ASTAR.gif (2904 Byte)Games Series

= 10 =

12 July 37

Issue # 1

Games Masters

The Games Series you got out of by doing the SS RD was Games Series Number 10.

If You handled any "Scoreboard MOCOs" you probably found there were 9 others in addition to the one for this Games Series 10 (The Ring Archives Games).

Apparently, these "GS'es" (Games Series) were aligned to 8 (theta) Dynamics, and the IMPROVEMENT of them.

GS 1 q Dynamic 1 (self, single, solo, beingness, identities, interaction with other q Dynamic 1's, communication, solo & single creations).
GS 2 q Dynamic 2 (dual, team interchange, co-operation, affinity, interaction with other q Dynamic 2's and 1's, dual & co-creations.)
GS 3 q Dynamic 3 (team, group agreements, purposes, interchange, hats, lines, duties, functions, interaction with other q Dynamic 3's, 2'2 & 1's, team and multi-creations).
GS 4 q Dynamic 4 (multi, civilization patterns and ethnics, customs, specializations, production, interchange of services & products, value and importance assignment, history, tradition, interaction with other q Dynamic 4's, 3's, 2's and 1's, multi-creations).
GS 5 q Dynamic 5 (Life l forms, symbiotes, flora, fauna, bodies and living creations, survival patterns, genetics, useful and decorative life forms, interchange and interaction with q Dynamics 5, 4, 3, 2, 1, operational, persisting and reproducing life forms).
GS 6 q Dynamic 6 (structural persisting f forms, flows of energy, properties of matter, element and particle classification, creations with these elements on a space & potenial-movement basis).
GS 7 q Dynamic 7 (general history and patterns of interchange and time tracks of all the q creations and q Dynamics, importance and value assignment to forms and events, cloning, perceptic & admiration MOCOs, knowledge, education and training in the complexities of q).
GS 8 q Dynamic 8 (control and management practices and operations covering all q Dynamics with a thrust toward improvement of quantity, quality and viability).
GS 9 q Dynamic 9 (appreciation and creation of aesthetic and artistic values and importances which forward the purposes and goals of the other q Dynamics, harmony of interchange across the dynamics).
GS 10 q Dynamic 10 (a thrust toward ethical consideration and handling of the greatest good for the greatest number of dynamics to regulate action and decision, granting of beingness, help flows and factors across the q Dynamics, the value and importance of honor, justice, integrity, truth, honesty).

 

GS 11 q Dynamic 11 (the use of Tech to free trapped beings, as-is old and not-ised creations and restore the rights of qns to each qn of all types and classifications - Players, MOCOs, q, l, f, clones, perceptic & admiration MOCOs, even Statics). - This game is now in progress - (It is "The Bridge".)
GS 12 q Dynamic 12 (the evaluation & recognition of relative importances and values from all q Dynamics and the application of these principles to finally achieve the improvement of quantity, quality and viability of the entire Games Series and its dynamic components) - This game is now in progress - . It is the Administration Game.

 

GS 13 q Dynamic 13 (New Games and the Speculation thereof.....)

BR
Sr C/S Ron's

BR_SRCS.gif (11869 Byte)

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