Games Series Issue # 414 July 87, TTA
Games Masters
There is (was? will be?) a GS 0 (Games Series Zero) and A GS -1 (minus one). GS -2, GS -3. SS -4, GS -5, GS -6, GS -7, GS -8, GS -9, GS -10, GS -11 and GS-12.
There were (are will be?) very private-personal GS'es and correspond to the 12 Dynamics but from the top down (12 first, then 11, etc.). GS 0 was an R-factor/agreement type GS to prepare the rules and regulations for GS 1 to 12.
The minus GS'es from -12 down to -l were like each individual musician practicing his instrument on the "part" or "score" of music - in this case, the Dynamics of Static. Then there was the GS 0 "meeting" in the concert hall and then the performance - GS 1 to 12, with all playing together.
I found individual MOCO s in my CVP who were created IN those GS'es from zero back to -12. I ran them on simple "wake ups" and MOCO commands to free them. It started with the speculation that there might have been a GS 0. There was. I felt some pressure so asked for any MOCOs left over from that GS, and freed them. They were only there to remind me of it! I had left them quietly "sleeping" in my CVP to remind me of these earlier GS'es from 0 to -12. Apparently I was the only Creator in my own "minus GS'es" and each other Player the only Creator in his own minus GS'es.
Then I found an incredible, or should I say ANOTHER incredible.
GS -12 and GS +12 are the exact same thing!
The "Administration Dynamic" (or "Valuation" or "Evaluation" Game Element).
ARE EXACTLY THE SAME FOR AN INDIVIDUAL
AS FOR ALL THE PLAYERS IN THE GAMES!
This leads to lots of cognitions as all lower Dynamics also are the same. Tech works on everyone. Ethic works on everyone. qns are basically good. Etc. etc. The truths of the GS'es are universally - or completely - applicable.
This is what LRH and Scientology is all about - "knowing how to know" the universal truth which can free all beings and as-is all creations (MOCOs).
These GS'es form a perfect circle. I found no "others".
The +12,
-12 GS seemed like an INFINITY ¥ or double zero ¥ point in the circle. The total of GS'es in the circle is
24.
Since I didn't see or feel there was another one, I "asked" (by counting) "How many times have I gone around it?"
The number kept getting bigger and bigger and bigger (10, 1000, a million, 1010, 1020, etc.) until I finally got an E.P. at 10x1040!
This is exactly the same number as there are players in the games! (From debrief of the Social MOCO after OT 16 on the GM Course).
Now comes the really INCREDIBLE point: Did we each take a different "part" to play each time around the circle of GS'es? And was it the same each time but with each in a different role? Or was it a gradual IMPROVEMENT each time around the circle with each in the same part? Or was is a combination of both, an improvement plus each wearing a different "hat" each time around?
Could this be the real reason for the power of HELP button? Because you were helped when you were in the "other" role?
Is this what is behind the "granting of beingness" and affinity buttons and value of admiration?
And by the count of 10x1040 is this the FTA? (Final Time Around) (a nice similarity there)
If this is the "FTA", then all improvement would be at a maximum since each Player has now played all the parts!
And the necessity of a NEW GAME is not just important, it will be DEMANDED (Demand for MORE Improvement).
So, all Games Masters - be prepared. We are about to take off into something really NEW and NEVER BEFORE KNOWN.
BR
Sr C/S Ron's
