ASTAR.gif (2904 Byte)Games Series Issue # 2

Games Series Process

12 July AD 37, TTA

Games Masters

(Ref.: "Games Series =10=" of 12 July 37)

The Games Series seems to be aligned with these important elements of q (among others):

GS1 Communication
GS2 Affinity
GS3 Reality
GS4 Understandings
——
GS5 Responsibility
GS6 Control
GS7 Knowledge
GS8 Power
——
GS9 Harmony
GS10 Truth
GS11 Importances
GS12 Evaluations
———
GS13 Improvement

  1. Locate and debrief and free the Scoreboard MOCOs from GS1 to 10.

  2. On any attention area remaining, word it, and run: (Run 1, 2, 3, 4, 1, 2, 3, 4 etc. to FTA or vanishment of condition.)

    1. What is the importance of ........?
    2. Tell me about it.
    3. What is the value of ........?
    4. Tell me about it.

  3. Do the Blow / Can't Blow Steps. Includes GS10, 9, 8, 7, 6, 5, 4, 3, 2, 1 on CB # B (Incidents). If process above bogs, do B/CB and then return to the process. This may have to be done several times.

  4. When condition being run has vanished and FTA appears on process and B/CB, see if the opposite wording of the condition has interest & charge and run it on 2. & 3. to EP.

    Example: Condition or attention area was worded as "staying in the game". It EP's. Now check "Staying out of the game".

    Example: Area was: "Creating a future". Try "not-creating a future".

    Example: Area was: "Future Games". Try "past games".

  5. If another area or condition comes up, this process - 2, 3, 4, - may be run again. (Apparently it is an unlimited process based on Dynamics 11 & 12 and frees stuck attention, or qns stuck in earlier GS'es, or analytical postulates or considerations which need realizing so qn can play a better game - or be free to decide whatever he wants by his own positive choice).

Note: "Private and Personal Games" and "Non-Games Conditions" should have been already handled on the GMC before attempting this process.

BR
Sr C/S Ron's

BR_SRCS.gif (11869 Byte)

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