OT 40+

GMC #78

Games Master Data

"In the Game" Triangles

12 Nov 86

1. Power - Play - Understanding
2. U1 - U2 - U3
3. q - l - f
4. BE - DO - HAVE
5. KNOWLEDGE -

RESPONSIBILITY
(= POWER)

- CONTROL
6. ATTENTION -

INTENTION
(= PLAY)

- HELP
7. AFFINITY - REALITY
(= UNDERSTANDING)
- COMMUNICATION

"In-Between" Triangles

1. ETHICS - TECH - ADMIN
2. TRAINING - AUDITING - APPLICATION
3. ANALYTICAL - REACTIVE - REFLECTIVE
4. OBJECTIVE - SUBJECTIVE - SOCIAL
5. QUANTITY - QUALITY - VIABILITY

"Out-of-the-Game" Triangles

1. GOAL - GAME - PLAYING FIELD
2. VECTORS - RULES - LOCATIONS
3. U-1 - U-2 - U-0
4. EVALUATION - DIRECTION
(= VECTORS)
- AMOUNT
5. IMPORTANCES - DURATIONS
(= RULES)
- OBSERVATIONS
6. RELATIVITY FREEDOMS
(= LOCATIONS)
BOUNDARIES (BARRIERS)

(See Games Master Data Sheet #1)

BR
Sn C/S Ron's

A. BASIC GAMES-MASTER Triangle:

0. PAN-DETERMINISM - self-DETERMINISM - power of choice

(The "Rights of a qn" stem from this Triangle)

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