A GAME is a creation of datums to experience, analyze, evaluate, and handle ... and review.
Datums are matter, energy, space, time, forms and thought, and combinations thereof.
A player of a game can actually get "stuck in" or become the datums, the experience, the analysis, the evaluation, the handling.
As he is basically logical, the optimum is to do all or each at correct times and places.
This is evaluation of relative importance (intelligence) and action therefrom (vectors of application).
Note: The V/I on "optimizing dynamics" process from SOL IV should be run (if not already done) at this point on dynamics 1 - 13 and Logic (14), and Viable Application of Source Training (15). (Expect big blow-offs of MOCOs or connections to q, l, f via the body to occur during this series of processes.)
BR
Sen C/S Rons