| 1. | Power | - | Play | - | Understanding |
| 2. | U1 | - | U2 | - | U3 |
| 3. | q | - | l | - | f |
| 4. | BE | - | DO | - | HAVE |
| 5. | KNOWLEDGE | - | RESPONSIBILITY |
- | CONTROL |
| 6. | ATTENTION | - | INTENTION |
- | HELP |
| 7. | AFFINITY | - | REALITY (= UNDERSTANDING) |
- | COMMUNICATION |
| 1. | ETHICS | - | TECH | - | ADMIN |
| 2. | TRAINING | - | AUDITING | - | APPLICATION |
| 3. | ANALYTICAL | - | REACTIVE | - | REFLECTIVE |
| 4. | OBJECTIVE | - | SUBJECTIVE | - | SOCIAL |
| 5. | QUANTITY | - | QUALITY | - | VIABILITY |
| 1. | GOAL | - | GAME | - | PLAYING FIELD |
| 2. | VECTORS | - | RULES | - | LOCATIONS |
| 3. | U-1 | - | U-2 | - | U-0 |
| 4. | EVALUATION | - | DIRECTION (= VECTORS) |
- | AMOUNT |
| 5. | IMPORTANCES | - | DURATIONS (= RULES) |
- | OBSERVATIONS |
| 6. | RELATIVITY | FREEDOMS (= LOCATIONS) |
BOUNDARIES (BARRIERS) |
(See Games Master Data Sheet #1)
BR
Sn C/S Ron's
A. BASIC GAMES-MASTER Triangle:
0. PAN-DETERMINISM - self-DETERMINISM - power of choice
(The "Rights of a qn" stem from this Triangle)