| PART
00: Introdution PART 01:5610C15 Opening Lecture PART 02: Mimicry PART 03: Complexity PART 04: More on Mimicry PART 05: Mechanics PART 06: Scale of Reality PART 07: "CRA" Triangle PART 08: Cut Comm Lines (In and Out) PART 09: Games Versus No-Games PART 10: Learning Rates PART 11: The Mind PART 12: Education: Point of Agreement PART 13: Rest Points and Confusion PART 14: Coordination of Classes of Processes PART 15: Windup on Stable Datum and Rest Points PART 16: Radiation PART 17: Time Track PART 18: Creation PART 19: Simplicity PART 20: Skull Gazing PART 21: Simplicity Versus Alter-Isness PART 22: Aberration and the Sixth Dynamic PART 23: Training Methods PART 24: Diagnosis: How to PART 25: Summary Lecture PART 26: Farewell Lecture PART 27: Appendix PART 28: Glossary |