would be to work with significance in general as discussed in another of this weeks postings. Best, The Pilot ========================================== subj : Super Scio - To Jazzman on Recalling Past Lives TO JAZZMAN ON RECALLING PAST LIVES First of all, welcome. I've been enjoying your various postings. On 14 Sep 99, Jazzman <1jazzman@my-deja.com> posted on topic "to Pilot & others, questions re recall" > (Note: This was prompted by Pilot's Cosmic History, though these > questions are hardly new to Scn) > > Hello again Pilot (and anyone else who cares to respond), > > Forgive me if youÚve dealt with these points before. I havenÚt gotten > through all your posting archives yet -- thereÚs a LOT of material > there. > > Your cosmic history is certainly interesting. I have no reality on > early universes one way or another, reading your account merely as > someoneÚs personal theory (though your concept of how thetans came into > being does fall right into line with my own thinking). > > But I wonder about the reliability of past-track recall, which it > seemed to me you already called into question somewhere in your posted > works, though now I canÚt find the reference, advising us that it can > be nebulous, murky, and shifty (if I recall correctly :-)). How much > stock should we put in anybodyÚs cosmic history? How can we be so sure > what is true recall, how much a blending of many incidents, how much > imagination, how much something else entirely? We can't, and yes I have called this into question in various postings. At best we are approximating something and working up a gradient. The best example is that in remembering an incident in some earlier Earth civilization, one generally gets it in English when it was obviously in a foriegn language. See the section "Researching Past Lives" in Super Scio chapter 10. > For example, I have a hard time accepting the concept of common Earth > animals such as tigers, bears, humanoid-type bodies, etc., existing in > the early universes, even as simple shape mockups without complex > biochemical innards. Likewise for buildings and temples. Such forms > are adapted to a specific environment -- a planetary surface -- having > gravity and flat, solid areas requiring mechanical structures (like > legs) for support or locomotion, and the existence of strict physical > laws (e.g. friction and the action-reaction principle, among others) > which direct the evolution of those forms. ItÚs hard to see how > thetans never exposed to planet-oriented universes would mock up forms > adapted to those planetary environments. ThatÚs putting the cart > before the horse. I see the progression of universes as moving from a loose tapestry towards more mechanical and structured physical laws. But it is also being twisted into familiar forms, languages, etc. > The whole subject of "recovered memories" in > psychology has now been discredited because itÚs been found that in > almost no cases were the recovered events real. Yet with repetitive > questioning and the expectation of finding something, the subject > fabricates a "memory" which fills out with more and more detail, until > theyÚre fully convinced itÚs an accurate record of what happened to > them. The "heavy" dub-in where there is complete fabrication would seem to come from charge. If the charge is blown, then one can think and consider and Q&A with things. The "light" dub-in would seem to be twisting things to put them within one's current frame of reference. Here the limiting factor seems to be one's willingness to mock up and ability to duplicate. And that can be drilled. On the simple question of foriegn languages spoken in Earth past life incidents for example, I can get a little bit of the real phrases sometimes, but not very well. I expect that to improve. I would say that the most important rule is to never trust any recall on which you still have any charge left. Taking the "false memory syndrom" as an example, I would not trust somebody's memory of being raped unless they had discharged it to the point of not caring about it. If they find the subject upsetting, then you just don't know whether they really were raped or are simply dragging some other overcharged incident in from elsewhere on the track and altering it to fit the current lifetime. I do think that you will find something there under the charge, but who knows what until its really discharged. > Of course, we could say Dianetic and Scientology processes bypass such > things and straighten out confused memories. But even if we use the > idea of erasure as a measure of the validity of recalled events, thatÚs > an unproven assumption. The errasue would seem to guarantee that the incident is not being dubed in due to charge and flinching. The standard tech assumption is that this means that the recall is correct, and I agree with you, that is unproven and actually we can show that the recall is still incorrect by simple things such as dubbing in the current native language. But this does improve as the person's ability to mockup and have different things broadens out, and so we could say that this does follow a gradient of gradually straightening out. But it means that we shouldn't take these recalls as absolute even when there is errasure and FNs etc. > Another striking discrepancy was brought up in the newsgroup by Maggie > Council DiPietra and Petros in response to one of my postings. They > pointed out, and this has bothered me before, that many of LRHÚs images > are culture-specific. I donÚt think necessarily specific to the white > RACE, but to the white-European CULTURE, yes. In other words, you find > things like DC8s and cherubs in his whole track recall. These are in > no way universal archetypes, which would be common to all cultures > throughout history. We may wonder, why a DC8? Why not a Concorde, or > a 747, or a space shuttle? Could it be because those things werenÚt > around when Hubbard wrote that material, so he couldnÚt conceive of > them? Yes, this is the twist that I've been talking about. And I know that I tend to do it too. One shifts things into familiar perspectives. It helps to try and broaden one's horizons and drill concieving of things outside of the current frame of reference. I find this to be the big problem with running very early (prior to home universe) track - it is so alien that one has trouble bringing it into a comprehensible context. > We have no record of anyone in history thinking about, imagining, or > even dreaming about any technology in advance of their culture. Sure we do. But its rare. And people twist things into familiar terms and try to make them fit in with what they know. > We have no reports of people imagining or dreaming of DC8s, other > aircraft, automobiles, electric lights, or computers, before they were > invented. It all gets that distortion into familiar terms. And yet if you look at Buddha's birth stories (his attempts to writeup his past lives) you will find sky chariots and travel between worlds and all sorts of things twisted into the primitive Hindu context. > And just as a caveman couldnÚt possibly conceive of a Ford > Windstar minivan, so we canÚt conceive of what techno-artifacts lie in > our future. We may speculate, but thatÚs a process of extrapolation > from existing knowledge. This is what science fiction and fantasy > authors do (though fantasy is less extrapolation and more wishful > thinking). We simply have a much broader knowledge base to draw from > than did someone prior to the industrial revolution, so our > imaginations can conjure up much wilder and more technologically-rich > scenarios than could our forebears. I have an interesting story in regards to computers. Way back in the late sixties, I ran a heavy overt of having mis-programmed a system that was controlling space ship arrivals and departures resulting in a collision. When I ran it, I had not studied computers or programming and it was just these vague impressions of programming etc. which were based on the shallow exposure to computer concepts in Sci Fi. I did not have enough havingness or datums of comparable magnitude to get any useful data about computers out of it. In the mid 1970s, I studied computers for real. Remember, this was the old days and my exposure was purely to big IBM mainframes and the crude flow charting ideas etc. I was not even near the leading edge of stuff at first, DOS/360 was the first operating system I worked with. As soon as I had a bit of reality and understanding, a ton of data began falling into place from that old whole track period when I'd been programming and designing systems. I think I had about ten thousand years of experience before I abandoned the area due to that big overt I ran. Within two years I was a top softwear designer, hindered a bit by lack of a degree or any formal training, but a regular super guru in the field. I was predicting and anticipating tons of stuff that came out in the eighties and ninties. There was a continual problem in communicating these concepts. I remember arguing endlessly with other Citicorp software archictects back in the early eighties about concepts which only came into acceptance in the ninties. I described what is now Case tool style software generation to somebody back in the seventies. Same goes for crystals which were the equivallent of computer chips organized in 3 instead of 2 dimensions. Stuff I was doing back in the 70s look like AI expert systems in retrospect. One of my unpublished Sci Fi stories from the mid 80s (I tried writing Sci Fi for a little while but didn't get anywhere) was loaded with virtual reality stuff that only showed up in the ninties. And yet none of this came up when I first ran that over incident back in the late 60s. I had to pass a sort of threshold on having data about computers and getting some reality and havingness on the subject before that stuff all suddenly started falling into place. And even then, there is the problem of lacking the tools to make the tools. You can't jump too far in advance or else there is no way to apply the ideas. Furthermore, how well would the average person do at re-inventing electricity if they were tossed into a caveman society. > But nothing anyone recalls in session, from what IÚve heard or read, > would be out of place on a movie screen today, just as LRHÚs DC8s (or > galactic overlords, H-bombs, cherubs, Heaven, etc.) would have been > right at home in a movie from the 1950Ús. Does anyone recall > technological concepts more advanced than those we have today, or any > that canÚt be extrapolated from current technologies or science > fiction? Sure. The speed of light is a constant relative to the observer. It is not a constant relative to the source. We'll see if this is ever proved out or disproved down the line. Another wild idea is that there is a sort of "potential Matter" state, much like having potential energy. So with high tech, you store things as potentials and then activate them as needed, like having a folding bed. But I can hardly guess at how this might work. > A case in point: breakthroughs in genetic engineering will undoubtedly > allow us, within fifty to a hundred years, to fully manipulate the > human form any way we like. We will be able to alter our bodies as > easily as we now switch between a summer and fall wardrobe. This is a > logical outcome of recent biomedical research, and any intelligent > species can be expected to achieve that ability at some point in their > development. Therefore it should show up on the past track. Does > anyone recall incidents in which body shapes can be manipulated, where > someone changes from a standard human shape to, say, one adapted for > underwater work, with flippers and gills? Or maybe someone has four > arms (that might be handy). Yes. There is a lot like that. You'll find it in Sci Fi too. The most facinating are the cloud forms, shifting between being a cloud of some sort and condensing into an appropriate body as needed. > Pure speculation, sure, but the point is we canÚt IMAGINE what the > future will bring, and so our imaginations and dreams do not contain > such images -- nor, it seems, do our recalls of past track > civilizations. Reality and havingness. My dreams often have high tech super science in them. > So LRHÚs images are all standard human forms, or bears and tigers and > the like. But we know life is much more diverse than that, even on our > own planet, with creatures of such exotic design theyÚre hard to > describe because theyÚre not part of our everyday experience (and thus > donÚt make it into our dreams and imaginations -- or our recalls). Can > we expect life on other planets to be any less exotic and diversified? > Or to have followed the same highly uncertain evolutionary path, with > its numerous random events, mass extinctions, and chance interactions > of environment, climate, geological changes, chemical components, solar > conditions, etc., to produce tigers and lions and bears and humans...oh > my! Guessing now, I think that there are a number of different styles of mockups. The stuff that comes closer to our current reality tends to be more accessible case wise. Occasionally, I've run an incident or had a pc run an incident that was nearly incomprehensible, and yet some charge came off and some sort of key out gave a feeling of relief even though I had not a clue as to what was going on in the incident. Also extremely hard for me to duplicate are incidents where I'm some sort of a being that can think on multiple threads concurrently. The same goes for incidents where one is an array of bodies or objects (which compose one's body). I used to have lots of trouble with 4 dimensional objects, but running some charge off of the reality wars seems to have unblocked that and I've got some ability to visualize in 4D now. > Are we, then, fooling ourselves into concocting composite "home > movies?" And are LRHÚs fantastic tales of space civilizations and > galactic invasions exactly that: fantastic tales? If so, what does > that say of our spiritual quest? > > IÚm hoping you can shed some light on these questions. > > Anyone else reading this post, please feel free to jump in. > > -- Jazzman > > > Sent via Deja.com http://www.deja.com/ > Share what you know. Learn what you don't. It is a long and difficult gradient. We've hardly scratched the surface. The real trouble is that somebody gets their confront up a bit on force, feels better, and then stops looking even though the bulk of the track has not even come up into the band where one can concieve of the mockups involved. I think that Ron was right in establishing the target of Cleared Theta Clear back in 1952. On that scale, Clear and Clear OT are just baby steps. We're toddlers in a world where most people are still crawling, but we have yet to learn to run or even to walk fast without falling. Hope this helps, The Pilot ========================================== subj : Super Scio - A BASIC OVERT A BASIC OVERT I was working on early track and considering the area of overts. What could one godlike being do to another that would be oh so horrible that it would be considered an overt? And the context is one where people could not hurt each other by force or even suffer loss because they could mockup anything again at will. And it would be a context where we were each building realities to show each other and exchange, mockups to fill the void and add to the richness of creation. So I was looking this over, tring to spot what I might have done that would be an overt and I finally came up with the following: Creating a reality designed to entrap anyone who looked at it. That felt very basic, like a first thing that I might have regretted. I can't say if this is the most basic overt, but it is one of The Basics. Certainly everybody did this sort of thing later and it became very popular, and as we sank down towards playing games instead of pure create, one of the popular games was buiding traps and trying to escape from them. At that level, building traps is just part of our usual nasty infighting, but in the basic above, I'm talking about getting started into this kind of activity rather than carrying on with games of entrapment. It would be the one which is prior to games and is not done for the sake of a game which would be an early basic. Most traps are within the context of a reality, and therefore are not effective unless one is already trapped within the reality itself. In fact, most of the abberative mechanisms would not be effective unless the person were already pinned down in this manner. Now before we get carried away here about basic basic, I should point out that I feel that there are a number of basic overts possible up at the top level of create, above games and universes and everything else, which could start us sinking down. Each of us will probably have a set of these, some of them earlier than others and many of them picked up by immitation so that we all got good at the various overts and built up a long history of doing these things before we really began to spin. But I think that it is a very limited set, because there isn't much you can do to a godlike creator of universes, and even those things wouldn't work until he's trying to do them to others too. Now let's take a look at this overt in more detail. You can mockup something that is interesting and asthetic and catches somebody's attention. There is nothing wrong with that, in fact it is our basic action of adding to the richness of creation to create things that are intestesting, and the being is already beginning to decay if he inhibits his looking to avoid falling into enticing traps. The overt consists of designing it in such as way as to prevent the being from withdrawing when they have had enough of the entertaining mockup. Early on, the being is powerful and perceptive, and so you just can't do anything in one step which he couldn't undo. So it has to be a series of steps, and he has to be drawn forward with interest and asthetics and at the same time convinced to make postulates that seem innocuous but will give him trouble later. You have to give him good reasons for forgetting things (so that he doen't remember the early part) and yet continuing to hold the early entrapping postulates in place without quite remembering them or thinking of them consciously. It is like having a maze where the person is lead in deeper and deeper by asthetics and enticements, and then when he decides that he has had enough, he realizes that he doesn't know the way back out. This is so hard to focus on and describe that I'm going to shift over to mundane modern locks on this. A good example is the Sea Org. Now of course we are only talking here about a group rather than an entire reality designed to entrap. Now there is nothing wrong with having a subject called Scientology and a field of clearing practicioner's or even with having groups dedicated to delivering this technology. The make break point of whether its a trap or a wonderous and interesting creation is whether or not you can leave when you choose. And this is where the Sea Org differs from old time and freezone Scientology groups. It is very very hard to leave. And yet people in the RPF could (usually) just walk out and even at times were offered the opportunity of walking away. But they don't, because the price of walking out appears to be the abandonment of OT and the loss of all the goals and dreams that the individual has come to associate with the subject. Isn't that facinating. They make postulates associating all their hopes with an organization, and find themselves trapped and stuck within it even to the point of suffering terrible abuses. But the S.O. is far from the only example, I mention it only because it will be very real to many on the newsgroup. Why did people stomach the inquisition and allow such an atrocity to exist within their society. Here we have Jesus, one of the kindest, gentlest, and most forgiving of beings, setting forth extremely high goals, and in his wake, a crew of torturers and hatemongers used Christ's high truths as the bait for a trap whereby one accepted the most vile of cruelties as part of the divine goodness. It is truely incredible how one can be led down such a garden path. This is the trap of the ends justifying the means. You go along with this one obnoxious little thing because the goals are so high and important, and then you accept another and another and soon you are in the pits of hell. But these are all, of course, recent things perpetuated upon people who are already deep in darkness and sorely limited in their perceptions and abilities. Consider what you would have to do to trick a god into digging his own grave and pulling the dirt down upon himself. As a warmup, go to a crowded place, spot people, and alternately get the idea of a) getting them to trap themselves, and b) getting them to set themselves free. Best, The Pilot ========================================== subj : Super Scio - SIGNIFICANCE SIGNIFICANCE We learned very early that you need to concentrate on processing the force, the objects, the mockups, the actualities, etc. instead of the significance that the pc has attached to them. The actuality is first, and then the pc attaches a significance to it, and then you can chat with him endlessly about the significance and nothing changes because nothing is being done to confront the actuality which is more basic. But the most basic actuality is the pc's own postulates and intentions. This is easily confused with the significances attached after the fact. Let's say that the pc makes a postulate to have a nice car. Then he goes and buys a car. Then various things happen to that car. And then he thinks and figure figures about those things. Any yet, after getting the car, he is also continuing to make additional postulates etc. about it so that he has a mix of high scale thought and low scale figure figure. And so we have thought at both ends of the scale, a very high theta version that undercuts reality and a very low negative version which is purely at effect and almost worthless to pay attention to. In professional processing, when doing what the org call's two way comm, this is handled by stearing the preclear towards postulates, decisions, dones, etc. on the topic being discussed rather than letting him wallow around in figure figure after the fact of things that have happened to him. A fun and interesting drill is to put significance onto and off of things. Pick an object and decide that it is terribly significant for some reason and then decide that it is very insignificant, alternately. You can even do this with incidents by alternately thinking "this will ruin me" / "this is trivial" about the incident. Note that you continue on a specific object or incident at least to the point where there is no compulsion either way. Another fun thing is to makeup a story about an object or to mockup a history behind it. Dimitri was doing some great work with story type processing last year (see my discussions with him in the Pilot archives). This is a great way to blow significance if you're up to doing it. And if not, then the gradient process is Ron's "tell me a lie about that object". But "makeup a story about" is better than "tell me a lie about" if you are up to running it that way. Best, The Pilot ========================================== subj : Super Scio - SPACE OPERA SPACE OPERA This is highly speculative guesswork. Find what you can for yourself. 1. Background - Incident 1 and Magic Universe This unvierse is very very old. It was originally created by people in the magic universe for use as a prison to eliminate undesirables from the game. The transfer incident that sends you here is basically what LRH called incident I, but there is a lot more to the incident and there may be variations as to the details at different times on the track. Incident I is always at the "start of track" and "beginning of time", but that is just a trick done by manipulation of time relative to a universe. It is actually quite late on the track relative to home universe and so forth. Even a billion years is a long time, and people switch valences, flip flop in GPM patterns, change their minds about things, win and lose games, and so forth. Nobody remains consistant across such a time period. And this universe has been around for trillions, not just billions of years. Hence, everybody has been exiled here lots of times and escaped and exiled other people here in vast numbers. There is just trillions and trillions of years of that, with people bouncing back and forth between this universe and the magic universe, and every time they get sent here, it is another run of Incident 1 and the supposed beginning of track and all sorts of other BS done to keep people thoroughly confused. Those are the early occurances of incident I. Immediately prior to any of those, you will usually find being captured and sentenced and exiled one way or another. You're not sent here for any purpose, but simply to get rid of you. And you don't usually stick around here very long. But situations change, and the magic universe was concurrently going through a long history which gradually built up charge and so forth, so that it became more decayed and degraded. And this universe was a new frontier, a bit different and interesting and a place to go where the old rulers didn't have power and control. And so we passed into a second stage where people came here willfully. And here you will find the middle period use of incident I as a transfer mechanism into this universe. Those occurances will be preceeded by a decision to leave, a willfull choice to abandon everything and postulates about becoming a new being in a new universe with high goals and so forth. But again, the track is long and we a talking trillenia, so people don't stay here endlessly, but leave eventually and find the magic universe again (or whatever - sometimes they go higher). Usually it has been so long that they think they are researching a new place. And of course they get up to the magic universe and sometimes the crew there decides they are undesirable and tosses them back here again by force. So you get a mixture of coming here willfully and being exiled here during this middle period. And of course the crew up there at any given time had also already had many stays down here, because the time periods are enourmous and everybody played every role quite a few times. Until the time range of million years ago, it is only individuals or small groups coming down here from the magic universe. Huge numbers of them, but not really organized. The big empires that existed here were built here. And there might have been small bands coming down with higher tech to grab power or do missionary work or whatever, but there was not a concerted attempt at invasion. Until the remaining rulers and high wizards in the magic universe began to have ideas about relocating here because the magic universe had decayed too far and the games had wound down. The pattern was to sweep up people from down here (CBR's term Hooverize is a good description), drag them up and implant them into an army, push them back down through Incident I, and bring them in here as an invader force. In this case of recent incident I, immediately before the incident there is implanting with all sorts of glorious purposes to save the universe and similar BS. This is simply invader force conditioning. Note that people being sucked up and implanted into invader forces and even escaping into magic universe for awhile and then coming back here (exiled or willfully) all continues concurrently with local galactic history. I can find incidents of running around in Mest Space Opera, running around in magic universe, and invader force stuff all interspersed with each other for the last few hundred million years - you just don't stay on one line or in one kind of game for time periods of that length - you bounce around doing different things. 2. More Background - old galactic history I've written about Arslycus and their war with the Galactic Empire (the real big one in towards the center of the galaxy, not little shams like the Galactic Confederacy). That pretty much shattered any large organization in this spiral arm, what with people being dragged off to Arslycus and the existing goverments shattered etc. Arslycus was a space city with control of artificial gravity etc. If you spread the surface of the earth out into a flat pie plate and then stack these plates on top of each other with a few hundred feet separation, you could have thousands of times the surface area in a space not much bigger than the earth. And Arslycus was much bigger, perhaps as large as Jupiter. So it had enough area to hold the populations of millions of planets, and to fill it up, they captured entire planetary populations. This is described in more detail in the Super Scio book. When Arslycus fell, there were trillions of trillions of beings all set free, so to speak, and trying to reincarnate again in this spiral arm, but they were feeling very very hostile towards any attempt at large scale organization due to the bad taste left from Arslycus, so that there were endless tiny empires springing up around here. The huge numbers of discarnate souls seeking bodies (shortage of bodies after Arslycus got smashed) is probably what inspired the first invader force. Guessing now, the first invader was a humanoid body type and swept in here around a hundred million years ago. According to Ron, most people on earth will read on being first invader rather than one of the later forces if you try to assess that on a meter. Again guessing, the humanoid type was common in the magic universe and so was picked for the invader force, but was uncommon in this universe, the old Galactic Empire (and Arslycus as well) being cat people, bear people, dog people, snake people and so forth in an uneasy alliance (basically people with some of the animal characteristics). This spiral arm only had thinly settled colonies established by the Galactic Empire to handle the endless souls released by the fall of Arslycus. So the first invader swept in pretty much unopposed. However it was not tightly controlled or heavily implanted and so it fragmented quickly, deteriorating into a lot of little personal empires. A bit later, the second invader came through. At a guess, this is the grey alien body type, also called "the grey invader", but again the force fragmented into many petty kingdoms. That brings us up to the timeframe of Incident 2, with a few hundred thousand small empires (hundreds of planets each) in the local area of this spiral arm of the galaxy. Many of them either humanoid or of the grey type and with scatterings of cat people, bear people, and so forth. There was also a nasty little crowd of folks, rumored to have been exiled from the Andromedia galaxy, who setup shop in the local area as implant dealers. And so once in awhile, one of these little local empires would pull the barbaric stunt of trying to mass implant all its people. Things went on like this for quite some time, with there being little need for unifications, and lots of petty kingdoms, occasional keyed out OTs going around as gods, occasional mass implanting of tiny areas (like the galactic confederacy), and occasional escapes back to the magic universe and what have you. 3. The Third Invader After the first and second invader, this general area was populated and no longer an easy target. Any magic universe groups that wanted to go conquoring would have headed for easier territory elsewhere in this galaxy (maybe in the next outward spiral arm) or in other galaxies (I seem to get something in the Magellenic clouds, which are small satillite galaxies circling this one). But a few million years ago, there was a third invader wave that came into this area, moving into this universe (from the magic universe) via the Horsehead nebula in Orion. Ron, in 1952, didn't find anyone who read on 3rd invader or pick up anything on this, so this is purely on my own guesswork. The third invader used robot bodies. They introduced fac 1 in its earliest form as a way of implanting the subjugated populations. The closest mockup to them in the Hollywood sci fi output is Disney's "Black Hole" (without the cutsey poo humans and human robots, but just the stuff on the ship). They conquored a huge volume of space, but of course they eventually ran out of steam, and many of the tiny empires united into bigger ones which managed to fight the local invader units to a standstill. We are right at the edge of their limits of expansion, where the expanding sphere of invader territory ran up against two big local empires, one human and one grey, (predecessors of Marcab and Espinol respectively) that formed up (out of smaller empires) to repel them. The tiny area which was once Xenu's Galactic Confederacy was worthless enough that none of these big empires wanted to fight much over it, so it ended up as a bit of a no mans land once the dust cleared. That has been the usual history here for a long time, with periodic fights going through the area and then truces and so forth which left this area unoccupied. There are other dead zones like this, areas where tiny empires got too carried away with mass implanting, and they often end up as the boundary points between empires because nobody wants to bother fighting over them. Two others in the local area are off in the directions of the constellations Leo and Draco respectively. 4. An Astronomy Lesson The galaxy is big. It is very big. It is unimaginally big. Billions of star systems. Incredible distances. Think of having a planet for every square block of every city on Earth and you wouldn't have enough by a long shot. The estimate I've heard is that there are 40 billion stars in this galaxy. The latest estimates are that we are 26,000 light years from the center of the galaxy. The galaxy is flat like a plate with a bulge in the center. It is a spiral galaxy like Andromedia (M31) or the one that was on the cover of the old History of Man book (I think that it was M33). The outer rim of the galaxy consists of spiral arms. Earth is located in one of the arms and we can see one arm inward of us and one out beyond ours. The next inward is called the Sagittarius arm and the next outward is called the Perseus arm (I just looked this up, I might have reversed the names in some earlier writing). The spiral arm in which we are located is called the Orion arm because we are looking down the length of the arm when we look at Orion. Galactic center is in the direction of Sagittarius, as is the next inward spiral arm. The Milky Way is the result of looking at the plane of the galaxy and seeing that huge accumulation of stars that goes on for thousands of light years. Everything else is either nearby (relatively speaking of course - e.g. within the spiral arm with us) or outside the main plane of the galaxy. The signs of the zodiac are around the flat plate which is the solar system, and which astronomers call the plane of the eliptic. This is basically directly above the equator on the average (allowing for the earth's tilt). But the eleptic itself is tilted relative to the galatic equator. The galatic equator follows the milky way all around the Earth. The milky way is dense and visible in the direction of Sagittarius which is towards galactic center (but we cannot see galactic center from here - too much junk in the way). Scorpio is also near Sagitarius and the direction of the center as is Crux on one side and Cygnus on the other. Turning around the other way, looking outward through the plane of the galaxy, we are aimed at Auriga and Capella. Slightly to one side is Perseus (which is used as the designation for the next outward spiral arm simply because a bunch of bright stuff in the Perseus arm is visible in the constellation of Perseus), but note that the shortest distance to the Perseus arm (the next arm outwards) would be around Aurigae. And slightly to the otherside of Auriga is Orion and Canis Major, which would be looking outward but at a slant through our own spiral arm. and slanting in the opposite way, again looking outward through our own spiral arm, would be Cassiopeia. Also note that we are located towards the inward edge of our own spiral arm, so that the bulk of the arm is behind us. Diagraming this - Next arm outwards (Perseus arm) ====================== our arm (far side) =================================== Auriga Orion Cassiopeia CanisMajor Canopus Earth Cygnus Crux Aquila Sagittarius =================================== our arm (near side) ================ Next arm inwards (Sagittarius arm) and Galactic center. As a further guide, galactic north (aiming up above the plane of the galaxy) is in the direction of a point between Bootes (Acturas) and Virgo. Galactic south is somewhere around The Sculptor (nearest zodiac constellation is Aquarius). Note that the pole star, Polaris, is off in the direction of Cassiopeia, and that places Espinol off in that direction. Marcab is in Pegasus and again is in the general direction of Cassiopeia, but it is to galactic south whereas Polaris and the little dipper are to galactic north, so we could think of both of these empires as being down the spiral arm in the general direction of Cassiopeia / Cygnus, but one above the other in the thickness of the spiral arm. Note that both of these are on the opposite side from Orion which is where the invader forces are supposed to be coming in from. Usra Major is stright back towards Auriga, but up at an angle towards galactic north. The width of this spiral arm is perhaps 3000 to 4000 light years, with us being within maybe 500 lightyears of the inward edge. There are a few thousand light years of mostly empty space between each spiral arm. You can't estimate distances to constellations because the stars in them are at varying distances, but a lot of the visible stuff in Orion is around 1000 light years away (some twice as far and some half as far). I'm unsure of the thickness of the spiral arm around here but it might be around 1000 light years. You can look to galactic North and still see lots of stars on a humanoid scale even though they are all relatively near on a galactic scale. The invader forces seem to be coming in from the horsehead (dark horse) nebula in Orion. We can't measure the distance to it because it is only seen as a black blockage that keeps part of the IC 434 bright emission nebula from shining through. My guess would be that it is at about 500 lightyears. Assuming an expanding sphere of conquest, moving out from the horsehead nebula and terminating right around here, the sphere would probably encompass around a million star systems. Assuming that many are not inhabitable, we are still probably talking about at least a hundred thousand top notch planets. That is pretty big as far as empires go even though it is not big enough to occupy the width of the spiral arm (but it might occupy the thickness). On something like the galaxy on the cover of History of Man, it might be a circle a sixteenth of an inch in diameter. Still a bit trivial, but at least it would be visible, whereas something like the Galactic Confederacy would not be. 5. THE LATER INVASIONS Note that a lot of this is guesswork or half way recalls, I wouldn't trust any of it. The third invader (robots) came sweeping out of the horsehead and conquored about a hundred thousand worlds, forming a huge empire. On this side, they ground to a halt as the predicessors of Marcab (human) and Espinol (greys) formed up two large empires to oppose them. The local area (around fifty light years) was abandoned by all as a buffer zone between the various empires. All were willing to relinquish it because it is a bad neighborhood, having been too heavily implanted by the old Galactic Conferacy, and it is fairly small relative to the empires involved. Note that this is on the order of a few million years ago, and neither Marcab nor Espinol go anywhere near that far back, but they are predecessors of the same body type, like the Roman empire vs modern Italy. I would guess that the old human and grey empires were each on the order of tens of thousands of planets and that Marcab and Espinol respectively are just fragments of what were once empires big enough to stop the outrushing 3rd invader. At a guess, there is also an empire of Bear people further out in the direction of Ursa Major (named by some shadow of recall?) which held the back half of this spiral arm in opposition to the 3rd invader in a similar manner and I would think that there are empires on the other side of the horsehead which similarly stopped them eventually in that direction. I think that 3rd invader might date from around ten million years ago, but I'm quite uncertain of the dates I've got on this. Anyway, 3rd invader ran out of steam and stopped expanding, but remained a single cohesive solid empire with considerable strength. So when the 4th invader came in around 1 to 2 million years ago, the 3rd was too well established for them to do anything more than take a few minor worlds for strategic basis and then move out towards the fringes where 3rd was weaker. They came in this direction and took many worlds off the edges of the 3rd's sphere of control and also off of the edges of Marcab and Espinol (on the opposite side of Earth). And then they extended further, ripping off weakly held planets along the boundary between Marcab and Espinol and basically filling in the gaps between various empires. What I get is that thier sector capitol in this area is around the star Acturas, and that they hold about ten thousand worlds, and that these are the little green guys. They ground to a halt and haven't expanded in a long long time. Their only interest on Earth is to poke around and learn stuff and keep an eye on the other empires. Sometime in the last hundred thousand years, the 5th invader came down through the horsehead and tried to establish itself in this spiral arm. Again, they found the area around the horsehead tightly controled by 3rd invader and followed the path of destruction carved by 4th invader, which lead them into this area. But of course 4th holds most of the good second rate worlds that could be captured from the older empires, so 5th was facing a very difficult task of coming into areas that were already tightly held and defended. Rather than try to fight one of the big empires, the 5th invader decided to overjump Espinol and carve out an empire on the far side, where the existing empires were small and weak because they had not been toughened up by all these invasions sweeping out of the horsehead. So their primary effort is a few hundred lightyears further down the spiral arm in the direction of Cassiopia. But the invader force works by dragging its newly captured recruits up into the magic universe for implanting and then bringing them back down. And to do that they need access to the horsehead. So they have to maintain a corridor through here back towards Orion and this is one of the desolate areas where they can grab stuff and build bases to protect their convoys and so forth. The 5th invader uses insect bodies. They would be interested in keeping a base here, but of course Espinol doesn't like that idea. The 5th is relatively new and probably only controls about a thousand planets or so, most of them on the far side of Espinol. ============== 6. SPECULATIONS ON ACTURAS I wrote this section first and that got me digging further, resulting in the above. I'm including it as written for background data. What got me going on all this, actually, was a post by Robert Ducarme a few weeks ago. He had rounded up some data off of the net about Acturas and posted it to ACT. I felt his post was too long to repete here, but basically it contained the scientific data that Acturas is relatively nearby in the constellation Bootis and that there is a lot of channeled stuff about Acturas being the home of the little green guys and that those guys are wonderful, ethical, higher beings far superior to the grey saucer guys. Note that this was not Robert's writings or opinions but simply some very interesting stuff that he found on the net. Reading the post turned on a headach and a slight feaver (which blew fairly easily - this is just an indicator that something kicked and I pushed through it - I was glad of the chance to take a look). This goes back to my early experiences in 1968. I was in a keyed out OT state for a number of months early in that year. I want to emphasize that nothing, no outside influence, could crash that state until I made a wrong postulate. I would bump into tons of "restimulative" stuff and just sail through it, until I screwed up and did something I considered to be an overt (and which happened to be "on policy", which is one of the reasons I don't like policy). But the second I shifted over to effect and could be hit (because I left an open line for that with my overt), it was Acturas that went into fantastic restim. I got heavy visios of having a body, right now, on the 4th planet circling the sun Acturas, being held in pawn, and recieving an implant, right then and there in PT. The next thing you know, I was almost dying, running an incredibly high feaver, and every god damn thing you could imagine was going into restim. I had clear visios of Incident 2 (or some similar mass implant) and all sorts of stuff. And note that I had not previously been restimualted by material on entities, I had spotted some and they did not give any trouble. But this damn Acturian implant included pictures of Incident 2 and tons of other stuff intended to key somebody in heavily. Note that there was NO liability to the ascension experience itself that I had had about 3 months before. As long as I could hold the state, I was fine. But those bastards were sitting there waiting like a spider to zap me the second I slipped up (Ok, I've got some bypassed charge - they are probably nice guys and we can all forgive & forget.) And I'm pretty damn sure that the body type, both theirs and the one of mine that they held in pawn, was the little green alien type. And they are not from Acturas. That is just their local headquarters and operating base in this area. They are the 4th invader force coming in from the magic universe. And these guys are very much like Elmer Gantry, or Hellatrobus. They are using sweetness and light religious implants and putting out shore stories about having higher purposes and making others good, but they are implanters devoted to making everybody weak and obedient. They want you to be highly moral and have no power whatsoever. They are, of course, an opterm to 5th invader (the insect guys). The 5th simply wants power and loyal soldiers. They implant too. Both the 4th & 5th are from the Magic Universe (coming in via the Dark Horse in Orion), but from rival empires there who hate each other. And of course Marcab (the humanoid guys) also implants, but they are trying to make everybody conform. As does Espinol (the little greys) who implants to get slaves and good workers. In truth, these are all nasty groups, but they hate each other more than they hate us, so we are kind of in a nich where they are afraid to operate too openly because each group would zap all the others. I think that whenever a space battle is lost, the winner gets to capture all the thetans from the enemy's dead and they will then implant them to be on the other side. Sometimes the mechanism includes bodies in pawn. Sometimes it includes being dragged back up to the magic universe and run through incident 1 again (with all sorts of glorious bullshit about saving the universe etc.). The invader forces build up thier numbers in this manner (when they first come in, they do not have huge planetary populations to support their forces), and they might refer to this as harvesting souls. Each group uses whatever tech and whatever advantages it can get, and kicks us in the teeth. I think I have at least half a dozen bodies held in pawn, have been implanted at least a dozen times to be on various sides, and have been dragged up to the magic universe and pushed down through incident one at least 3 or 4 times, all inside of the last ten or twenty thousand years, which is very very recent track. And every damn one of these things tells you how glorious and wonderful it all is and that the particular team is on God's side and how they are going to fix everything up and all the other guys are bad guys. And of course its all just bullshit. And eventually you get so many conflicting implants that you don't remember which side your supposed to be on now and they dump you down here to get you out of the way. Let me assure you right now that the solution does not lie with any group. It is only within each of us as individuals. It is you who must pick an choose what to support and what to reject. Never take it as a generality. Even if it is me, always take each datum on its own merits rather than just accepting something because I say it. Help individuals rather than some abstract which might kick individuals in the teeth. If we each of us become a source for freedom, we will make it. --- Note that I wrote this section first, intending to post it by itself, but after that it seemed like a whole bunch of charge was kicking around about invader forces, so I started digging deeper, sitting there with star maps and stuff trying to assess who was where and who was doing what. The end result of that was the more detailed things in the earlier sections of this writeup. ============= 7. A FEW MORE NOTES More background data, from the notes I was making in between the writeup on Acturas in section 6 above and finally getting the whole thing in context and doing the writup in sections 1 to 5. Note that at this point I had lots of charge kicking around, was getting headachs and seeing flashes of light and so forth, all of which died down and blew on getting the stuff in sections 1 to 5. Now this all seems innocuous and unimportant, maybe just sci fi or an active imagination, and yet, until I got enough of it to fall into place, it was really kicking my teeth in. It might still all be half wrong, it was just good enough to cool down the restimulation. Bear people - direction of Ursa Major - in towrads center of this spiral arm. Andromedia (near pegasus). The A. galaxy is way far away, but there is a group referred to as Andromedian's in that direction (nearby) who deal in implants & are rumored to have fled here from the A. galaxy in the far distant past. They are settled in territory that is theoretically claimed by Marcab. There is another empire in the direction of Cygnus, down the spiral arm from us in the opposite direction from the horsehead. There is yet another small empire in the direction of Crux. The cat people are in the direction of Antares (Scorpio) towards galactic center. This is the only race in the area which is a member of the old Galactic Empire alliance from the war against Arslycus (which was in that direction). They planted a colony in this spiral arm to get on the far side of Arslycus and support bases for attacking Arslycus from the rear. The old Galactic Confederacy (tiny) that was here did mass implanting, as noted on OT 3 and made a bit of a wasteland. Similar mass implanting was done recently in a small empire out towards Draco, in a fringe area between 4th invader & Espinol zones of control. Another older desolate area where an empire used mass implanting is up towards Leo. Espinol is in the direction of the little dipper, but really stretches across much of the northern sky since we are in the fringes of its claimed territory. In other words, nearby stars in the direction of other empires belong to Espinol, with the other empires being on the far side. But Espinol and Marcab might overlap significantly because Espinol (the greys) prefer bright suns. However it is Marcab who started using this planet as a prison and who set up and controls the between lives machinery here. The humanoid body type might be more frail and less adaptable than the later forms. The greys might be a bit less sensative but prefer brighter stars. The 3rd invader (robots) might use any star comfortably, but suffer from having less sensation and duller bodies, and they might favor high energy stars just because it is more energy that can be used. The 4th and 5th invaders are probably extremely adaptable, being later designs, but would be slightly less adaptable than the 3rd invader robots because of wanting to have more feeling and sensation. =========== 8. STAR INFO (Primary Reference: The 1991 Gliese Catalogue of Nearby Stars, which can be downloaded at ftp://cdsarc.u-strasbg.fr/pub/cat/V/32A/ This covers the stars within 25 parsecs (80 lightyears) and has about 4000 entries. Unfortunately it only includes the raw data and doesn't run the distance calculations for you, so I figured it based on parsecs = 1 / arcsec of parallex and 3.2 lightyears per parsec, which is a bit sloppy, but a lot of the data in this field is vague anyway because they can't fly out there and take a look.) This section probably contains more data than anybody wants to look at, but I felt that I should at least do a thorough job as long as I was digging into this stuff. ----------- Star sizes - I Supergiants II Bright Giants III Giants IV Subgiants V Main Sequence (normal stars) d dwarfs ------------- Star tempratures/colors (hottest to coolest) O - violet B - blue A - blue-green F - white G - yellow (like ours) K - orange M - red (Note that there are also some rare oddball sizes and temprature types not listed here, and there are also various kinds of variable stars, radio stars, etc. Also note that this info is not available on all stars in the Gliese cataloge, so there will eventually be more nearby stars identified in each class as the astronomers keep busy.) -------------- Stars like our sun, which is a G2 (or G3?) star in the main sequnce, are not very bright in comparison with the supergiants or the brighter/hotter/larger main sequence stars (types O and B). Many of the famous star names are far off supergiants. Normal type G stars like ours are generally not really visible even at 50 light years unless you use a telecope. Even when they are visible, they are not very bright or distinctive. A large percentage of star systems are double stars rather than single. This may cause unusual variations of light or orbital eccentricites. Red dwarf suns are common in this area. Star names like Alpha Centauri are simply a greek letter added to the constellation name (in order of brightness within the constellation) and therefore would have no other significance. Uniquely named stars like Sirus (which could also be called Alpha Canis Major since it is the brightest star in Canis Major) might simply have mythological significance, or could have some hidden bias due to subconsious whole track feelings about the star. Note that Marcab means evil star or something like that. Note that I am not an expert in this field and I may have gotten some of this wrong or typed things carelessly and there is probably later data available from observatories. -------------- The Stars listed in Revolt in the Stars - These are the 21 systems listed in revolt in the stars as comprising the Galactic Confederacy. But note that Revolt was meant as a fiction work and it is quite possible that these were simply picked as being well known names for the sake of the story rather than having been assessed by Ron. Listed in order of distance. The Distance in Light Years, followed by the size (V is normal main sequence) followed by the type. If it is a double star and the companion's type is known, the two are separated by a slash. Note that some sources give our sun as G-3 and others say G-2. Our Sun 0 LY V-G2 Alpha Centari 4 LY V-G2 / V-K0 Sirius 8 LY V-A1 / VII-A1 Procyon 11 LY V-F5 Altair 16 LY V-A7 Fomalhaute 22 LY V-A3 Vega 25 LY V-A0 Acturas 34 LY III-K1 (Alpha Bootis) Pollux 35 LY III-K0 Capella 41 LY III-G5 / III-G0 Aldebaran 60 LY III-K5 / dM2 Regulus 72 LY V-B7 / V-K1 Canopus 116 LY II-F0 Achernar 125 LY V-B3 Antares 135 LY I-M1 Spica 140 LY III-B1 / V-B2 Rigel 250 LY I-B8 / II-B8 Hadar 360 LY III-B1 (Beta Centauri) Acrux 410 LY IV-B0 / B3n Deneb 545 LY I-A2 Betelgeuse 650 LY I-M1 Note: Sirius has an oddball white dwarf companion. Also note that half of these are giants or supergiants and another quarter are type A or B which would not be very earth like. Really only Alpha Centari and Procyon are similar to our type of star. Most of these are among the brightest stars in the heavens and many of them are unusualy bright far off stars which are quite noticable but unlikely to support earth like life. These names are popular in Science Fiction because they are bright stars. Also note that LRH might have had an MU and meant Alpha Centari B (the second sun in the Alpha Centari pair) rather than Beta Centauri (Hadar) since these are often confused in Sci Fi. The nearby star is Alpha Centari B whereas Beta Centauri is very far off and not particularly notable. ----------- Known Stars Most Similar to Ours within 60 light years. Assumption - Types F, G, and K main sequence stars might be acceptible to humanoid body types, and others might not. One might still have a base, but probably not a densly habited planet. Guess - double stars might (or might not) present problems. So the most likely humanoid worlds would, at a guess, be on F/G/K main sequence single stars. Approximate list of nearby stars that meet that criteria - (Alpha Centari is a V-G2 / V-K0 double, and so is excluded) Note that these are mostly not famous named stars. Most of the names come from the constellations they are in. And past about 30 light years, these are so hard to see that most only have Gl (Gliese Catalogue) numbers. I must appologize for getting carried away. The list goes on and on. But I wanted to get a feeling for this to build up a bit of reality on how the galaxy is really put together. Note that 60 light years is very close in galactic terms and closer than half the stars in the "Revolt" list. Also note that I am only guessing as to the range of star types that might be comfortable for the human body type. The band might be narrower or there might be other factors involved. Procyon 11 LY V-F5 Epsilon Indi 11 LY V-K4 Tau Ceti 11 LY V-G8 Epsilon Eridani 11 LY V-K2 Gl 380 15 LY Ve-K2 Alsafi 18 LY V-K0 (Sigma Draconis) Gl 664 19 LY Ve-K5 Delta Pavonis 19 LY V-G8 82 Eridani 20 LY V-G5 Gl 892 23 LY V-K3 Zeta Tucanae 23 LY V-F9 Pi-3 Orion 24 LY V-F6 Gl 673 25 LY V-K7 Beta Comae Ber. 26 LY V-G0 Gl 68 26 LY V-K1 Gl 117 27 LY V-K2 Alpha Mensae 28 LY V-G5 Beta Canum Venat. 28 LY V-G0 Gamma Pavonis 28 LY V-F6 Gl 434 28 LY Ve-G8 Wolf 46 29 LY V-K5 Gl 506 29 LY V-G6 Gl 183 30 LY V-K3 Gl 785 30 LY V-K0 Kappa Ceti 31 LY Ve-G5 Gl 542 31 LY V-K3 Gl 902 31 LY V-K3 Gl 370 32 LY V-K5 Gl 453 32 LY V-K5 Gl 638 32 LY V-K7 Mu Arae 32 LY V-G5 Gl 172 33 LY Ve-K8 Beta Virginis 33 LY V-F9 Zeta-1 Reticuli 34 LY V-G2 Gl 27 34 LY V-K0 Gl 75 34 LY V-K0 Delta Triangulum 34 LY V-G0 Gl 320 35 LY V-K1 (U189) Iota Perseus 35 LY V-G0 (Gl 124) Zeta Tri Aust. 36 LY V-G0 Zeta-2 Reticuli 37 LY V-G1 Gl 327 37 LY V-G3 Gl 349 37 LY Ve-K3 Wolf 635 37 LY V-K5 Gl 706 37 LY V-K2 CC Eridani 38 LY Ve-K7 Gl 146 38 LY V-K7 (U061) Gl 169 38 LY V-K7 GJ 2020 39 LY V-F0 NN 3472 39 LY V-K0 (LTT 3018) Gl 668.1 39 LY V-G9 Gl 309 40 LY V-K0 NU Phoenix 40 LY V-F8 Kappa Fornacis 40 LY V-G1 GJ 1075 40 LY V-K7 (U106) Lam Serpentis 40 LY V-G0 Gamma Serpentis 40 LY V-F6 Gl 688 40 LY V-K3 Sm 63 40 LY V-K7 (Gl 798) Gl 851.3 40 LY V-G8 Gl 95 41 LY V-G5 Gl 177 41 LY V-G1 Gl 302 41 LY V-G7 Gl 395 41 LY V-F8 Gl 611 A 41 LY V-G8 Gl 435 41 LY Ve-K5 Iota Pegasi 41 LY V-F5 Gl 529 42 LY V-K6 Gl 41 43 LY V-F8 Gl 69 43 LY V-K5 Gl 167 43 LY V-K5 (U078) Gl 259 43 LY Ve-K0 Gl 472 43 LY V-K0 Gl 500 43 LY V-G6 Gl 613 43 LY V-K3 Psi Capricorni 43 LY V-F5 Gl 833 43 LY V-K2 Gl 862 43 LY V-K5 Zeta Doradus 44 LY V-F7 Gl 504 44 LY V-G0 Gl 675 44 LY V-K0 Pi-1 Ursae Maj. 45 LY V-G1 Gl 67 45 LY V-G1 Tau Eridani 45 LY V-F6 Gl 142 45 LY V-K7 Gl 394 45 LY Ve-K7 Gl 672 45 LY V-G2 BS 8935 45 LY V-G2 (NN 4340) Gl 174 46 LY V-K3 Gl 204 46 LY V-K5 (V463) Gl 215 46 LY ?-K7 (V466) Gl 383 46 LY V-K7 (V570) Gl 407 46 LY V-G0 Gl 716 46 LY V-K3 Gl 770 46 LY V-K3 Gl 722 46 LY V-G5 Gl 788 46 LY V-G5 Gl 838 46 LY V-G2 Iota Piscium 46 LY V-F7 Lambda Aurigae 47 LY V-G2 BD+28-4704 47 LY V-K0e Gl 42 47 LY V-K3 Gl 90 47 LY V-K2 Gl 154 47 LY ? K7 Gl 253 47 LY V-G7 Gl 546 47 LY V-K8 NN 3476 47 LY V-K1 (LTT 3046) Gl 564 47 LY V-G2 Gl 615 47 LY V-K0 Gl 654.2 47 LY V-K0 Gl 796 47 LY V-G8 Gl 822.2 47 LY V-G5 GJ 1279 47 LY V-K5 Gl 556 48 LY V-K3 Gl 397 48 LY V-K7 Gl 13 49 LY V-G2 (CP-53) Gl 52 49 LY V-K7 Gl 141 49 LY V-K5 Psi-5 Aurigae 49 LY V-G0 (Gl 245) Gl 656 49 LY V-K0 Gl 553 50 LY V-K7 NN 3095 50 LY ? G5 Gl 132 50 LY V-G3 NN 3233 50 LY ? G5 Gl 202 50 LY Ve-F8 GJ 1094 50 LY V-K5 Gl 562 50 LY V-K5 Gl 616 50 LY V-G1 Gl 836.7 50 LY V-G0 Sigma Bootis 51 LY V-F2 Chi Cancri 51 LY V-F6 Wolf 318 52 LY V-K2 Eta-1 Pictoris 52 LY V-F2 Hydrus 207 52 LY V-K7 (NN 3232) Wo 9189 52 LY V-G1 (LFT 429) Gl 483 52 LY V-K3 Gl 484 52 LY V-G0 Nu-2 Lupis 52 LY V-G2 Gl 36 53 LY V-G9 19 Draconis 53 LY V-F6 (h draconis) Viln 82-157 53 LY V-F7 (BD-16) NN 3389 53 LY V-G5 (BS 2225) Gl 290 53 LY V-G8 Gl 489 53 LY V-K4 Gl 530 53 LY V-G5 Gl 570.1 53 LY V-G5 Gl 579 53 LY V-K7 Sm 51 53 LY V-K5 (Gl 787) Gl 115 54 LY V-F8 NN 3317 54 LY V-K2 Gl 264 54 LY V-K5 NN 3523 54 LY V-F6 Gl 486.1 54 LY V-G7 GJ 1175 54 LY V-K1 Gl 531 54 LY V-K1 Gl 614 54 LY V-K0 Gl 651 54 LY V-G8 Gl 754.2 54 LY V-G8 Gl 779 54 LY V-G1 Gl 45 55 LY V-K7 Gl 143 55 LY V-K5 Gl 147 55 LY V-F8 Wolf 231 55 LY ? K0 (GJ 2039) GJ 1085 55 LY V-G2 Gl 252 55 LY V-G0 Gl 304 55 LY V-G6 NN 3852 55 LY V-G5 Gl 648 55 LY V-F6 Gl 621 55 LY V-K3 Gl 692 55 LY V-F5 Gl 746 55 LY V-G5 Sm 29 55 LY V-K7 (Gl 747.3) Tau Piscis Aus. 55 LY V-F6 Viln 82-55 55 LY V-K2 (Gl 894.5) Beta Caeli 56 LY V-F1 Gl 28 56 LY V-K2 Gl 67.1 56 LY V-G2 Gl 131 56 LY V-K7 (V225) GJ 1095 56 LY V-G0 (BS 2721) Gl 604 56 LY V-K5 K3 Kui 56 LY V-K3 (Gl 610) BY Draconis 56 LY Ve-K6 Gl 818 56 LY V-K6 NN 4261 56 LY V-G0 Gl 882 56 LY V-G4 Gl 886 56 LY V-K4 GJ 2017 57 LY ? G0 Gl 61 57 LY V-F8 Gl 81.2 57 LY V-K5 Gl 160 57 LY V-G5 GJ 2037 57 LY V-K4 Gl 501.2 57 LY V-G3 Gl 541.1 57 LY V-G8 Gl 547 57 LY V-G1 Gl 638.1 57 LY V-K0 GJ 1240 57 LY V-K2 Chi Herculis 58 LY V-F9 Theta Cygni 58 LY V-F4 Gl 29 58 LY V-G1 Gl 217 58 LY V-K1 Gl 230 58 LY V-G2 Gl 321 58 LY V-K3 (V881) Gl 337.1 58 LY V-F9 Gl 418 58 LY V-K5 Gl 702.1 58 LY V-G5 Gl 758 58 LY V-K0 Gl 790 58 LY V-G5 Gl 857 58 LY V-G4 Gl 895.4 58 LY V-K0 Gl 571 59 LY V-K7 Gl 574 59 LY V-K5 Gl 159 59 LY V-F6 GJ 1079 59 LY V-K2 Gl 262 59 LY V-G4 Gl 778 59 LY V-K1 Total - 214 star systems. Note that there are 9 within 20 lightyears, and the number for 60 lightyears should be 64 times greater. So we might suppose that there will be over 500 of these if we had complete data on all the systems within 60 lightyears. ---- If we add in the double stars, the list gets much longer. My guess would be that some doubles are extremely useful and others are screwed up by the two suns. Also, some doubles are very close together and some are quite far apart etc. Some have red dwarf companions, which might have little effect. Just guessing of course. Alpha Centari 4 LY V-G2 / V-K0 61 Cygni 11 LY V-K5 / V-K7 Keid 16 LY V-K1 / A2 70 Ophiuchi 16 LY V-K0 / V-K4 36 Ophiuchi 17 LY V-K0 / V-K1 Achird 19 LY V-G3 / V-K7 (Eta Cassiopeiae) 33 Librae 19 LY V-K4 / V-M2 Gl 783 AB 19 LY V-K3 / M3.5 P Eridani 22 LY V-K2 / V-K3 Tabit 24 LY V-F6 double (variable) Alula Australis 24 LY V-G0 / V-G0 (Xi Ursae Maj.) Gamma Leparis 25 LY V-F6 / V-K2 Marfak 25 LY V-G5 double (Mu Cassiopeia) Gl 666 AB 25 LY V-G8 / V-M0 Chi Draconis 25 LY V-F7 (double?) (Gl 713 AB) Gl 105 AB 26 LY V-K3 / d-M4 Groombridge 1830 30 LY V-G8 double (CF Ursae Maj.) Gl 250 AB 30 LY V-K3 / M2 Zavijava 31 LY V-F9 double Chi Orion 31 LY V-G0 (double?) (Gl 222 AB) Zeta Herculis 32 LY IV-G0 / V-G7 Gl 432 AB 32 LY V-K0 / m Porrima 33 LY V-F0 / V-F0 Xi Ursa Major 34 LY Ve-G0 / Ve-G0 Gl 442 AB 34 LY V-G5 / ? Gl 909 AB 35 LY V-K3 / M2 Gl 428 AB 36 LY V-K7 / Ve-M0 Gl 325 AB 37 LY V-K5 / V-K6 (V532) Gl 528 AB 38 LY V-K4 / dK6 Gl 534.1 AB 38 LY V-G8 / ? Gl 505 AB 39 LY V-K1 / V-M1 Gl 269 AB 40 LY V-K1 / V-K4 (U155) BS 8501 40 LY V-G1 / ? (Gl 853 AB) Gl 32 AB 41 LY V-K5 / V-K7 Gl 200 AB 41 LY V-K3 / M2 Theta Perseus 41 LY V-F7 / V-M1 Gl 914 AB 41 LY V-G3 / V-K6 Alpha Fornacis 43 LY V-F8 / V-G7 Gl 414 AB 44 LY V-K8 / V-M2 Tau Bootis 44 LY V-F7 / M2 Epsilon Ceti 45 LY V-F5 / V-F6 Gl 25 AB 45 LY V-G7 / V-G8 Asellus Primus 45 LY V-F7 / M3 (Theta Bootis) Gl 646 AB 45 LY V-K5 / ? Sm 24 45 LY V-K7 / V-K5 (Gl 737 AB) Gl 348 AB 46 LY V-F6 / K0 GJ 1181 AB 46 LY V-K7 (double) Gl 40 AB 47 LY V-K5 / m (V089) Gl 59 AB 47 LY V-G8 / m NN 3222 AB 47 LY V-K0 double Gl 292 AB 47 LY V-F5 / K3 (BS 3079) GJ 1177 AB 47 LY V-K5 / ? Gl 157 AB 48 LY V-K4 / d-M3 GJ 2084 AB 48 LY V-K4 (double?) Gamma Comae Ber. 48 LY V-F8 / V-F8 Gl 819 AB 48 LY Ve-K1 / M0 Bl 828 AB 48 LY V-K0 / m Gl 233 AB 49 LY V-K2 (double?) Gl 264.1 AB 49 LY V-G3 / V-K0 Kepler 37 49 LY V-F3 / V-G5 Gl 314 AB 51 LY V-G3 / V-K0 Gl 271 AB 52 LY V-F1 / V-K3 Gl 288 AB 52 LY V-G0 / m Gl 291 AB 52 LY V-F9 / V-G4 GJ 1161 AB 52 LY V-K4 / ? Kepler 99 52 LY V-K4 / V-K8 (Gl 795 AB) Eta Coronae Borealis 53 LY V-G0 / V-G3 Wasat 53 LY IV-F2 / V-K3 (Delta Geminorum) Rho Geminorum 53 LY V-F0 / ? GJ 1269 AB 53 LY V-K0 / ? Gl 23 AB 54 LY V-F6 / V-G1 (BD-04-62) Gl 98 AB 54 LY V-K7 / V-K7 Gl 586 AB 54 LY V-K2 / V-K2 Gl 859 AB 54 LY V-G3 / V-G3 Omni Aquila 55 LY V-F8 / M3 Gl 704 AB 55 LY V-F7 / V-K5 Xi Ophiuchi 55 LY V-F2 / K3 Tau Ophiuchi 56 LY V-F2 / V-F5 Delta Equulei 56 LY V-F5 / V-G0 Gl 60 ABC 56 LY V-K3 / V-K4 / V-M2 Gl 188 AB 56 LY V-G4 / V-G4 Gl 340 AB 56 LY V-K3 / V-K3 Alpha Circini 58 LY V-F0 / V-K5 Gl 54.2 AB 58 LY V-F5 / V-K1 Kappa Reticuli 58 LY V-F5 / m Gl 738 AB 58 LY V-F9 / V-K1 Gl 825.4 AB 59 LY V-G5 / d-G6 Diadem 60 LY V-F5 / V-F5 (Alpha Comae Ber.) Disban 60 LY V-F5 / V-G0 (Psi-1 Draconis) Gamma Coronae Aust. 60 LY V-F8 / V-F8 Total 90 star systems. And note that I was being fussy about what the star was paired with. ----------- STARS WITHIN 20 LIGHT YEARS Most Stars of all types Within 20 Light Years (including any close ones from the three lists above) Here I wanted to get a feeling for the different types of stars in the area. The list gets long fast, so I limited it to 20 lightyears. Alpha Centari 4 LY V-G2 / V-K0 Proxima Centari 4 LY d-M5 (V645 Centari) (flare star) Bernard's Star 5 LY V-M5 (moving quickly) (in Ophiuchi) Sirius 8 LY V-A1 / VII-A1 Lalande 21185 8 LY V-M2 (dwarf in Canis Minor) Wolf 359 8 LY d-M8 (dwarf in Leo) Luyten 726-8 9 LY d-M5 / d-M5 (UV Ceti) (flare star) (double) Ross 154 9 LY d-M4 (Gl 729) Ross 248 10 LY d-M6 (dwarf in Andromeda) Luyten 789-6 10 LY V-M7 Procyon 11 LY V-F5 Epsilon Eridani 11 LY V-K2 Ross 128 11 LY V-M5 (dwarf?) Epsilon Indi 11 LY V-K4 Gl 887 11 LY Ve-M2 (CD-36-15693) Tau Ceti 11 LY V-G8 61 Cygni 11 LY V-K5 / V-K7 GL 15 AB 11 LY V-M1 / V-M6 (BD +43-44) Luyten's Star 12 LY d-M5 (dwarf in Canis Minor) Gl 54.1 12 LY d-M5 (LTT 670) Gl 273 12 LY V-M3 Kruger 60A & 60B 13 LY d-M3 (double dwarf in Cepheus) Ross 614 13 LY V-M4 / (dwarf?) Kapteyn's Star 13 LY V-M0 (Gl 191) Gl 628 13 LY M3.5 (V164) Gl 725 AB 13 LY d-M4 / d-M5 (BD+59-1915) Gl 825 13 LY Ve-M0 Van Maanen's Star 14 LY white dwarf Wolf 424 14 LY d-M5 / M7 GJ 1061 14 LY ? M4 Sm 83 15 LY V-M1 (Gl 832) GJ 1002 15 LY V-M5 Gl 1 15 LY V-M5 (CD-37-15492) Luyten 1159-16 15 LY V-M8 Ross 780 15 LY d-M5 Luyten 145-141 15 LY white dwarf 40 Eridani 15 LY V-K1 / white dwarf / d-M5 Lalande 25372 15 LY V-M4 (dwarf?) Gl 83.1 15 LY d-M8 NN 3522 15 LY k (LTT 12352) Gl 380 15 LY Ve-K2 NN 3618 15 LY m (LTT 3946) Gl 674 15 LY M3 V1581 Cygni 15 LY Ve-V5.5 / m (GJ 1245 AB) Altair 16 LY V-A7 Keid 16 LY V-K1 / V-A2 70 Ophiuchi 16 LY V-K0 / V-K4 AD Leo 16 LY Ve-M4 Gl 702 17 LY Ve-K0 / Ve-K5 36 Ophiuchi 17 LY V-K0 / V-K1 GJ 1005 AB 17 LY ? M4 (double?) L-722-22 NN 3379 17 LY ? M4 (LIT 17897) GJ 1116 AB 17 LY m / m (LP 426-40) Gl 445 17 LY sd-M4 EV Lacertae 17 LY de-M4.5 Alsafi 18 LY V-K0 (Sigma Draconis) Stein 2051 18 LY d-M4 / white dwarf Gl 526 18 LY Ve-M4 Gl 752 AB 18 LY Ve-M3.5 / d-M5 Gl 754 19 LY M4.5 33 Librae 19 LY V-K4 / V-M2 Achird 19 LY V-G3 / V-K7 (Eta Cassiopeiae) Ross 47 19 LY d-M5 dwarf in Orion Ross 986 19 LY d-M5 (dwarf in Auriga) Van Biesbroeck 19 LY V-M3 / d-M5 (in Aquila - one is a flare star) Wolf 294 19 LY d-M4 (dwarf in Gemini) Gl 205 19 LY V-M1 (V009) Gl 229 19 LY Ve-M1 (V471) Gl 251 19 LY d-M4 (V482) Gl 300 19 LY M4 (L 674-015) Gl 664 19 LY Ve-K5 Delta Pavonis 19 LY V-G8 Gl 783 AB 19 LY V-K3 / M3.5 e Eridani 20 LY III-G8 (the only nearby giant star) 82 Eridani 20 LY V-G5 Ross 882 20 LY d-M4 (YZ Canis Minor) NN 3323 20 LY m (LP-656 38) Gl 213 20 LY M4 Gl 338 AB 20 LY Ve-M0 / Ve-M0 (V541) GJ 1128 20 LY m NN 3877 20 LY dM8 Gl 588 20 LY M3 Gl 693 20 LY M3.5 Sm 50 20 LY V-M0 (Gl 784) Total - 84 systems within 20 lightyears. Note that almost everything is either main sequence or dwarfs, the big giants really are rare (only 1 in the area). If we double the radius of a sphere, we multiply its volume by 8 because we are expanding in 3 directions at once. So there should be 8 times more, or about 700 systems within 40 light years, and well over 2000 within 60 light years and over 5000 within eighty light years (the Gliese catalogue has less, but there are probably more to be found). ----------------- Other Stars of Interest - The comm cycles in auditing tape says "one of the tail stars of the big dipper". The stars of the dipper's handle are: Alioth 360 LY ?-A0p Mizar 69 LY V-A1 / A1m Alkaid 93 LY V-B3 And also close to the handle - Alcor 72 Ly V-A5 Thinking of the grey aliens and the common UFO stories about super bright lights, I could see a main sequence type B sun (blue-white very bright) as appropriate, but a blue-green star (the type As) might not be. So if their capital is one of the above, then it is probably Alkaid. ---------------- Marcab 86 LY V-B9 Here we have another type B super bright blue-white main sequence star. It would not seem appropriate to the humanoid body type. Maybe our data is off. Or maybe there is a more normal star off in that direction and distance but not visible to the naked eye. Also, for some reason I get the impression of Marcab as a red sun (type M). Possibly one which had previously been yellow but which has aged in relatively recent times and is now off the main sequence. ----------------- Polaris 465 LY I-F7 / V-F3 A White super giant with a main sequence white star orbiting it. This would seem awfully far away and way out of the type of star system that would be settled by humans. ------------------ Acturas 34 LY III-K1 An orange giant. Again, not appropriate for humans. But it seems right for 4th invader and the little green men might be well adapted to this sort of system. Note that I have been talking in terms of what kind of stars seem appropriate to various body types. Inhospitible types might well have bases or mining colonys or whatever, I'm just talking about what would seem necessary to have a densly populated "natural" world like earth for the type of body in question. ------------------ Betelgeuse 650 LY I-M1 This far off Red Super Giant in Orion might be quite appropriate for 3rd invader style robot bodies. They probably live comfortably anywhere and the big energy output is probably a plus. If asked for a guess, I would say that this is one of their key systems. It would probably be inappropriate for either humans or greys. ========================== 9. THE ROLE OF EARTH Of course all of this got me thinking about how Earth fit into the picture. As I mentioned earlier, I think this is a place where people who keep breaking out of the military conditioning end up being dumped. It would make sense for any group dumping somebody here to try and condition them into being an agent for them, simply on the off chance that the implanting might take hold briefly and give them some support before it unravels. So I think that a lot of people will find that they were sent here as agents for one group or another. But I think that that is mostly just intended as a distraction to keep us busy down here. For myself, I can find multiple incidents of being sent here by various groups. I don't know how accurate this is, much of it could be dub in, and note that there is pleanty of implanting so that implanted false pictures and dates would be common. But even the right dates seem screwy, so I have to bring in this idea of reset time to make sense of them. The oldest of my incidents seems to have the most recent Earth calander date. That is an incident of landing with a squadron of the 5th invader in the Himalayas around 1000 AD, but it is over ten thousand years ago. And I think I was the strategy officer who was assigned to the mission to pick out a good location for building a base. We got smashed and ended up on the Earth line. But after that I find Marcab implanting me and using me as an agent against the cult of the snake on Mars, which was habitable in earlier cycles, and the dates are more like 500 BC but about 5 to 7 thousand years ago. But later I seem to be sent by Espinol to infiltrate Marcab and then Marcab gets me again and sends me into Egypt, and it is again 500 BC and somewhere in all this mess the 4th invader is also using me for a little while. And all this is mixed in with ordinary lifetimes on Earth and bouncing off and escaping occasionally and then getting caught and implanted and shipped back for one side or the other, and the dates on the Earth calander are jumping around in the 500 BC to 1000 AD range for many thousands of years. And finally the calander runs forward in a fairly clean manner from around 1000 to around 1900 and then we start recycling the 20th (and a bit of the 21st) centuries for about 500 years, bringing things up to PT. My guess is as follows: The 5th invader came into the area, looking for a good system to use as part of their protected corridor back to the horsehead nebula in Orion. This looked like a good system, unoccupied except for a low tech civilization on Earth (and possibly Mars at that time), and there was a nice asteroid belt as well, which Ron points out is a good staging area for space fleets because you don't have to lift out of a gravity well. So a battle fleet moves into the asteroid belt and a squadron is sent down to Earth to put a base in the Himalayas. And the place was already a mess, with Marcab, Espinol, and 4th invader all staying hidden and watching to see what the 5th invader would do. And on top of this there is the existing between lives machinery setup by Marcab to try and handle the cult of the snake, plus an old history of mass implanting, and who knows what other wierdities. So 5th invader made a mistake in landing openly and got their asses blown off. But this made a problem for Marcab because high powered 5th invader officers and so forth immediately started tearing into the between lives screens and trying to fight their way out of the place. It all turned into major chaos and so Marcab used the prison planet machinery to pull a major time reset, throwing the entire area back to about 500 BC to give them a chance to stabilize things and to throw the new 5th invader captives into heavy confusion. But the 5th invader had recent exposure to magic unvierse and trained their officers in limited OT techniques (but intentionally blocked making anything like a real OT because that would be too dangerous - they are heavily implanted to avoid certain ideas which might start them on the road to really figuring things out - and keeping things secret and confidential is part of the implant). So next these guys are walking around in Greece and Egypt and India and so forth half remembering something and not quite properly under control. And the very implants that Marcab is using to try and handle these guys are at odds with the 5th invaders implants to keep their people under control and the brainwashing begins unravelling. And soon people are teaching people things or learning by immitation and its not just a few troublemakers running around but lots of people of various backgrounds beginning to wake up. And maybe it hits extremes with gods on Mt. Olympus and all sorts of wild stuff, and Marcab continually resetting time and trying to handle and bash everybody back into line and get the whole thing back under control. And finally it does settle down to some degree and they live with the loose ends such as Jesus walking around working miracles because it might get worse again if they do another time reset through that time period, and instead they handle things like that by perverting his teachings, mixing Hellatrobian junk into the church he left behind, and derailing most of the serious efforts to go free. 10. THE ASTRAL PLANES But even in the history that remains on the calander after the last reset, there are great teachings and stories of breaking out of the cycle or creating a pure land and so forth. I ask myself what would I do with real creative power, and my answer is that I would wave my hand and create a better place, step into it, and invite others to come along and get the hell out of here. I'm not saying that I can do that, but just that it would be a neat thing to do. Speculating again, I think that was done, and it was done a lot. Jesus talks about the Kingdom of Heaven, and now from this slant, I'm thinking that he was talking about creating a Kingdom of Heaven, just as the Amitaba Buddah talked of creating The Pure Land. And perhaps The Buddah (Siddartha), meant to leave this cycle and create a place of bliss rather than enter into pure nothingness. And these are just examples, there are many others and one could imagine the creation of happy hunting grounds and Valhallas and all sorts of things by anyone who could break out of the cycle (or through the between lives screens) and get sideways of this 3 dimensional solidity and start mocking up something. And the most natural thing, besides creating idealized versions of what one currently remembers of Earth, would be to immitate the better aspects of older mockups. And this would cause one to tend to parallel the downward sequence of unvierses in a reverse manner, with the higher spiritual planes immitating the earlier less MESTy universes. The impression I get is of decaying down through universes, being pushed into greater and greater solidity until the pressure here became so great that a crack appeared in the entire structure and now stuff is leaking out and billowing back upwards. Of course this is all highly speculative. You run whatever is there to run and you find whatever you find. And things do shift around as one's recall improves. So I wouldn't bet money or preach this stuff. Think of it as simply my latest entertaining story and see what you can find for yourself. So I hope that this one at least provided a bit of entertainment. Best, The Pilot ========================================== subj : Super Scio - RANDOMITY AND CREATION RANDOMITY AND CREATION I think that this is one of the keys to making OT. It is so damn obvious and it is almost there in the 1950s materials, and yet it never quite gets said explicitly or given the correct relative importance. I'm building this up before stating it because it is too obvious and liable to just slide by as a "that's nice". Practically speaking, it is simply this - Drill putting more motion and randomity into your mockups. The reason that the guy can't simply go off into his own unvierse is that the randomity is too low. Now we have known about randomity for a long time. The physical universe often imposes too much randomity and the person begins to stop motion. And he stops it in his own universe and mockups as well. And yet the thetan's big problem and the way he gets stuck in traps like this one is that too little randomity is also unpleansant. That's why he can't go sit on a mountain top long enough to really go free. It's too little randomity. Eventually he will dive back into the struggle. We mistakenly think that its because he has to have a game. And actually, that is a relative truth, right now he does feel that he needs a "game", but if his level of create gets high enough, he gets senior to games, the creation itself can be entertaining enough. Or, looking at this another way, he can create games rather than being stuck inside a created game. In other words, he can move the pices around and have fun without interiorizing into the pieces. The missing datum is that to stay at that high level of creation, the creation must contain enough randomity to maintain interest and enjoyment, otherwise he will entrap himself again to gain adequate randomity. For a practical exercise, pick something you like that has motion associated with it, whether planes, trains, or dancing girls. Mock up a space of your own (as in PDC spaceation). Mockup the item in the space. Put some scenery around until it all seems nice and asthetic and acceptible. Next, get the item moving around. Get some sensation into it. Get some variety. Make it interesting. Make it as real as possible. Pay some attention to details. Now mockup another one of the item, but make it different. For example, if you mocked up a jet plane, you could then mockup a propeller plane. Put some details on the new one too. Now get them both moving, in varying patterns. Keep them mocked up and keep the various details there. Then add another one, and another. Maybe get a zepplin drifting along while the jet zooms by creating a wake and the propeller planes dodge out of the way and so forth. Keep adding things and putting in more motion and randomity until it gets really interesting. This is, unfortunately, a fairly high scale drill. You have to be good at mockups to get enough going at once to make it interesting. And yet it can be done on a gradient. A little kid, if he has enough junk and moves it around enough, can get something really interesting and entertaining going. He makes games between these objects in motion, and yet he does not interiorize into them or get hurt if one of them breaks. And he can be quite happy about the whole matter. He also needs ARC. Or rather, he needs to admire and be admired and he needs to give and recieve communication. But at basic, he does not have to in a games condition with these other beings, and they don't have to be agreeing or "playing together", so to speak. They just need to communicate and they need the extra variety of copying each other's mockups as the mood suits them. Each is capable of generating enough randomity for themselves to keep themselves entertained. And there is the kicker. The ability to create enough. His level of create has to be adequate to match his need for randomity, and if it drops below that point, then he must have other's creations added to the mix or it is all too boreing. His create level drops below his randomity level because of invalidation. And that is the real basic on boredom. If we get really early, the tone scale is not yet operative, but the various emotions exist independently with their own basics, and boredom rests on invalidation. You take somebody who is bored and you say "why don't you do ..." and he says "that's no good because ..." and begins spitting out invals. And if you jack up the invals to maximum, you get apathy where everything is hopeless and no good. Taking the example of mocking up lots of planes moving around in interesting ways, all you would have to do is to start invalidating those planes, saying they were no good or too thin or didn't move right or just saying the whole mockup was stupid, and the fun drops out of it and the guy looses his willingness to mock these things up. Now he is dependent on other's creations. He has to go down and buy a toy plane in the store, and if that gets invalidated, he has to buy another better one, and after that they are all no good and he needs a nice violent street gang to provide some randomity that he can have. In fact, this invalidation of creations has been so bad on the track that I wouldn't be suprised if half the people that read this have already started invalidating, thinking things like "it wouldn't be real", "it wouldn't be fun", and so forth. And if you are thinking that, please realize that we have all been making nothing of each other's mockups for a long long time. You really are quite capable of creating things of tremendous complexity and interest and motion and asthetics. You can also run a bit of processing on the subject of invalidating mockups. Run alternately admiring and invaliding another's mockups. Then another alternately admiring and invalidating your mockups. Then another althernately admiring and invaliding somebody else's mockups. And then you alternately admiring and invalidating your own mockups. You could even do flow 5, another admiring and invalidating their own mockups, since this is such a hot area. Do each one lightly a few times and then repeat the entire series until you get a big win. But the key point here is that as you get better at doing mockup processing, you should add in lots of randomity to the point where it becomes really interesting. That opens the door to drilling mockups intensively enough to keep you going upscale instead of diving back in to get adequate randomity. Best, The Pilot ========================================== All of these were posted with the following trailer - ------------------ The free Self Clearing Book, The Super Scio book, and the "SCIENTOLOGY REFORMER'S HOME PAGE" are all over the net. See The Self Clearing Homepage for URLs to these sites http://fza.org/pilot/selfclr.htm Or see The Pilots Home Page at http://fza.org/pilot/index.htm Some translations are available, see links at fza.org Also see the new www.fzint.org website. All of the current posts will be collected in Super Scio Archives #66 and 67 and posted to ACT. See the Pilot Archives at FZA.ORG. Individual posts to ARS are being double posted to ACT rather than cross posted to foil the spambot attack which takes good headers and attaches garbage messages to them (any messages with my header but without a trailer like this are spam garbage). Note that some of my posts only go to ACT. I cannot be reached by email. I watch ARS and ACT for messages with Pilot in the subject line. ------------------