OT 40+

GMC #57

6 Sept 86

The First MOCO in U-3. That was the one that the S(S) gave the most power to. A duplicate of himself at that point. By creating a duplicate, the S(S) started the down spiral of effect. This 1st MOCO became the prototype of the Analytical Mind, GE, Computer, Squire, etc. for the S(S).

To free him, find the Admin Why for creating the 1st MOCO. Was it your own idea?

What was the supposed advantage? Because it led to a Down Spiral via of ¢s, solidity, U-3, -2, -1, 0, 1, 2, 3 etc.


Before that, did you Expand or Reach and Know, Respond, & Control - starting with 1D(S), 2D (S)? Then before 3D (S) could be grasped and expansion assured and Power stabilized,did an arbitrary enter to prevent it, such as "The way to make your Postulates Stick is to use a via on their creation" - thus MOCOs?

Instead of - "Just create the postulate newly in a new unit of time" whenever you need to and have the other terminal duplicate it, but not copy it. Because COPYING uses MOCOs too.

MOCOs make persistence. Thus cycles don't end - backlogs build up, and contraction is the result.

Teach: "Create it newly whenever you need it", not "COPY".

Teach: "KRC & ARC are your Power & Understanding", don't "VIA".


Teach: Dynamics & Ethics Conditions and the Tech of Freeing and AS-ISing.


The New Game will be one then of Static Expansion & Reach.


The 1st MOCO in U-3 (duplicate of S(S) at that time) created MOCOs to hold the Ideas of the Dynamics & Ethics. Thus they hold the keys to the basic Comparative datum of the Analytical Mind.


Look for MOCO VIAS as "counters" or computer qns holding the count of qns in each condition and aware of which dynamics. Ron gave some of these percentages:

2½% SP. = 0.25 x 1040 qns in the game are SP.

20% PTS = 2.0 x 1040 in the game are PTS.

Estimates:

2½% 3P (3rd Party)

25--------------

5% No Condition
5% Confusion

35--------------

5% Treason
5% Enemy

45--------------

5% Doubt
5% Liability

55--------------

5% Non-Existence
10% Danger
almost 30% Emergency

almost 100%------

And a tiny percent of qns in Normal and above.

The 1st MOCO in U-3 was also the GE prototype of how to make persisting things expand (grow) instead of contract. So it's done by a continuous process of adding new creations and substitution for old decaying ones and waste or dump of the useless ones.


The "GE" is like the C/O Foundation - he works at night to keep the body repaired and maintained. (It can be done better by the Org Board in the C/O Cycle RD. There all the org lines go in and reports are made to the C/O etc and orders can be put in and priorities set and backlogs handled.)

BR
Sr C/S Ron's.

Note: When you free the 1st MOCO, he may want the job of C/O Deputy (D C/O) for the Body you are using in the new game. It's up to you.

BR
Sr C/S Ron's

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