Hello. This is Captain W.B. Robertson, and this is
TECH BRIEFING NUMBER 14
13. July 1988
This is an Upper Level Review Tape, and it is for those people who have completed the Super Static C/S Course.
It contains data about things you might run into on Upper Level Review Cases. And how to handle them and how to get them back onto the normal bridge to OT.
We are considering the upper Bridge here as anything from Excalibur on up, but also, in more specific instances, these things can occur even above OT 16.
Now this brings up the question of, when the person is caseless, where do these things come from ? - Well, there are other cases around, as one knows - not everyone is up the bridge yet. And these other things which come in are normally things which are opposed to or counter-intending or in opposition to the persons own achievement of his ideal scenes and any Mission he may have here in the Games.
So before we go into this, I would say that first of all, a person, when he has no case, is able to operate, he is able to start acting, not reacting. And during the course of operation or action he may run into counter-intention-that cannot be handled by normal - shall we say - activity in the Game. He has to do some Auditing on it. And that is because of other beings who also still have their cases.
Now let's talk about some of these things, but first I would like to cover some of the things which Interns and C/Ses have had some confusion about or at least some part of it misunderstood.
On the LTA Handlings, which is also a Review situation - LTA is normally handled when the person breaks through the unknowingness about the Ring Games and has to clean out all the incomplete cycles in the rings. This normally happens somewhere on the bridge between, well it happens obviously at OT 13, because the person has to run the unresponsive group of MOCOs that he has dumped into the physical universe. And since this physical universe is the same one that was there in ring 9999, or LTA, when he is running the unresponsive ones - he is also handling those MOCOs he dumped LTA. So at that point of course he is doing it - even whether he knows it or not. By OT 14 to 16 he does get briefed on it in the Tape of that Level and he is able to confront and handle it from a point of view of help.
Now, let's look at it though when you do an LTA Review sometimes you have to do them in Excalibur or even in some very rare cases at lower levels, when the person has been impinged upon by LTA or has got into an LTA circumstance, such as an LTA body death. Or some associate or friend or enemy from LTA which has been made into a Black Static is perhaps in his space.
The main thing I want to cover here without repeating anything from Tech Briefing 13, but just to emphasise, is that the priority of handling LTA is always finding out what is interfering with the session first. Because LTA is usually handled as a Review situation, when the Auditing on the normal Level stops. And it can't proceed or it levels off and he is getting - his TA wont move very much and so and something is interfering with the session. Well the first thing to handle, of course after you assessed that LTA is the reason - that's very important to be sure that LTA IS the reason, not to give out LTA data unless it is absolutely necessary, because you may overwhelm the case - to find out then after he is in LTA and does have a briefing on LTA to know what it is - what area he is handling, to then assess what it is that is interferring with his Auditing. Now, pure interference, again, can come from others, and that would be ..for instance Black Statics, Resurrection Clones, things of ,,that nature, that are not him, but are other players which have been put into a badly audited state, and been made to be MEST-like.
Now these come in two categories, these interference phenomena, and they should be handled first on the case. Now that is so that you can do the session with HIM of course. You must handle the interference of the session so that you can actually have the defintion of a session. And those persons or beings come in usually two categories, responsive and unresponsive - as we've already gone over in Tech Briefing 13.
An interesting thing to know is that the responsive ones have maintained at least an awareness of their condition. And therefore are more or less just mocking it up rather than being it, so therefore they can be said to have retained some degree of clearness or clarity about it and therefore can respond.
The unresponsive ones can be said to have been audited past that state to where they became "unclear", and so they have become very unclear and are back into the state of being a composite with whatever MEST or Dynamic they have been audited into being. So they are actually being those things and cannot respond until you run Power Processes 4,5 & 6 again, which will then break them out of that "existing, condition" for them and to make them Clear again. And then they will be able to see the thing they were caught in and handle it in a few more commands and possibly be able to then do the Blow and Can't Blow Steps.
So we are looking at those two categories in LTA, responsive and unresponsive, and theoretically you can look at is as "Was the thetan processed past the point of being Clear?" In other words, was he made unclear again? Or, "Did he maintain the clarity of a viewpoint and just do the processes as a "mock up" and got stuck, sort of "with the mock up", not IN it, not being it, but stuck with it?"
OK, so that might handle some confusion on responsive and unresponsive. And also on the handling priority. We have to handle the interference type first. That may be beings that are impinging on the session that are big beings (Player Thetans), impinging on the session.
Now we get that out of the way, and then we can handle the persons own - own LTA track - his own personal LTA track. And that will usually be the reason you can't audit him, it will be that he has had Auditing LTA and is still hung up in it. When that becomes aware to him, when maybe it becomes real to him and reads on the meter then that will impede all future Auditing on his own case, until it is handled. And you know how to handle that from Tech Briefing 13.
After that we should then look at his association in LTA with others and "others". He may still have "others" that he knows in PT or "others" that he comitted overts on or invalidated or something or they invalidated him or some flow of rudiments here - so he can then get in the rudiments with others and handle any Games or incomplete cycles he had with others. And that is the next priority.
And then the last of course is now to handle the beings who are MOCOs which are impinged on by LTA incidents. And those would be the things such as his body has a LTA body death in restimulation, meaning that some of the MOCOs in his body are from LTA and possibly were from his LTA body (because they have not left the universe either) - they are still around. And if he is specially near to his LTA track, in the very same area, he may have picked up some of the very same MOCOs that he had last time around. They tend to stay around the same area, being unresponsive and stuck in those incidents.
So here he was, trying to get out of the Games LT A, going up the Bridge or something , or around the planet Teegeeack when hope was there that beings might be freed and get out of the Games again and get better Games going, and all of a sudden there was some body death siutation. Now those MOC0s remain in the ground or in the air, in the whatever form they were, water, gas or solid, and this time around (TTA)he picked up some. And they, by being on the same track, with the same Player and in the same environment restimulate the body death or the sickness which preceeded the body death and start giving him something that is unhandlable in PT because it is so far out of PT. The incidents - you see we are talking about things that are diseases of LTA, but appear in TTA as merely an "unhandlable illness" such as cancer or various forms of untreatable, unkown about, unhandlable body diseases, - now this, these incidents of cancer - remember that a cancer by our definition is merely a dramatisation of a real illness that was there in LTA. In present time its manifested as a cancer. In LTA it was what it was. For instance a lung cancer could have been emphysema, or some lung disease like tuberculosis from LTA. A cancer in the blood or lymph system could have been blood poisoning, or an incident of breathing poison fumes, or something like that and dying from that. So all of these things - like cancer in a certain part of the body could have been a fatal injury inflicted in that part of the body of LTA - these cancers are of course all so far out of PT that they (doctors) can't handle them. All they can try to do medically is bounce them off that track to another incident. Sometimes it works, but you'll normally find out that it only works when they also move the Player off of his LTA track. And if they move him off of that by removing him to a hospital or foreign land where he never was they even may get better. If his associates, friends, his environment's intentions do not stick with the LTA pattern. Then he may just pop out of it, and the MOCOs may pop out of it too, because the big thetan is more powerful than the MOCOS, and if his intention is toward survival perhaps they will also move toward survival. But it is not as simple as that, as we know, because there are counter-intentions and other beings around and his own compulsion to follow his LTA track. And this is much more powerful on the case and also occludes the handling of the MOCOs. It makes then stay in what they are stuck in. You have to take the intentions of the big thetans off to be able to handle MOCOs or Body Thetans or whatever you want to call them - not Body Thetans so much, but Body Organisation Thetans, the ones that are supposed to be there that are actually running your system, your Body Organisation. Those are the Lambda Thetans and the Phi Thetans that are the actual particles of the body.
Now, this is a nice Organisation. It's got billions and billions of members in it, and they are all from various Players in the Games, that were dumped - they were dumped, these little MOCOs - into the MEST universe. So you got quite an Organisation here. It is easy to handle on the levels past 14 because the person has done his CO Cycle Rundwon, and it gets easier and easier, but at Excalibur Level it is good enough if you can just get the LTA Body death handled of the incident the person may be stuck in there, that LTA Body death. And that's handled also, as we said, AFTER you get off the interference, the persons OWN LTA track Auditing, the others, other beings he may be involved with, from LTA, still needing the Ruds put in and so on. And then you can handle the Body Death. Now the way you do that of course, simply, you prepcheck - sorry - you find the date/locate of the body death, date to blow and then you prepcheck the incident. (Note: The D/L steps should find two dates and locations - the D/L of the LTA Body Death and the earliest beginning of the illness or incident that caused the LTA Body Death. This will open up more awarness for the Pre-OT on the Prepcheck which is done over this entire incident and not just the end of it. This has been found much more effective as a person may have an illness for some time even years before his body dies.) So what does that do. That removes some of the charge off of the person himself of confronting the incident so that he opens up the commlines, so to speak, so that the MOCOs can be audited, because he may be putting his own Prepcheck buttons in on the body, you know - invalidated, decided, asserted, careful of and all that. So you get all that off and then the MOCOs can be audited. And they are then put in session and run on Power 4, 5, and 6 and blown out of LTA into Present Time. OK. %Now, and afterwards the Blow and Can't Blow are done for those who are going to leave, and those who want to stay and help and so on and so on, all the other incidents they may have etc. So all of this can - and sometimes it has to be done more than once because the person ... I say more than once. Sometimes there has to be more than one Power Process 4,5 and 6 cycle run on it because the person cannot confront all of the MOCOs. His TR 0 is not really, shall we say, impinging enough now into the Body to really handle all of it at once. And sometimes he will just handle a part of it and then there is some more and then there is some more, and it's all involved with this one body death.
And on other cases it could be another body death which you then have to handle separately.
The interesting thing on these is, I must tell you that if you have a person suddenly get a restim of an LTA body death and then he even tells you that it is .. he felt like he got hit by a car when he didn't, or he felt a bullet going through his body when he woke up but he didn't have a bullet going through his body. But yet the physical aspects of such a thing happening actually do impinge on him. And the doctors are mystified. Then you do have an LTA body death in restimulation on this person. And he must, I am saying, the physical result of this kind of thing cannot, it's not something you can "key out", it just is getting worse and worse and worse and worse and nothing can handle it. You can't key it out, medically handle it, or anything. Then, when you handle it in a session, after you've handled the interference, his own LTA Auditing and other people's rudiments and so on and when you get to this body death you must handle IT. You must handle that one. Do not handle another one. Handle that one. The one where that bullet went through him. Or the one where he felt like he got hit by an automobile, where was that one? And date/locate that one and handle that. That will get the relief. Not just handling any LTA body death.
Now the other thing that was, say a bit not understood by some internes and many Solo Auditors is: "Why is a creation different from a plug?" They didn't quite understand that you couldn't run a plug with a creation CS and you could not run a creation with a plug CS. And this comes again from not much study and not much understanding from the theory. Because a plug is totally other/determined and it is implanted to be what it is and therefore is very willing to go free as soon as you run through the incident and it goes free as soon as you run through and get the holders off. We know that because that's the way Excalibur works. Now a creation is totally different from that because those MOCOs are all self/determined and are there to help. Creations were all created to help the big thetan who created them. Therefore the creation cannot be run on the same process as a plug. It has to be run on the basis of exact duplication and also finding the administrative why , of why it is there, why it was created, debrief, acknowledge, etc etc, thanking them all for doing it. It's a help flow they were doing that creation on. So it is not the same as a plug. The creation was put there to help the big thetan and the MOCOs in it are part of him which are "helping him" to do what he is doing.
Now, he might have forgotten about it, may have invalidated it. may have ARCbroken it and all that, but basic underneath all that was the postulate to help. And that is why you have to get the Amdin Why off or they will still hang around and want to make it again. They want to keep helping, you see? Ok. Now a plug is totally different. It's other/determined and it's made by implanting. And it's later on the track than the MOCO was created anyway. OK. But basically it's other/determined. That's why it blows outward, outside of the persons universe. And anything he has created, it usually blows inward through himself and through his body or the session space he is in. And so: self/determined charge like that when it is released on a creation, on OT 12&13, or on 9,10,11, blows inward, and the other/determined charge coming from others and from implanting and so on blows outward. Because that is stuff that they just wanted to get away from and they are thanking you but they don't want to come back to you because they were not originally with you. The MOCOs of your own creation were originally with you if you created them. And also any Games Participants, MOCOs or beings who were in Games with you, they have to come back to full affinity and closeness in time and space before they can leave. Or, if they are MOCOs of yours, they join back into theta. OK.
Now, I got those two sort of straightened out with you I hope. And that was the priority of handlings in LTA, what LTA body deaths really are, and how they apprear in present time. And why a creation is different from a Plug.
So now we start into the Upper Level Review handlings. And first I'll give you a little bit of theory here. First thing is that what we are handling above 16 is a being who has the potential of total logic, 100 %, or total illogic, 100%. A thetans quality, if you want to say "closest quality to a thetan", if you take away all the creations he's made, matter energy space, time, location, etc etc, what is the closest quality that you can descirbe him with? Well that's Logic.
Now, how do we improve the logic? The answer to... that question answered will also improve the thetans quality. So since the whole bridge was to improve Quality of Life and Theta and so on, we are now in the process, after 16, to improve the Logic of the thetan, and that will improve him.
Now the Games Master course starts this off by getting him to logically confront and see how the Ring Games were put together and what all is involved in it and some of the things that were created to make the Game possible and so on. Now this is quite interesting and so on, but those levels, the Games Master Course, the Games Series Course, the Games Basic Course, and the Source Levels, (there are 4 of those), and the VAST Level, which I call the Viable Application of Source Training Level - those above 16 Levels are in a sequence which actually improves Logic and brings about a better operation and a new or improved ideal scenes$' better operation on the dynamics, much more better handling and improvement of the body Org and of MEST around the person. Some of these things become quite miraculous but they are simply and easily obtainable on these levels above 16, because we are improving the persons ability to operate.
Now, that is similar to the lower bridge in that the person goes right on through that and everything will come out ok. And he will be able to operate and improve to whatever state of OT he wants. Now what we get coming in against this is counter-operation or anti-operations, intentions or counter-intentions to these operation states or to his own Logic. And these are things such as postulate thetans. These are thetans who were made to be postulates. They were implanted or audited, convinced, encouraged, made to believe etc. that they are nothing but a postulate.
Source in Pawn, that's another one, which was a normal thetan, taken to a "nice place" and processed - like Coltus - processed or audited in LTA to become just like another Player, and he is then used as a sort of a "Body in Pawn" for that Source. He is sort of a Source,, but they have given him a body in the implant station and now they use him. Whatever they do to him is supposed to affect "his" Player.
Now, there is also the Hidden Body Incident, which is on the persons own body that he is wearing in present time. And that's merely from other big Thetans who were around the body when he wasn't there. And they have given intentions and instructions and cross orders and illogical things to the body. And the body has a whole bunch of out rudiments with these guys and they have also crossed up the operation of the body so that when the thetan came back into it he couldn't figure it out and he just forgot about it or left it alone.
It isn't on his own track, you see? It's with his body - but he was asleep, he was unconscious, he was drunk, he was exterior, he was whatever, he wasn't there, he wasn't aware of it. So other big Thetans gave the body some bad data and he can't work with it and the body doesn't get better and so on. So that is a Hidden Body Incident.
Then there is the OLD Commanding Officer's solutions for the body. The Body Org, the Lambda part of the Body Org - this is usually a team of Lambda Thetans who are trained or created to help run bodies. Again they were created to help run bodies. Now they could have had many COs in their track and these COs could have had other solutions for them to do. Like for instance concentrate on swimming all the time or concentrate on 2D all the time. I mean these old solutions could have been very strange and different than what the current Commanding Officer wants for his Body Org, and sometimes they come into conflict. Those can be handled too. But again, this was from the old CO. You see, it's all Players. Players that influence the guy above 16. The Source of these counter-operation postulates or counter-intentions to his operation are all from big Thetans. And no more they might come through via the Body MOCOs - but behind it all you will find another Player, or a former Player, or some Player that got implanted or something. So we are no more in the person's "own" case area so much, although he could have operated poorly because of this. But the result of it after doing the review will be that he gets off these lines and connections between him and the body and the other big Thetans and Players in the Games.
Now they couldn't, they don't have to be just in present time, although they are still there affecting him in present time, you know what I mean? Those beings are still there, they are infinite. But the time when the intention or the postulate or the whatever went in and affected the guy could have been earlier. He could have "bought the postulate" himself or the being could have been implanted earlier himself to be a postulate and is still being it. So we do have to still deal with Games tracks here. But it's usually the Games track of the counter-intending being.OK?
So there is also of course the present time Black NOTs (and Black 8) which can give wrong items and wrong conditions to the Body Org because there is no more Case there to give it to. This was one thing that was found out: that when Black NOTs is done on a person over 16 - over OT 16, not just 16 years old - but when it's done on a person above OT 16, the Black NOTs does not impinge on the person's case because he doesn't have one. So there are no BTs and Clusters there for it to hit. Now what it does, though, it impinges on the body, the Body Org Lambda and-Phi Thetans. So from Black Nots Auditing a person could get wrong items and wrong conditions given him and other data given him from his old case folder or whatever that the body believes is something he wants done. Or at least it's intended that way by another big thetan. OT acts sort of like a hidden body incident. So, that may be the source of it. And we found also that the Black NOTs boys are doing it in groups now, they are doing like 3 different Auditors will have the job to handle this particular person at a certain time. And they will all be directing these wrong items and wrong conditions and earlier incidents out of the folder toward the guy. But they're handled just as in the earlier implant handling of the Black NOTs'ers and probably you find they're all stuck in LTA where they were working for an implanter in those days. After 1980 the Church was being run by Xenu so they were all working for implanters. OK.
Now, let's see, all of these things, the Black NOTs', the old CO solutions for the Body Org, the hidden Body Org incidents with other beings giving commands to the body when the CO isn't around, the Source in Pawn trying to relay instructions from the implanters to the person through this copy of himself as a source, postulate thetans, they are always giving the postulate so that he has to effort to counter-postulate against it. You see, if a person has to "effort" all his postulates, that means there is something coming against him - so all these repetitive things of trying to get better, get well techniques, and all that, just means that when a person has to do more than one time a postulate, that means he's got counter-intention on that postulate. If you just run out the counter-intention then he only needs to make the postulate once. The counter-intnetion would be a continuing counter-intention, you see. A thetan doesn't normally sit there postulating throughout time, he just makes it once and that's it. A postulate thetan however was made into being a postulate all the time so that he is therefore more effective in stopping the OT's postulate because he is doing it all the time and the OT only does it once. So if he runs these guys out he only has to do it once, you see. Very simple. OK.
Now there was an issue sent to the Super Static C/Ses on "Roller Coaster OTs" and this is very useful in handling some Review situations even above OT 16. It is also used below 16 and that was the - again who is the bad guy in this one, the bad Auditor from LTA. That was the "LTA Future Auditing". We found out that some people didn't quite handle all the LTA future, future Auditing. That's Auditing from the year 2000 on forward in LTA. Sometimes they did not handle it on the OT 16 Rd where they just scan out the Auditing track. They only scanned out the TTA one and never got all the LTA even though they knew about some of it. Because some of the LTA future Auditing was also directed at sort of theta conditions which could be outside of the games so it probably wasn't even considered to be in the Ring Games. But it does come up somewhere. Usually above OT 16 if it's there. And this could be "Future Auditing from LTA" even "other practices from LTA" which were similar in trying to make a person "join the one and only" or "become holier than thou" or whatever. These thing can affect a guy above 16, and make him rollercoaster. They can have given him wrong items, that's the main thing, and overruns, or unflat processes, or wrong conditions. Now the wrong item is probably the worst because he will get stuck with that wrong item and he can't shake it loose until he finds out what was the right item. And if he doesn't know that the wrong item came in session in LTA future, well he is not likely to get rid of it. So, you'll have to straighten these things out. Whenever you get a wrong item indicated, always find out what the right item was. OK.?
And there may not have been a right item, but that will also be the right item "that there was none". But whenever you indicate a wrong item -that will give relief by itself, but then wait for that to FN and then give: "What was the Listing question" and "what was the correct item then?" OK? And that allows the guy to put back in his own Logic, you see. All of this has gone against his Logic and now we allow him to put in his own stable datum, his own Logic, his own particular policy, his own purposes, his own operating basis. OK.
Now the "Rollercoaster OTs". Again that is an interesting issue because you can dig around in there and find in there anything which has to do with LTA future Auditing, and Black NOTs in PT, Hidden Body Incidents, old solutions from COs of the past for the Body Org that the guy is now using. I mean these things are part of the complexity of playing in the game. The guy is not trained enough or not aware enough yet to understand how they operate. So if he still chooses to use a body in the game then he is susceptible to these things and if he is still involved in the game here he is susceptible to these things. So. the thing we are trying to do here is get back his ability to differentiate and his ability to use Logic.
Now, let's look at the postulate thetans for instance. The intention of a postulate thetan is probably not his own intention, because we know we can free them. But the intention of the implanter who gave him the postulate or made him into it, or the intention of the person who made him into a postulate was to confuse or disrupt the logic processes of the other being that this postulate thetan is supposed to affect. Or in some cases the other group. It can be a postulate thetan covering several or many people.
The same intention applies to the makers of "Source in Pawn". It's obvious that was done to mess up the Logic-of an individual. Now-these processes we use to handle the postulate thetans are based on Logic, and also based on the fact that they were processed into this condition and that when they got into this condition of "tieing an illogical postulate", that they were then committing overts and withholds as a thetan, in other words, against the quality. of Theta. And against their own freedom and so on. So the processes- usually when we identify these postulate thetans normally - if they are responsive - then the thing to run on them is the Power 1 process, you know:
"What overt have you commited"
- and we also include the exact postulate, you see -
"by being that postulate" or "while being that postulate" - you see. So "What overt have you comitted as an I don't know postulate?" or something. So, "What problem are you trying to solve?" and "What have you withheld being an I don't know postulate?". Or "as an I don't know postulate?. And you run that until the HP on that. And then we run the Value/Importance process because - to make a guy into a postulate you have to realize the guy had a value to it and considered it more important to be a postulate than to be a Player. So somehow they had to get him to reach into that state and not withdraw from it. So we run V/I Reach and Withdraw on that postulate. We run "What is the value of reaching for that postulate?" "What is the value of withdrawing from that postulate?" What is the importance of reaching for that postulate?" and "What is the value of withdrawing from that postulate?" And after that we run the actual PR 3 so that he gets off the auditing conditions under which he was made into that particular postulate, or made to start getting into the state where he had to reach, it. In other words we are getting now into the processing that was done or the implant that was done.
Now, on an unresponsive postulate Thetan you can just run Power 6. That is also possible because it is that this postulate for him is an existing condition. And he will reviv through the incident which made him into it. OK?
Let's see: The Source in Pawn was done in an implant station. So you can run it as a PR 3 auditing type implant, as sort of a continuous process to "be this guy", or PR 2 (Power Process 2) "What condition have you encountered in the Source in Pawn Implant?" and that usually gets then through it real fast. That's after you Date/Locate it. That's all covered on the issue how to handle those guys.
Now that's to get the Source in Pawn loose, you know? And the situation where he was or where he is still. But after he blows loose you probably will find all the intentions and counter-intentions to you behind it and so on. You must have been kind of important if they made a copy of you to try to monitor you with. But anyway, that's part of the game. OK.
Now, we also find out that, of course, in LTA when Xenu thought he was going to win and had all- this Tech under his control there was the attempt by him - when he saw that some others just wouldn't come into the Church, wouldn't go up the "Black Scientology" bridge, he did try to create some, interesting variations of postulate thetans and so on. To try and trap these others and trying to not let them lo out of the game where they could influence him or could bring the truth back into the Game. And this is why he made a lot of postulate thetans and he made these postulate thetans from players who were either so badly off or so caught into these or earlier games or so messed about or so fooled that they were glad of a little help and he gave them a "little help" to get them into sort of LTA PT and then he made them into a postulate "that's the way they could help in the game cycle and become a better thetan or a better Player .." or something. That was a trap and to trick. And mostly, postulate thetans were perhaps players, shall we say, who really had a bad game record - they "got lost" or so or "stuck" in the game somewhere or they "needed some new purpose" and they "couldn't figure out" one for the games themselves and they were "so confused" and so on. So you might find some of these come from very far back, even beyond the boundaries of the Ring Games, way far back into other experimental Games that thetans have played. And these thetans got stuck there. And finally Xenu found a few of them - they were still floating along - on the time track or more accurately Games Track, you know, and he found some, fixed them up a little bit, and then made them into postulates. So some of them don't have any reality on the Ring Games at all. They are just being a postulate. So don't be surprised at anything you'll find.
OK, that's the end of Side One. And now on Side 2 we'll go a little bit further into this theory of the Upper Level Review cycles.
OK. This is Side 2, Upper level Review, Tech Briefing No 14, for SS C/Ses and Upper Level Review Auditing.
To continue with the theory of why and how these review situations come about, we must look at what the Dynamics are. As we know they come up from 9 - Aesthetics; 10 - Ethics; 11 - Tech; 12 - Admin and then above that is the Dynamic of Games, at 13. Now Games is the actual point where - shall we say - the "Illogic" begins. Because outside of Games there should be just Logic, because anything IN a Game - to some degree - is illogical. And it is not pure Theta, it is not Axiom 1&2 - sorry - it is not Axiom 1, it is Axiom 2 coming in to make some creations there. And right away those things are, to some degree, illogical. So a Game provides the differentiation point between what is logical and what isn't.
Now, Games of course are all abberative - but some can be fun - as LRH says. And what we want to do as logical beings is try to produce a Game that is fun, and that we can apply our Logic to and enjoy it. Now that is the basic behind it, and that would be sort of a "viable game". So, that would be one that people didn't get stuck in but they enjoyed and had an optimum Havingness - Exteriorization Balance all the way through. So that is the purpose overall : to try and make a viable Series of Games that will be fun, have wins for everybody and acceptance by others.
Now this is all covered on the Upper Levels so I won't go into too great of a detail on it - except to give you - here we are trying to give you some of the oppositions to this things that can come in as a Review cycle on it.
So, let's look at some of the possible Dynamics above Games and how they would fit into this and how they would try to be blocked from entry or from people arriving at them by the Implanters or the people who wanted to stick thetans into Games forever - for their own purposes and control.
Above Games we could look at "Source Operations" as being the next Dynamic, (Number 14), and there we would find people choosing - from an "outside the Game Viewpoint" - choosing their "Source Mission" to do. Or evaluating the Source Mission they want to do from an overall viewpoint of Games. They can see what is necessary-.and what would be fun for them to do to try and help the other thetans out or to improve the Game Quality. Above that would be a "Dynamic 15" idea of "Logic" which would be used of course to make this determination of what a person would like to do to improve the Game Cycle and to help. Now Logic also includes the Data Series and Evaluations. And it also - of course - comes into the Administrative Dynamic inside of a Game, but I am talking about it now as used outside of a Game - from the viewpoint of pure application of Logic. So we can look at the need to APPLY it as being a little bit higher than the Logic itself, and so 16 would be an "Application" idea, and this is the Application of Logic itself. The potential of Logic and the potential of Illogic -which are both presentin Games - the Logic is present as the Viewpoint which you are bringing up the Bridge - and the Illogic is present as all the things which he has to handle to get into an optimum state.
Well, this "Application" situation is what I am talking about as "earlier game experiences" or "earlier game experiments". The Application Idea is to apply the Logic of a Source or Thetan or whatever - or Theta - and make something that will be "viable".
So "viable" means of course that it is "able to live' and in this instance it would be something that is able to be logically handled - and therefore can remain fun, can give wins and can get acceptances. So, above - sort of a 15 idea, Dynamic 15 of Logic - we would have Dynamic 16 of Application. And a Dynamic 17 "Viability".
Now the "Viability" is - of course - the Senior Idea. But it is still a Viability of Application of "Total Logic Potential" plus "Total Illogic Potential' - so it's higher than Logic, it's higher than Illogic - it's just: What is the Balance of these two for Viability and Optimumization of the Game?
And you say: "Well, why have to have Games at all?" - Well, then you have to look at 18. And Dynamic 18 would be a "Totality" area, which would be the "Awareness of Infinity" and "Infinity of Awareness". Now - if you look at those, they are not the same thing. The "Awareness of Infinity" is - sort of - "Aha - I can see all the possibilities and the possible applications of Logic and Illogic. And I can-be aware of them as they are or as they could be." - Now that would be a nice viewpoint to evaluate a Game from and to do a Source Operation from. - But - the other side of it "Infinity of Awareness" - now that is taking a viewpoint of what I call "OMNI" - OMNI - meaning "all over" or "overall". So, "OMNI-Viewpoint" would give an infinity of awareness - meaning that not only are you aware of what the infinity of possibilities-are, but you are also aware of what all of those - say - creations and other beings and other Players and so on are aware of.
And this is a "Full-Responsibility-Attitude" and it in the one of an ultimate OT-Operation State. This is the one which everybody keeps talking about, which they can't quite get to. And the main reason is - it requires a full responsibility -.It therefore requires a pretty full
Knowledge of what has been going on, and what is going on, and what could go on in a Game or in Games themselves. And it takes full responsibility - sort of a full ability to control things - and a complete evaluation of the situation. So I don't think anybody is going to arrive there unless there is a - shall we say - a pre-determined evaluation and a pre-arrived-at conclusion already existing. And this is probably how OTs who DO operate - on and off - have operated. They have run into a situation where it is ALREADY evaluated, it is already determined what the handling must be, and then they DO the operation, the OT-Operation, and then they instantly don't understand how they did it. How did they do it? Well - they have to find out : What was the evaluation that preceeded it? and: What was the awareness-level that preceeded that. Instantaneously perhaps - but very quickly - there was a full evaluation, a full assumption of total control and responsibility to do the handling. Most of these incidents of "OT-Operation" where somebody did lift a body or moved some MEST without anybody's agreement and just did something totally miraculous - if you examine these with Auditing you'll find: a quick evaluation has been done right beforehand, which was: "Wow, if I don't move my body out of the way - I won't be able to do my Source Mission" - you know - and that was so important that the guy - the evaluation was obviously necessary, the handling was obviously necessary and in that split-instant he did it.
And he may have done something quite miraculous - stopped Time or Motion or other people's activity or action and handled, controlled a whole area of MEST, or a more local area of MEST and did something quite miraculous that people could not believe - and then when it was all handled released that control and everything went back to "existing-scene - normal operation in the Game". And everybody was staring around going: "Did I see that - or didn't I see that? - Wow, I wonder what happened." Even the guy will wonder what happened - you see - "I did that but
I dou't know how I did that, haha".
So, this is the Level where you can find out how you did that. And I will tell-you that you better - sometime along here - study the Data Series, because it is necessary to know what evaluations have already been done and what handlings are already in progress. Because you just won't be able to do any OT-Operations that go against those. Because those OT-Operations are already. IN place, and they have been evaluated properly and therefore yours would have to take into account those evaluations. So, it is good to find those things out, and that's why I encourage those of you who want to, to continue on up the Bridge and up to the full "Source Levels" and the "Viable Application of Source Training Level", which involves all of these things - amd
you will get a full reality on it at those Levels. So this "Awareness of Infinity" is - to make a small example, say: You can be aware of a dog. Allright? There is a dog, and he is brown and he is barking'- or something. But - the other side of that you see - is the infinity of awarness, which would be All the dog's awarness that YOU are aware of as well. So you are not only aware that there is a dog there - but you are "having" that dog's awareness', and you are able to see or be aware of that dog's awareness toward you. And all of his MOCOs toward you, and toward other things as well. So we are talking about a - rather than just an awareness of something - but an "infinity of awareness", which involves all the "something's" awarenesses too.
And that is how you are able to - on a gradient - contact MEST MOCOs and solid objects and have them respond to you you'll be able to audit then and so on. You are actually getting the viewpoint of how their awareness is, establishing the comm line - both from your side and their side - and THEN they are able to communicate. Because before that they were only being an "awareness", not an "awareness of awareness". And you have given than that extra little boost by being AWARE, aware of then, and having the awareness of their awareness, so that they can now communicate to you.
And this is a simple as looking at it - let's say an electronic eye, sitting across a door, you know, the little light, that when you interrupt the light it opens - it does something, it rings a bell or something like that. And there is this little electronic eye, the light on one side and the receiver on the other side. And that bean is sitting there and it is supposed to respond when you walk through the beam. Now it's being aware of you when you walk through the beam - that's true. But it's not sitting, there saying: "Ah, here comes somebody - he is walking slowly toward me, I will get ready to break the beam and ring the bell when he hits ... ahh, there he is, now, buuummm, do it!" - No, he is not doing that, you see? He is only going: "Beam broken, ring the bell" - you see" Or just :"Beam broken" - and then the next MOCO goes "klick" - and the next one goes "klick" - and the next MOCO goes "ring" - you know - it's an automaticity. So, that is "awareness". And "awareness of awareness" would be the other thing... being aware of the various approaching events and the evaluation of what is going to happen and what has happened and so on. OK?
So, what is this "viability" thing that seems to be the thing that everyone is searching for? At least when you get to these levels you find out that is what the Games Pattern has been after. Now - let's look at some of the Games that have existed and we find out that if you took it as a --sort
of - Awareness of the Potential of all Games, or the Potential of all Logic and all Illogic -there is an infinite possibility. And that now - just because you are in a Game, that doesn't mean that all those infinite possibilities have been played. You could be somewhere in the middle of this "infinity" right now. But at any point there, there is this OMNI Viewpoint of being aware of the Infinity of Awareness so that is all the Awarenesses combined together at that point in the Game.
Now when you examine those - and you examine the history of these experiments, you'll-find that some of them went much too far into the illogical area. In other words, the Thetan - or the "Logic Part" of the being created himself - or created so many MOCOs and so many illogical parts of himself, that he felt below the point of being able to get out of that or as-is all those things himself. Now perhaps if he was only operating by himself he might have come out of it. But the complexity was caused by "there are other Viewpoints" - if you notice in the Factors - it says "But there are other Viewpoints". And these points also extend points to view and so on. So, the complexity of all this together is what we are trying to resolve and make more viable. Not just the personal one - that can be done by just doing the Bridge - and the guy sees how far he can "create MOCOs" and how far it will go before he gets illogical enough that he can't uncreate them.
But with a group, or with a "but there are other Viewpoints" existing as well, then it gets to a very complicated stage. and the Games have to be regulated in some manner. Now, these are what we call the "Absolutes" which regulate the Games, which are things like "the Rights of a Thetan", the idea of "Dynamics", (but not the Dynamics themselves), which are just a way of bringing order to the Games. And the idea of "Improvement of Quality", the idea of "up a Bridge" rather than "down the spiral" - those kinds of things. And those vectors, differentiations - are kept at a logical -'shall we say, 'safe point" above Games - so that they can be used to regulate these things. And that is what a person evaluates when he works out his own Source Mission.
Now that is a Level of Source Operation (Dynamic 14). Now, he only has to have an awareness of these things to operate" a Source Mission. But to operate an OMNI Mission or do an OMNI Mission - he has to have this Infinity of Awarenesses, or it had to be evaluated from that point even if he is operating in it at a lower point in the Games - as a Viewpoint or something. The original evaluation of that OMNI Mission had to be done from an Awareness of infinity and an infinity of Awareness - to be correct. (Dynamic 18)
And it was correct. The one we are doing is to handle this psychotic area in the Games, where things are so solid and so mixed up. This experiment that is going on now in Games with the Archives - the Ring Archives Series - and the Game Series that goes with that and all the way back to the CVP creations and so on - that I call "Loop 3", meaning that it was a descent into Games or into Illogic and it proceeded on its course and went down into a "Gameless State" and then it started coming back up with improvement and finally isnow moving toward the end of the cycle - with the Bridge and it is a a complete - sort of - "hanging Loop", as a cable 'loops" or hangs on a bridge -holding up a supsenison bridge between two towers. If we look at the top of the towers being the beginning of the Games-Level, and above that Source Level, then the descent along the cable would be going down into more and more illogical states and then the ascent or the rising up of the cable to the other tower would be the improvement toward more logical states. Now this is what I call "Loop 3" .There were at least two others before that which involved a great amount of Players There may have been other things Games before that which involved individuals and private and personal and other arrangements of Players. but these with many many many many Players in them (10*10 to the 40 or more) - there are three major Loops to these.
And the first one went steeply down into illogic and steepl back out, but left some of the Players still caught in there. And they weren't ever actually rehabilitated. They just floated along on the Games Track. The second went down, went down also, but not as steep below the point of - shall we say - "no return", and -it left some people in there, and lasted a longer time, and then came back out. And the third one is the one we are familiar with - CVP Creations for a while, then Gamelessness, and then the Games Series.
Now, this third Loop is the one where we have a lot of counter-intention toward the end here. We find that the implanters want to keep people into the Games, and they are "Anti-Games-People" or something, I don't know. They intend to keep the Thetans IN the State of Illogic, so they had to be pretty illogical themselves - you see? So they themselves could have been some of the perpetrators of the very illogical Games, or some of the ones who were caught in them. Because, you notice,- that the Implanters require much more Organisation to keep you in, than you do to get out. You only require a good Auditor, good C/S and a lot of study - and you can get out. That's only 2, 3 people. They require whole organisations, whole masses of implanted thetans and so on to keep people in. So, you can see how their effectiveness is very poor and it requires much more effort on their part to keep people abberated than it does to release the abberation.
Now - when you have this viewpoint of things you also then realize that some of the thetans that were stuck in the earlier Loops could have been partially rehabilitated if they were known about - because we can do it now. And they were maybe perhaps used in the LTA Future, by Xenu and his implanters. When somebody may in a session for instance have run into these guys and they thought "O boy, here is a new resource, you know, we take some of these guys from earlier Loops - failed Game experiments". (Game cycle experiments, I should say, they are not just one Game ). But, they would take these guys with no - absolutely no reality with the Ring Games themselves and make them into Postulates - you see? Sort of rehabilitate them up to the stage of "wanting to be a Player again", and then make them into Postulate Thetans or make them into somebody who would "project a Body Image" to a person and sort of mess him up with somatics and so on - like that - by duplicating a mock up of his body sort of a little "Body in Pawn trick". But these guys were so - shall we say - primitive, that they had no idea of what was the Game in present time, and what were the Rings or anything. And so they just automatically did this thing. And they are - they are quite uneducated in terms of Games, and when you run them sometimes they are unresponsive or they are operating in little groups or something. And you find them on a "Postulate Thetan Chain" - one of them won't go until the other one is free. Or, you try to run one postulate out and then interferrence comes in from another.
And so we found the beat way to handle that is: Just go straight to PR 6 and include whatever comes in into the Auditing, with clearing the commands for it and then just carry on with the PR 6. And they will eventually all reviv and come out of their situation.
Now we find that some of these guys were also given Something else - to make sure that they didn't escape from their little improvement they did get - which was they got rescued from whatever deep part of illogic they were put into in some of the earlier Loops. That's why I call them "Loop Thetans" - you see, they have no. No reality on what's going on in present time. They just want to suck out a little experience and a little pleasure and sensation out of the Players in the Games now. It makes them think they are in something - they don't even know what it is. They are just being Postulates or being commanded to give somatics or whatever. Or "make it hurt" - you know - or whatever. So, some of these guys, when you find them, they will have to reviv on PR 6, because they were given something else, a neat little Implant to make then stay in these conditions. And that implant was - we call it the "Big Source Implant". They
were given some kind of electronic prelude implant where they felt like they were dead - or dying. Probably "Lasering" up all their case mass with electronic waves and so on- to where they felt totally confused. And then they were "woken up" and told they were just "brought to life by the Big Thetan" and if they did not want to die again they would do the job the "Big Thetan" wanted them to do. And he would give them a job. And of course, the "Big Thetan" job they had was always to do something against the other Players in the Game. It was always some counter-postulate' or some postulate that they now believed was "true" because they thought they were created. In other words, had become MOCOs. They throught they were now Mocos. And so they had to do what they "Big Source" they would die again. And the act is, that if they - if you start processing them on the normal Postulate Thetan handlings, they will run into these somatics themselves. They will feel that they are going to "die" or something like that. When you see that, you know that they are stuck in this "Big Source Implant" and that they need the Power 6 to reviv on.
Now, sometimes of course, the Pre-OT running on this will experience the somatics on his own body - of course because these guys are sort of pressing in on it and are connected to it. Or even inside of it. But they don't even know that they are in the Game - sort of. They have to be blown through into present time. And they are working totally with the implanters. So don't worry about it - just run them out - and you'll find out all the stuff that they've been through.
Now these Implants were normally done to them in the LTA Future. That's when they must have been discovered and been utilized as a resource. They were not freed. They were just helped out a little bit from the condition they were in and then made into a "Postulate" or into a Body - "Anti Body Mock up Duplicator". You know, they mocked up a copy of the Body the guy has so they could push somatics through the mocked up hand and it will impinge on the hand. Now there has been some interesting development in this, and some of these are quite amazing and you can read about them in the course, which goes along with this tape. There is a course pack and some folder data that goes along with this Tape, and you can find out all about it from that.
So, this can be not so much on one case - and on another case - or shall we say another OT - it can be a lot. We have found that it varies. Now this Is a matter for the C/S to handle, and these kinds of things like Postulate Thetans and Groups of Postulate Thetans, or connected-together Postulate Thetans of the unrespsonsive type, or of this implanted type - because some of the Postulate Thetans, usually the single ones, they were not made with this kin of implant, they were usually convinced to do it logical - but these guys had to be implanted. And weren't even logical enough to be convinced. And they were from earlier Loops or something.OK?
Some of them may have been just very failed Game Players from LTA, but the point is - it does not matter where they came from. They are - or originally were - Viewpoints, Logical Viewpoints, Players, and they want to play a good Game and make it a viable Game. So they will reviv, and th will come to present time and they will be ok after that.
OK, so we should say that a Solo Auditor probably will not be able to handle these when they come in this form, when they come in a connected together group. It will probably take a Review Auditor to take it all the way through because apparently it's very hard to confront by Solo Auditors - if they are not very well trained. This is up to the C/S determination, but I - in my experience I found that this i the dividing line, whether the person is trained or not. Because you are now looking at big Thetans opposing the Big Thetan who is the OT - so you are looking at more or less equivalent horse power but one side has an implant on it an the other one doesn't - so, the Solo Auditor should be able to do it, shouldn't he? But sometimes there are so many of them that he gets overwhelmed and the Auditor - Review Auditor - has to do it with him. And you get the old formula again "Auditor plus PC greater than PC's - Postulate Thetans".
Now these things are against the Logic, remember, they are against the Logic. What are we doing to encounter these, how come they just showed up and so on. Well, the reason they just showed up recently, in the last year, is because we are into the Levels of Logic, and we are getting completely out of all the agreements - the illogical agreements - that are made in the Games. So they are operating as a barrier. In tact the first ones that were found were not even in a Review session. I think I found one of the first ones, 'and I was just looking at several - at some of the Source Level data - and I found an area that I couldn't reason in, that I couldn't do a logical analysis in. And I went "Huh. hey I can't analyze that, there is sort of a barrier there". So, being a bit - shall we say dubious about that fact, because once you've done the Data Series you think you should be able to reason in any area or logically look at the outpoints or so - the outpoint I saw was "omitted data" here: "I dont know what's happening". Something is keeping it from me. So I used Auditing on it. I identified it as a certain 'consideration', sort of an - it wasn't an "I don't know" but "this is not to be found out" or something like that - "not to be found out" on some area - you know, it had a mystery on it. Anyway, I took the wording and I ran it as a being, who was being that wording. And that is how the first Postulate Thetan was found out. It-freed up and then I was able to think again, and reason and do logical application in that area.
And I found a few more sitting there right as a barrier between the Dynamic of Games and the Dynamic of Source Operations. So obviously they were put there, and by the Auditing session result I found out they were obviously put there to prevent Thetans from reasoning or logically getting out of the Games. That was all they were there for. And then I wrote it up as an Issue and then a couple of more showed up on other people every now and then. And then some people started coming up with these - shall we say - "more than one" Groups of them. And these are the ones that we found were definitely "created" and given jobs to stop individuals and groups in LTA from getting out of the Games.
So this is a harmonic, almost, on the logic level of a little bit of Excalibur here, which we are talking about. But it's not the same processes as Excalibur, and it's not the same type of beings, these are all big Thetans. Now I might say that also some people might have created their own postulate MOCOs or made other thetans into postulates. So they could run that out too, the overt side of it. As a sort of a OT 9-11 on it. But - and also I 've looked at all the other harmonics on this, and there could be an Application of Logic or Illogic that the person made and he didn't like, which could be - or it was not viable - and that could be the "similar" on a higher harmonic to a creation. It could be likes creation but it has something to do with Logic and Illogic rather than ability. So, there are these and I have these all written up and they are ready there on the Viable Application of Source Training Level to handle normally. If they are needed as Review Processes then you should just take this Course and go up the whole Levels yourself and You'll be knowing then when to use them and when not to use them. But they are part of the normal movement into the Source Level and the Viable Application Level. OK?
The definition of "unresponsive" in ULR is not the same as in SS C/S Course. In ULR unresponsive means that you can't complete the process on the thetan you are running or. intereference shows up or a group stuck together appear. In other words - it tries to force the auditor to Q&A. It means "Big Source Implant" - run PRPR 6.
I must say this. Whenever you run out one of these "Source in Pawns" or Black Note or Postulate Thetans, any of these things where a big Thetan has been impinging into the area of the Body, you must at the end of the Blow/Can't Blow - or after the Blow/Can't Blow - you must also look for any . effect this has had on the Body Org - impingement of these items, or wrong items, or postulates, or whatever onto the Body Org -and find out if it picked up any false Policy, false Datums, false operating rules or anything like that and run them out and put in the right ones again - or got it to see the right ones again. OK?
So the effect on the Body from these can be quite large, and it runs off on a gradient. Some people may think it's totally "Wow, feels like I have a whole case there again" but it's not. It's just that these other beings had wrong items impinged onto the Body, the Body got hung up in them and so on. And they come off, one by one, bumm bumm bumm bumm - and finally everything is fine.
There is one other process that I have - it's in the normal levels, up to Source and so on and in the Viable Application Level on handling improving the Body Org, but it becomes almost a little Review trip - sort of the way you used the Pre Static Prior Assessment (or Pre Static Life Repair) sometimes down the Bridge. Well, you can use this Process for the Body Org sometimes at lower level. And that is the Process I - it's called V/I CDU on the Body Org's Creators. And that's "The value/importance of being connected to your creator" for each of the Body MOCOs. Now, what we are doing here .... and then you do disconnected, and unconnected. So it's: "What's the value of being connected to your Creator?" "What's the importance of being connected to your Creator?". Run that until it's flat. And then "What's the value of being disconnected from your Creator?" and "What's the importance of being disconnected from your Creator?" and so on, and then the "unconnected with" on the same process. And Blow/Can't Blow afterwards and "Rights of a Thetan" including the possibility of the MOCOs to help - remain and help. Now those - that process is very good in relieving the ability of other Sources to influence the Body, because each of the Body MOCOs is connected somehow back to his old ,.original Source, and he might as well just neutralize that 'connection until the guy goes up the Bridge. Or until he wants to go free. So that process is very good. And recently I found there is another companion process to that, which does the other half of the job, which is of course V/I CDU on Ceeator's Cases. Because the first process only gets rid of their compulsions to remain - say.-connected to a pipeline into their creators, but this one - their creators aren't even confronting their cases, their own cases. So this one removes the compulsion.,to be connected into the creator's cases as well. And of course they themselves are probably part of their creators cases - so this is even more effective in breaking the line, and putting it into a sort of a holding position, a reserve position until their creator goes up the Bridge. And that way you don't get any of the effect. Just because Joe in Asia is having appendicitis - it does not mean that the MOCO in the appendix here that belongs to Joe has to start hurting. You see?- Ok.
So running V/I CDU on Creators and then on Creator's Cases and the Blow/Can't Blow afterwards is very very useful in handling sort of chronic body things that keep bothering the person, and so on. But again this can only be run - since it's done on the Body MOCOs - it can only be run after the Co Cycle and other influences are off - such as Postulate Thetans and so on. You have to find a time when the person is not being influenced from other big thetans and then you can run this - and experience a great deal of relief. Because it's run directly on the MOCOs, you see, taking responsibility for their connections to the creators, not running it on the creators to the MOCOs. This is run on the MOCOs to the Creators, you see? You're getting them up the Bridge to be responsible. And that's part of bringing the Body up the Bridge as a Third Dynamic. I might mention that the Body Org itself is a very large and complex Organisation and anyone that cannot confront handling that needs a good hatting on the Third Dynamic, because they are also responsible - if they are going to keep a body - to bring it up the Bridge. And it does come up the Bridge, but after a certain point - say -the OT 14 CO Cycle Rundown - you now have gotten these MOCOs into present time. Now you have to handle them quite a lot administratively - not as much technically, because, I mean, they are all in present time. You ha ve to bring them up administra tively, and this is where it becomes necessary to know Policy and what Policies and regulations and so on should be there in a Body. Not to counter-intend them and so on. This is covered also on the various Levels and if it is not so obvious now it will be when you study these levels. What processes are for the Body Org and what are for the Thetan and how you bring the Body up the Bridge parallel - because it is a different Bridge ,and so on - you understand? It's a whole group and it's MOCOs so they don't have any shall we say - case, like any regular Player has. They have once they are in present time - they have organisational Problems. OK.
One more thing. About the "Rights of a Thetan". It's been found out there are actually - at least now in the Games there are necessarily 4 Rights. The first two are the same, which are "Right to your own Sanity" - and now we can look at that as the "sanity" being the "Right to the persons own Logic" - his ability to be logical, that is sanity. His ability to differentiate. These "Loops" I talked about: you can call this one the "Differentiation Loop" - the one before that the "Association Loop" - and the one before that the "Identification Loop". That's where these Thetans come from. Those Games that were played on an identification basis were "Copy-copy--copy-copy-Games", the ones played on an association basis were sort of "link-together-link-together - link-together" and Org Board type Games.
The Loop 3 differentiation Games are getting each individual to handle his own incomplete cycles and then bring him on up back to these States of Source Logic and Omni Logic. And then to get a more viable Game going, because this one itself was a little bit too far into illogic - as you notice. Why? - Because people need help to get out. A good Game would be one or a viable Game would be one, where people would not go into it any deeper than where they could get themselves out of it. Where you have to go below that point and there is no help - then the Game is really bad. If there is help it - it requires help to get out of it, and in the case of this particular Game at this time in Teegeeack it was only one or two people that came along to try and help everyone out. If you really look at it, LRH came along and he gave the Tech and data and so on to help people to get out. And before that no one had come along. You see? No one that had any effect whatsoever. So, this is very important that we have more viable Games and that the ability to help stays widespread - the real ability to help stays widespread - and that even the ability to go below a point or the possibility of going below a point where one can't get out by oneself is very remote. And now we are talking about Viable Games. So where do you have to get to? - I think you have to to this whole Bridge, because at that point the Game can start becoming viable for each person that does it. And then ultimately for everyone in the Games.
So what are these rights of a Thetan? The "Right to his own Sanity" - and that applies to all MOCOs, because when Thetans didn't give them to the MOCOs they therefore -committed little overts, and those creations stayed with then all the time, those MOCOs never went free, until they go back and free them. So, "Right to his own Sanity" "Right to Leave a Game". Well there you are. He can leave a Game, he can get back to a State of Logic, and he can get out of the Illogic, when it gets too illogical. OK? So, "Right to his own sanity", "Right to leave a Game", and "The right to make or choose or not make or not choose his own Game to play". This is another attempt to get the Thetan more creative and more -shall we say - logical, on choosing Games and making Games,' and also to not have to get into Games that he doesn't want to in the first place. Just leaving - right to leave a Game - doesn't mean that he has any choice of getting into it or not - so the "Right to make the "Identification Loop". That's where these Thetans come from. Those Games that were played on an identification basis were "COPY-copy-copy-copy-Games". the ones played on an association basis were sort of "link-together-link-together - link-together" and Org Board type Games.
The Loop 3 differentiation Games are getting each individu al to handle his own incomplete cycles and then bring him on up back to these States of Source Logic and Omni Logic. And then to get a more viable Game going, because this one itself was a little bit too far into illogic - as you notice. Why? - Because people need help to get out. A good Game would be one or a viable Game would be one, where people would not go into it any deeper than where they could get themselves out of it. Where you have to go below that point and there is no help - then the Game is really bad. If there is help it - it requires help to get out of it, and in the case of this particular Game at this time in Teegeeack it was only one or two people that came along to try and help everyone out. If you really look at it, LRH came along and he gave the Tech and data and so on to help people to get out. And before that no one had come along. You see? No one that had any effect whatsoever. So, this-is very important that we have more viable Games and that the ability to help stays widespread the real ability to help stays widespread - and that even the ability to go below a point or the possibility of going below a point where one can't get out by oneself is very remote. And now we are talking about Viable Games. So where do you have to get to? - I think you have to to this whole Bridge, because at that point the Game can start becoming viable for each person that does it. And then ultimately for everyone in the Games.
So what are these rights of a Thetan? The "Right to his own Sanity" - and that applies to all MOCOs, because when Thetans didn't give them to the MOCOs they therefore committed little overts, and those creations stayed with them all the time, those MOCOs never went free, until they go back and free them. So, "Right to his own Sanity" "Right to Leave a Game". Well there you are. He can leave a Game, he can get back to a State of Logic, and he can get out of the Illogic, when it gets too illogical. OK? So, "Right to his own sanity" "Right to leave a Game", and "The right to make or choose or not make or not choose his own Game to play. This is another attempt to get the Thetan more creative and more -shall we say - logical, on choosing Games and making Games' and also to not have to get into Games that he doesn't want to in the first place. Just leaving right to leave a Game doesn't mean that he has any choice of getting into it or not - so the "Right to make or choose or not make or not choose your own Games to play" - that is very very important. And the 4th one is of course "The Right to visit Source and OMNI Levels" - in other words, the right to move right out of the Games and be evaluate what's going on words, the right to move right totally logical and totally able to evaluate what's going on in all the Games and be able to do - see how to handle it and handle it. If that right wasn't there it would be possible that there wouldn't be any Source or OMNI Missions. So there will be more viable Games, and I wish all of you a very pleasant and rewarding trip up to these Levels and that is how we will do it. I want to thank everyone who helped and contributed on researching on these Levels and want to thank LRH for the Basics without which we would have never found them. That's all.
Thank you very much.
That's the end of Tech Briefing 14.