From Cascade to Collection
The Clone Cycle RD

 

Last Step of OT 13+

 

Pre

-          Prior Assessment –

-          STEPs 13 – 18 (Another Session) -

 

The MOCOs of 6A, 6¢, 6P should all be blown by the 12 Areas (Clean F/Ns on each.)

It is possible the OT created even more powerful MOCOs which could take his place or CVP while he was somewhere or some when else. These would have nearly all his abilities but nevertheless are “Clones” or MOCOs.

They could be a MOCO qn, a MOCO “Power (KRCP)” qn, or Big qn, a MOCO ARCU qn, or a l qn to run a body, or a MOCO SCM qn to pretend Other Determinism, or an AAA MOCO to pretend Total Effect. (These are the sums of the areas 1-4.)

 

Clone MOCOs      =clone)

 

 

 

RUN AS


 

qn

 

NO GAME MAKER

 

OT

 

KRCP

 

GAME MAKER

 


q

 

ARCU

 

PLAYER

 


l

 

SCM
(Other Det. Power)

 

PIECE

 


f

 

AAA
(Other Det. Understanding)

 

BROKEN PIECE

 

 

When they return to MOC just indicate “the Game is Over!” (That’s the “Admin Why” of their MOC, as you cloned them for a Game.)

(Also they may have to run their MOCOs)

 

Each to Clean F/N.

Result will be FTA at end. (If any other Big qn pops in and tells the OT he is a      of them, have him say “I choose to be free!”)

 

BR
Sr C/S Ron’s

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