In handling the various Cone Trip data processes it becomes. obvious that there are many "methods of memory" available to a qn.
These 8 methods apply to the Player himself and the Body Org in his CVP. They do not include the "abberrative" or "other determined" methods such as Plugs, infiltrators, Creations to do it for him, implanted track in R6 or to B/C in his Composite, and Engrams in his Security MOCO, or being "out of valence" and into another's track.
These methods 2 - 8 are the various "back-up" systems to his own knowingness. (At lower levels, he may even "write it down" on Physical Universe Paper or record it on a tape.)
All methods 2 - 8 appear to be based on the Evaluation of Relative Importance either in past or present or by the Body Org or MOCOs concerned or of course the Player himself.
When these methods 2 - 8 are all "run-out", a Player can feel very much in P.T. and be incredibly effective in what he does, with the Body Org in full open communication and co-operation with him. One feels the BEST PART OF THE GAME IS NOW AND THE FUTURE IS EASILY CREATED TO IMPROVE EVEN THAT.
his is the ENTRANCE POINT to the SOURCE STATE AND EXIT POINT' FROM ANY FIXATION ON THE PAST - all the way back through Hyper Game Cycle 2, the "Gamelessness" State, Hyper-Game Cycle 1 and the Original SOURCE STATE or NATIVE STATE.
BR
Sr C/S Ron's Org