De: die.richter.gang@t-online.de Enviado: segunda-feira, 6 de Setembro de 2004 12:23 Para: ketern Assunto: [Aid4Mail Trial tag #150] The Game Of Games - englisch.doc The Game Of Games Like in the Game of Gods also with the Game of Games the key is responsibility. The purpose of the Game of Gods was to cognite that assigning misownership to another creator for one’s own creations leads to the loss of power and ability. A creation which I attribute to someone else of course gets out of my control to the extent that I give up responsibility, and at the same time I have less and less knowledge about it. In the Game of Games the purpose was to create Games, something like prime-games or basic games, like a basic format with basic games rules, out of which all possible further games could be developed. Each of these prime-games had a basic policy which put in the parameters of freedoms, purposes and barriers. Out of these prime-games later the RAGs developed. One of these basic policies for example was the total conformism, i.e. games and all other creations had to be aligned to one single plot, individualism and creations deviating from the ideal pattern were not tolerated. This – by the way – was the basic for the Espinol-Rag. Another example ist he Magic Rag, where Creation is not being done by simple potulates and considerations but has to follow specific complicated formulas. The sources who then decided upon one of the prime-games and made it into a basic policy for their own games, thus discarded to a big extend the possibility for an own style of creation of game-thetans and playing field. So no really new games came about, existing playing fields were used over and over again, and usually were umpired alsways by the same main game thetan. This Game Thetan, with the ability of via-creating of course became weaker and weaker, until all the games in all rags were more or less „recycling-games“. Out of this came the consideration of all Sources, Games-Masters, Game-Thetans and CVP´s that games are scarce. This also started the compulsive cinging to any game and game-tools. At the same time there is a deeply rooted distrust for newly created games and the acceptance for completely new games is very low. Nearly all games going on in PT are games, which’s creation can be followed down all the way to the game of games, because all participants decided at the game of games to follow the parameters set up there and to assert the KRC for new games to the Game of Games itself. The voting of a source in this competition was by creating loop thetans being a policy or a datum of the respective game. These loops were exchanged among the sources as well, so they can be found on all flows. The role of the Xenu-computer was in this Game prividing those policies and data, which were needed to create the necessary randomity by counter-intention and interference. The Xenu-computer did and does throw illogical and suppressive policies and data into the Games. These policies and data of course were like all other policies and data put into their games by the participants of the Game of Games. Handling: 1. Find the policy, which you chose as your basic policy for your games, or find the Game which you picked for yourself in the Game of Games because you liked it best. Of course many decided for more than one policy, and all those who are participants of the Qual-Rag naturally later on decided fort he new policies which were created and brought into the game by Elron Elray. This Game was created by LRH with the main purpose to give back to the thetans the ability to create new own games. 2. As-ise your Policy- and Data-Loops from the Game of Games on all four Flows, if necessary by V/I. 3. Thorough Blow / Can´t blows. Important note: You will find many policies, which are still active in your PT – Games. 28.08.2004 Doro