25. Dec. 1990
A "standard" is a specific level of quality or degree of excellence required for a specific action or purpose. It is also a banner of identity or recognition carried forward by an army or group (in this case by a games master into successive or new games).
A "standard" comes about when, by improvement of quantity, quality, and/or viability, or by a combination of the three, a type of creation(s) or action(s) or role(s) become valuable enough for a games master to want to include it in his future games or bring it forward from past games. Thus it becomes both valuable and important to him. Examples would be certain types of bodies, actions such as "eating", or 2D actions, and roles such as "heroes", "wise-men", "kings", "queens", "beautiful women to win", etc., etc. Also art, music, racing vehicles, spaceships, horses, flowers, trees, dogs - in fact any part of any dynamic.
It is interesting to note that although players generally dislike or find it boring to do the same thing again and again in a game (and generally invent machines to do it for them - copiers, computers, washing machines, printing machines, etc.) that some actions or parts of a game are enjoyed no matter how many times done (such as eating, sex, racing, swimming, looking at sunsets, etc.) as they somehow are not exactly the same each time but new in a new unit of time. So something enjoyed in quantity can become a standard as well as something of quality (music, art, fine machinery, etc.) or viability / lasting durable products and tactics and strategies of play that enable fun, wins, acceptance to increase or expand).
All this is sort of an "affluence formula" application - to reinforce the successful actions, - but in this case to "bring it forward into the next game".
A games master should recognize these standards he has set. Thus the following process:
I)
II) Now repeat I - 1-4 with this question as #1) "What STANDARD do you intend to bring into the next game?"
2), 3), 4), etc.
III) Now, do I - 1 to 4 with this question as #1) "What STANDARD has another games master brought into this game?"
2), 3), 4), etc.
IV) Next, #1) "What STANDARD does another games master intend to bring into the next game?"
2), 3), 4), etc.
V) Then, #1) "What STANDARDS have other games masters brought into this game?"
2), 3), 4), etc.
VI) And finally, #1) "What STANDARDS do other games masters intend to bring into the next game?"
2), 3), 4), etc.
BR
Sr C/S Ron's
