ULR 40

Totality
The "Problem" of Immortality

VAST

14 DEC 88

The 3 "Solutions" to the "Problem" of Immortality are:

These are the Logical Solutions which produce the possibility of VIABLE GAMES.


The Illogical "Solutions" to the "Problem" of Immortality are:

These produce unviable games.


ALTER-IS is present in all solutions.

If one scans back through his "solutions to immortality" from a VAST viewpoint or a TOTALITY viewpoint, he may find a barrier MOCO he placed between the various solutions he did. This "barrier" can be easily removed by running it on V/I S/W (Value-Importance Straightwire) on:

"Preventing me from viewing immortality"

"Stopping my perception of former solutions to immortality"

"Blocking my knowledge of my immortality solutions."

This goes to EP when he finds the real reason he put it there.

This last answer is also the "Admin Why". Then a debrief or/and the MOC command will remove the MOCO and the person can "see" or "know" more about how he handled immortality.

 


Note: Immortality, of course, is not really the problem. It is a truth - the most basic one there is. The "problem" was how to "spend it", "use it", or "fill it up". The more viable the "solution", the more FUN it is.

BR
Sr C/S Ron's

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