OT 48

Games Basics Processing Program

21 Aug 87

(AFTER THE HYPER CUBE IS RUN OUT)
(see Games Series Issues)

This is the sequence I ran these processes to arrive at SOURCE STATE. It is a workable way to do it and comes off easily in nice gradient.

All Track Map

 

 

The Processing Program

  1. Value - Importance Process (V/I - S/W) (Straight wire version on the HYPERCONE. Then B/CB.

  2. "What did I have to give up to go into agreement with the Hypercone?"
    (3rd Right of a qn EP)

On
Body
Org
  1. V/I on "being CONNECTED to your creator",

V/I on "being DISCONNECTED from your creator".

V/I on "being UNCONNECTED with your creator".

Then B/CB using 3rd Right of a qn on Blow Step C. (Use 4 Choice Step B.)

  1. V/I-R/W on "another's Hyper Cone".

    Then B/CB as on 3.

  2. V/I-R/W on "P.T." (Present Time).

  3. V/I-R/W on "Gamelessness".

    Then B/CB as on 3.

  4. V/I-S/W (Straightwire) on "Hyper Game Cycle 1".

    Then B/CB as on 3.

  5. V/I-R/W (Reach-Withdraw) on "Source State".

  6. PrP- 1A on: "in the Source State".

    (Then B/CB as on 3 if needed)

On
Body
Org
  1. V/I-S/W (Straigntwire) on: "Copying Data from Player's Cone Trips".

    Then B/CB as on 3.

Note: Process 10 could theoretically go between Process 4 & 5, if someone wants to test it.)

BR
Sr C/S Ron's

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