Last Step of OT 13+
Pre Ⓢ
- Prior Assessment –
- STEPs 13 – 18 (Another Session) -
The MOCOs of 6A, 6¢, 6P should all be blown by the 12 Areas (Clean F/Ns on each.)
It is possible the OT created even more powerful MOCOs which could take his place or CVP while he was somewhere or some when else. These would have nearly all his abilities but nevertheless are “Clones” or MOCOs.
They could be a MOCO Ⓢqn, a MOCO “Power (KRCP)” qn, or Big qn, a MOCO ARCU qn, or a l qn to run a body, or a MOCO SCM qn to pretend Other Determinism, or an AAA MOCO to pretend Total Effect. (These are the sums of the areas 1-4.)
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RUN AS |
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Ⓢqn |
NO GAME MAKER |
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OT |
KRCP |
GAME MAKER
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ARCU |
PLAYER
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SCM |
PIECE
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AAA |
BROKEN PIECE
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When they return to MOC just indicate “the Game is Over!” (That’s the “Admin Why” of their MOC, as you cloned them for a Game.)
(Also they may have to run their MOCOs)
Each to Clean F/N.
Result will be FTA at end. (If any other
Big qn pops in and tells the OT he is a
of them, have him say “I
choose to be free!”)
BR
Sr C/S Ron’s