OT 17

GMC #14

Games - how to unravel

15 June 86

Superego qns 0st Step -(S)- qns X composites from 2nd Orig. Postulate.
Id qns 1st Step - Last Time Arounders in TOC (Taken Over Church) (false (S)s)
Eg0 qns 2nd Step - Hermetic qns in TOC (S)qn Overt products of last time around

Unconnecteds

Superego qns
(Super End Game qns)
= -(S)qns from Orig. 2nd Postulate - became the Composite known as Xenu.

OBSESSIVE
Destroy
or
Fate

Id qns (I Dynamic) = stuck in their own U1s, Compartmented from U2. (High Sens, Rises, Stuck Needles - Black Static Tech)
 

OBSESSIVE
WAIT
or
SURVIVE

Eg0 qns (End Game 0)

OBSESSIVE
CREATE

- Overt product (S) qns from last time around - Hermetic or Compartmented into belief they are the only Creators and Game is to keep Creating. You are their "subconscious"

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