
Games Series Issue # 8
"GAMES END"
20 July 87, TTA
Games Masters
After realizing what the "Games Cube" was for I expanded my U ¥ space around it to find out if there was more to know.
The Games Cube got smaller and smaller and POP! I came into full PT!
That was funny, so I located the cube again and tried it again. POP! Into PT, in my
CVP.
This happened EVERY TIME I tried it. I finally cognited that the U ¥ space around the Games Cube is "RIGHT NEXT DOOR" to
my CVP (Central Viewpoint) and that there is NOTHING MORE BEYOND that INFINITY and my CVP.
I can be both or either at will, by choice. If you find your "games cube",
try it.
A few days later, I realized that the "Games Cube" and its U ¥ space could be run out like the Ring Agreement (1st 2 Postulates) were on the Super Static RD, except that
I found it was much easier. This is how I did it.
- I realized that I now have all the knowledge and LRH gave us all the Ethics, Tech &
Admin to use to IMPROVE a game, so that the "Games Cube" as a CREATION of
mine was no longer needed. (I found the ADMIN WHY first, if you view this from OT 12
procedure)
- I "fooled around" with the Games Cube for a while, indicating the "why",
thanking it, touring it, but it just stayed there. It was not responding like a normal
creation. In fact, I didn't get the idea of it being a VIA MOCO + SUBMOCO type creation,
but a PERMANENT PART OF ME AS A STATIC. Then I discovered the "trick" -
or process to use.
- I reached toward it and pulled out the Games Series Spirals on the EXISTING SCENE side
of the cube from 1 to 8 and then 9, 10, 11, 12. As I did this the one I pulled out and the
ideal scene mirror image one vanished, and the cube started disappearing just like an "touring
a creation" in OT 12.
- After "pulling out" the Dynamic 12 Spiral the rest of the cube vanished
(AS-ISED) along with the D 12 Spiral and its "mirror image". Then the U ¥ "space" around it slowly ( 1 to 2
seconds) "deflated" or "contracted" and disappeared and
there I was in my CVP in PT. (This time without the POP!)
- Then I did a Blow - Can't Blow Step which covered on "Incidents" all
the way back through Games Series 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, -1, -2, -3,
-4, -5, -6, -7, -8, -9, -10, -11, -12 and back the Perfect Circle through 10x1040 of them, then through anyone stuck in the 12 EXISTING
SCENE (q or Static) Dynamic Spirals and 12 IDEAL SCENE
dynamic Spirals in the Game Cube or in the Cube itself or the U ¥ space it was in. Then the Blow Steps again.
- There were a few hundred MOCOs that responded to the above and returned to me.
- I got the distinct feeling or cognition that "THAT IS THE END OF THE GAME"
THAT'S ALL THERE WAS TO KNOW ABOUT MY PART IN IT. THE GAME IS OVER.
- The above was not done on a meter but I know it was FTAing and I have since then been
able to operate effortlessly between Serenity of Beingness and Action (Tone 40 to 20) and
enjoy preparing the NEW GAME.
- My infinite thanks to Elron Elray - Ron.
- Now its only the HATS of Game Unmaker (to finish off the old one) and Games Maker (to
prepare the new one).
- Anyone want to help?
- Its a lot of fun!
BR
Sr C/S Ron's
20 July AD 37
TTA
GS 10
FTA
