A Static w/o Comparison will go thru the first few "factors" from 8-8008, creating inward a CVP, extending points to view, interchange & connection, etc. Then he may AS-IS IT (if so, fine, it's not aberrative anymore), ALTER-IS IT by COPYING IT from a new CVP, CONTINUE COPYING THE ORIGINAL + SEQUENCE OF COPIES (1, 2, 3, 4, etc) UNTIL IT BECOMES A "CERTAINTY", THEN NOT-IS (Dump) IT, and do the whole cycle AGAIN, thus REPEATEDLY COMING UP WITH A COGNITION OF "ME, UNCHANGING, TIMELESS, INFINITE, SOURCE". A NO-GAME CONDITION WITH A PERSISTING "ME" EXISTENCE.
The point in the "factors" where Ron says "BUT THERE ARE OTHER VIEWPOINTS......." is the exact transition point from U-3 to U-2. The (S) w/o Comparison Reviews all his CREATE - COPY - DUMP cycles, CLEARS them with the realization that all are in the condition of existing "ME" and perceives outward (Changes from INTROVERTED ATTENTION to EXTROVERTED ATTENTION) and contacts ANOTHER (S) w/o COMPARISON's COPIES OR DUMPS OF HIMSELF. THUS A GAME IS POSSIBLE AND A NEW CYCLE OF RECOGNITION, COMMUNICATION, PERCEPTION - and so on, (up the Awareness Scale of the Org Board begins.
When one realizes that all the above CREATE, COPY, DUMP cycles were done with MOCOs one can realize that these MOCOs reinforce and assert the U-3 certainty of "ME". And that they were returned to their MOC at the final step of the U-3 state, so that the Static could extrovert - exteriorize - past his NOT-IS BARRIER of DUMPED COPIES - and get to U-2.
Thus on U-3 the TECH AS-ISNESS of MOCOs + ¢s has already been done or the U-2 state would not have been reached. The only thing to do is get the ADMIN WHY of the U-3 INTROVERSION CYCLES.
Or to say it another way, why did the (S) w/o COMPARISON INTROVERT as a first action rather than EXTROVERT?
Or, why did one INTERIORIZE rather than EXTERIORIZE?
Or, why did one CONTRACT rather than EXPAND?
Or, why did one go IN rather than OUT?
This was the ORIGINAL "case-analysis" upon which EE postulated the entire QQV Game of 10,000 RINGS.
So, when one has the answer to this question - he is OT 40.Returning to the "factors", Ron states "Before the beginning (BB) there was a CAUSE (U-3) ((S) w/o COMPARISON) and the entire purpose of the cause was the creation of effect". This is TRUE - all the COPY, DUMP MOCOs were creations which put the cause at "effect". And "creating an effect" does reduce one's cause, until it's AS-ISED, as we know from the BRIDGE & especially OT 12 & 13.
So the point to ask is: "Why was this the ENTIRE PURPOSE?" What was the GOAL? Was it that the CAUSE (w/o COMPARISON) "KNEW WITH CERTAINTY" that his 'CAUSE' was absolute? That it could not be IMPROVED? That there was no gradient or higher degrees of CAUSE?
If so then he was in a NO GAME CONDITION WITH NO GOAL as he knew he "already had the GOAL of TOTAL CAUSE." Thus all games from that point only could REDUCE his cause.
By doing the RAGS, one becomes aware of gradients, degrees of causativeness, and scales which go up and down.
Now on return to CAUSE it can be also understood that CAUSE is not absolute.
And thus the factors for the NEW GAME can be started:
Before the Beginning (or "after the end" - (of the old game)) there was a CAUSE and the entire purpose of the CAUSE was the AS-ISING of EFFECT and the EXPANSION or IMPROVEMENT of CAUSE.
And the GOAL? TO REACH THE SOURCE OF CAUSE.
BR
Sr C/S Ron's